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dnesdandnesdan/Skills/apple-design/SKILL.md

apple-design

Skill1 starsChanged 4 months agoNo licenceView on GitHub

Design, implement, modernize, or review native Apple interfaces against the current WWDC 2026 and 2027-platform baseline. Use for SwiftUI-first work involving Liquid Glass, modern navigation and toolbars, resizable layouts, Observation, gestures, spring and navigation transitions, Metal-backed SwiftUI shaders, custom graphics, SF Symbols, haptics, accessibility, or Apple-platform design critique. Prefer Xcode 27 and current SwiftUI APIs for new code; treat UIKit, AppKit, storyboards, and older patterns as migration or interoperability concerns rather than the default. Do not use for web interfaces.

112 other projects use a version of this.

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Projects with it also use pick-ui-library, write-swift and 10 more.

Other files people use alongside this one.

Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
  • cal1888Skill

    pick-ui-library

    Pick the right library for a given frontend task from a curated, opinionated list — numbers, OTP inputs, charts, command menus, virtualization, drag and drop, toasts, state, styling, and more. Only runs when explicitly invoked; it does not trigger on its own.

    Also in 43 projects that use this

  • sanmidableSkill

    write-swift

    Also in 26 projects that use this

  • wxyhgkSkill

    find-animation-opportunities

    Search a codebase or UI for places that don't animate but should, and reject everything that shouldn't. Read-only; it proposes motion with exact values, it does not implement it. Use when the user asks "what could be animated here?" or wants to "make this feel more alive". For fixing existing animations, use improve-animations or review-animations instead.

    Also in 50 projects that use this

  • wxyhgkSkill

    improve-animations

    Survey a codebase's animation and motion code as a senior motion advisor, then produce a prioritized audit and self-contained implementation plans for other agents (or cheaper models) to execute. Read-only on source code — it plans improvements, it does not apply them. Use when the user asks to "improve the animations", "audit the motion", "make this app feel better", or wants a roadmap of animation fixes rather than a review of a single diff.

    Also in 56 projects that use this

  • sanmidableSkill

    ask-sonner

    Also in 24 projects that use this

  • attentiondotnetSkill

    animation-vocabulary

    Reverse-lookup glossary that turns a vague description of a web animation or motion effect into its exact term ("the bouncy thing when a popover opens" → Pop in; "the iOS rubber-band scroll" → Rubber-banding). Use when the user asks "what's it called when…", or describes a motion effect without knowing its name and wants the right word to prompt an AI or designer with. For naming an effect, not designing or building one.

    Also in 57 projects that use this

  • +2 more from sanmidable

The file

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49 rules. 0 are common, 27 are distinctive, and 22 are very specific to this project.

  • 0

    Common

    Most of the 105 edited versions we read keep these.

  • 27

    Distinctive

    This author's own choices. Worth a look.

  • 22

    Very specific

    Tied to their project's names, files or tools. Probably skip.

No licence file, so all rights are reserved — read it at the source. We count its rules but don't quote them. Read them on GitHub.

“Common” is measured: kept by at least 6 in 10 of the 105 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

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