agentleFS
dima-rdnvdima-rdnv/claude-skills/houdini-network-layout/SKILL.md

houdini-network-layout

Skill2 starsChanged 5 days agoMITView on GitHub

Making Houdini networks readable for other people via MCP — numbered network boxes, sticky notes, node comments, README notes, legacy boxes, grid layout, overlap checks — plus the safe way to delete "unused" nodes (path-reference scan). Use when asked to arrange, organise, annotate, tidy or clean up a Houdini graph. Load with houdini-mcp.

The file

We split this skill into the rules it gives an agent

5 rules. About 0 are common, 2 are distinctive, and 3 are very specific to this project.

  • ≈0

    Common · estimate

    Many files like this have a rule of this kind.

  • ≈2

    Distinctive · estimate

    This author's own choices. Worth a look.

  • 3

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Very specific:

    Moving a network box moves its contents: Never setPosition a box after adding items.

    line 11
  2. Distinctive:

    After any session that used Houdini/Cinema 4D via MCP, or whenever something new is verified:

    line 31
  3. Distinctive:

    Add gotchas/recipes ONLY if tested and working in a real scene.

    line 32
  4. Very specific:

    Put each finding in the skill it belongs to (see the indexes in houdini-mcp and cinema4d-mcp).

    line 34
  5. Very specific:

    Keep each SKILL.md under ~300 lines.

    line 36

≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

Organising Houdini networks

Organising networks (boxes, notes, comments) — verified

Goal: graphs readable by other people — numbered network boxes per stage, a sticky note in each box, short node comments, a README note, unused nodes in a "Legacy - not used" box.

  • Moving a network box moves its contents. Never setPosition a box after adding items. Recipe: box = parent.createNetworkBox(name), box.setAutoFit(False), setPosition/setSize on the EMPTY box, then box.addItem(node) / box.addItem(note).
  • fitAroundContents() does not account for sticky-note width — compute the rect yourself (nodes ≈ 1.2 × 0.35 units, + ~3.3 units to the right for a displayed comment, + note rect,
    • padding 0.35, + ~0.4 for the title bar).
  • Sticky notes: parent.createStickyNote(name), setText, setPosition (lower-left), setSize, setColor, setTextColor. List with parent.stickyNotes() (there is no stickyNote(name)).
  • Node comments: node.setComment(txt) + node.setGenericFlag(hou.nodeFlag.DisplayComment, True).
  • Lay out on a grid (vertical step 1.2, columns ~7 apart), keep a free lane for long wires (e.g. to the display merge), then verify: no box-rect overlaps, no node displaced.
  • Note path-based links (object paths, dopimport) in comments/notes — they have no wires.
  • Before deleting "unused" nodes, scan for path references — a node with no output wires may still be read by soppath/object-path parms (verified failure: deleting an experiment node that STATIC_chamber.soppath still pointed at removed the chamber collider → 24% of fuel leaked). Scan: for every node in parent.allSubChildren(), for every string parm value starting with /obj/, check hou.node(value) exists; also grep values for the name you're about to delete. Re-verify the sim after any cleanup.

Keeping this skill current

After any session that used Houdini/Cinema 4D via MCP, or whenever something new is verified:

  1. Add gotchas/recipes ONLY if tested and working in a real scene; mark anything else "(unverified)".
  2. Correct entries that proved wrong — don't append contradictions.
  3. Put each finding in the skill it belongs to (see the indexes in houdini-mcp and cinema4d-mcp); project-specific facts go to that project's notes (see project-notes), never into a skill.
  4. Keep each SKILL.md under ~300 lines; split into a new sub-skill or references/ when it grows.
  5. Re-package every changed skill (keep names) and, if the skills live in a git repo, commit and push. Tell the user in one line what changed.

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