skill-testing
Skill2 starsChanged 51 days agoMITView on GitHub
Use when empirically benchmarking, A/B testing, stress-testing against golden production benchmarks, and iteratively refining agent skills through multi-scenario parallel subagent execution and human evaluation. Don't use for static linting (use review-a-skill), application code test execution (use testing-patterns directly), or single-agent drafting (use writing-for-agents).
7 other projects use a version of this.
Adopted by
Most recently taken up by
- patrykmurzyn/skillstheir own version, first seen Nov 8, 2026
- javiarmesto/ALDC-AL-Development-Collectiontheir own version, first seen Nov 2, 2026
- AgentShekel/agentic-workflowtheir own version, first seen Oct 14, 2026
- Noizefield/audio-plugin-codertheir own version, first seen Oct 8, 2026
- nomdedev/agent-manager-templatetheir own version, first seen Sep 30, 2026
- saitarrun/Sdlc-ai-workflowtheir own version, first seen Jun 16, 2026
Other versions7 projects use a version of this.
Word for word · 0
None found.
Edited · 0
None found.
Wrote their own version · 7
- Noizefield/audio-plugin-coder★ 334same name
- javiarmesto/ALDC-AL-Development-Collection★ 115same name
- AgentShekel/agentic-workflow★ 4same name
- saitarrun/Sdlc-ai-workflow★ 4same name
- wangwei1237/agent-skills★ 4same name
- nomdedev/agent-manager-template★ 2same name
- patrykmurzyn/skills★ 0same name
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository35 other files it gives its agents.
- agent-planningSkill
- brainstormingSkill
- codebase-designSkill
- code-reviewSkill
- conventional-commitSkill
- copy-web-designSkill
- executing-plansSkill
- frontend-designSkill
- i18nSkill
- laravelSkill
- prototypeSkill
- pull-requestSkill
- reactSkill
- recursive-researchSkill
- reflect-to-skillSkill
- review-a-skillSkill
- s13nSkill
- schema-migrationSkill
- security-auditSkill
- summarizeSkill
- systematic-debuggingSkill
- t3-operational-guardrailSkill
- technical-writingSkill
- testing-patternsSkill
- ui-motionSkill
- ui-ux-reviewSkill
- unslopSkill
- upsert-codebase-docsSkill
- verification-before-completionSkill
- vibe-wiseSkill
- web-advisor-promptSkill
- wizardSkill
- workspace-onboardingSkill
- writing-for-agentsSkill
- writing-plansSkill
The file
We split this skill into the rules it gives an agent
9 rules. 0 are common, 3 are distinctive, and 6 are very specific to this project.
0
Common
Most of the 7 edited versions we read keep these.
3
Distinctive
This author's own choices. Worth a look.
6
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Very specific: line 11
Write-Target Boundary. Confine skill test runs, subagent outputs, and sandbox workspaces strictly to scratch/arena-<timestamp>/ or …
- Distinctive: line 37
Avoid these core failure modes:
- Very specific: line 52
Read target skill file using view_file.
- Very specific: line 54
If user provided a golden reference file or URL, deconstruct its core mechanics, math formulas, and visual rendering layers using …
- Distinctive: line 57
Document the exact hypothesis being tested along with external source URLs.
- Distinctive: line 68
Keep each component prompt strictly scoped to under 120 lines of expected output.
- Very specific: line 75
Create a timestamped sandbox directory at scratch/arena-<timestamp>/.
- Very specific: line 83
Run pre-flight verification according to references/arena-orchestration.md.
- Very specific: line 95
Verify that target SKILL.md remains strictly under 250 lines, pushing extended documentation into references/.
“Common” is measured: kept by at least 6 in 10 of the 7 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Empirical skill testing arena
Empirically benchmark candidate skill instructions against baseline implementations using parallel subagents and human-in-the-loop evaluation.
<HARD-GATE>
Write-Target Boundary. Confine skill test runs, subagent outputs, and sandbox workspaces strictly to `scratch/arena-<timestamp>/` or `.agents/state/skill-testing/`. Do not modify tracked skill files, production source code, or repository configurations during benchmarking. Mutate target skills only after human evaluation confirms the patch.
</HARD-GATE>Modes
Declare the active operating mode before executing any steps:
- Benchmark mode (default): Execute parallel test runs across golden benchmark scenarios to evaluate skill quality. Run Steps 1 through 4 sequentially.
- Scenario authoring mode: Formulate test scenarios and master prompts without running subagents. Run Step 1 and Step 2 only. Emit test matrix to
.agents/state/skill-testing/test-plan.mdand halt.
Overview
The skill testing arena validates prompt engineering hypotheses by measuring real model behavior instead of theoretical markdown linting. Six concurrent subagents build identical micro-components under competing skill versions across three contrasting stress scenarios. When a golden production reference is provided, the arena deconstructs its concrete mechanics first to ensure skills do not stay trapped in mediocre local optima. Human evaluation directs differential rule extraction and safe patch synthesis.
Consult deep reference documents in references/ for scenario archetypes, concurrency protocols, and evaluation rubrics.
Workflow router
Identify execution scope and route execution immediately:
- Benchmarking against a golden reference artifact. When the user provides a reference file or URL, deconstruct its specific mechanics first. Consult
references/scenario-generator.md. - Benchmarking UI and frontend skills. Formulate HTML micro-components using approved CDN libraries. Consult
references/scenario-generator.mdandreferences/arena-orchestration.md. - Benchmarking backend or architecture skills. Formulate self-contained test scripts, domain models, or query modules. Consult
references/scenario-generator.md. - Benchmarking technical writing skills. Formulate parallel markdown drafts and evaluate cadence, structure, and clarity. Consult
references/scenario-generator.md. - Ingesting evaluations and grafting patches. Process human decisions and synthesize surgical diffs. Consult
references/evaluation-and-grafting.md.
Execution invariants
Avoid these core failure modes:
- Evaluating in an echo chamber. When a golden production reference is available, deconstruct its mechanics before formulating scenarios. Never test candidate skills against weak, synthetic strawmen alone.
- Formulating unverified rules. Every candidate rule and patch must cite at least three verified external source URLs from official documentation or recognized industry creators via
search_web. - Requesting full-page test artifacts. Restrict every scenario to an isolated micro-component under 120 lines of code. Full pages waste tokens and introduce uncontrolled variables.
- Asymmetric scenario prompts. Candidate A and Candidate B must receive the exact same master prompt down to the character. Never inject candidate-specific hints into scenario prompts.
- Surfacing broken artifacts to evaluators. Execute pre-flight verification on all six generated files before presenting the comparison table.
- Mutating target skills before human review. Never alter target skill files directly during test execution. Apply changes only after human evaluation confirms the winning candidate.
- Violating target skill context budgets. When grafting rules, keep the target
SKILL.mdstrictly under 250 lines. Disclose long recipes intoreferences/and commit them to git. - Executing subagents sequentially. Launch all six subagents concurrently in a single tool call to eliminate wait times and isolate execution contexts.
The build sequence
Step 1. Target ingestion, golden calibration, and hypothesis formulation
Identify target skill and isolate candidate variation:
- Read target skill file using
view_file. - Designate current file content as Candidate A (Baseline).
- If user provided a golden reference file or URL, deconstruct its core mechanics, math formulas, and visual rendering layers using
references/scenario-generator.md. - Execute targeted Google searches via
search_webto discover industry best practices, official documentation, or proven patterns. Require at least three verified source URLs. - Formulate proposed modifications as Candidate B (Candidate), grounding changes in verified citations and identified reference gaps.
- Document the exact hypothesis being tested along with external source URLs.
Completion criterion. .agents/state/skill-testing/scope.json exists on disk with target_skill, candidate_a_hash, candidate_b_diff, mode, and at least three verified source_urls.
Step 2. Three-scenario matrix generation
Formulate three contrasting micro-component master prompts across distinct stress axes:
- Consult
references/scenario-generator.mdto select domain archetypes. - Scenario 1 must target high-frequency transactional utility with zero decorative overhead.
- Scenario 2 must target dynamic tactile physics, responsive pointer interaction, or complex state transitions.
- Scenario 3 must target expressive narrative craft, editorial depth, or resilient edge-case handling.
- Keep each component prompt strictly scoped to under 120 lines of expected output.
Completion criterion. Exactly three contrasting micro-component scenarios formulated with identical prompt contracts for both candidates recorded in .agents/state/skill-testing/test-plan.md.
Step 3. Six-subagent parallel execution and pre-flight verification
Launch testing arena concurrently and verify output integrity:
- Create a timestamped sandbox directory at
scratch/arena-<timestamp>/. - Construct subagent prompts embedding the master scenario prompt and candidate skill rules.
- Set model configuration to
inheritby default, or applyflashif the user explicitly requested token optimization. - Launch all six subagents concurrently in a single parallel dispatch:
- S1-A and S1-B for Scenario 1
- S2-A and S2-B for Scenario 2
- S3-A and S3-B for Scenario 3
- Enforce deterministic output filenames including
s1_candidate_a.html,s1_candidate_b.html,s2_candidate_a.html,s2_candidate_b.html,s3_candidate_a.html, ands3_candidate_b.html. - Run pre-flight verification according to
references/arena-orchestration.md. Confirm all six files exist, contain non-zero bytes, have valid syntax, and link approved CDNs without broken imports.
Completion criterion. All six subagents complete execution and all six output files pass pre-flight verification on disk with status recorded in scratch/arena-<timestamp>/verification.json.
Step 4. Human evaluation and differential rule grafting
Ingest human decisions and synthesize the final patch:
- Present completed artifacts in a comparison table with clickable
file://links. - Prompt user to inspect files locally and select a winner for each scenario along with qualitative feedback.
- Consult
references/evaluation-and-grafting.mdto map win patterns and detect rule regressions. - Execute targeted searches via
search_webto validate evaluator feedback against authoritative technical sources before drafting rules. - Extract differential rules responsible for superior behavior and construct a surgical diff block.
- Verify that target
SKILL.mdremains strictly under 250 lines, pushing extended documentation intoreferences/. - Present synthesized diff to user with two explicit options to run an additional iteration round or commit the patch permanently to the target skill.
Completion criterion. User evaluation ingested, external search validation completed, differential patch generated under target line budget constraints, and explicit user decision recorded in .agents/state/skill-testing/evaluation-result.json.
Anti-patterns
| ID | Title | Pattern description | Why it fails | Concrete fix |
| ST-1 | Echo chamber testing | Tests candidate skills without golden production baselines | Traps skills in synthetic, mediocre local optima | Deconstruct real-world references before scenario design |
| ST-2 | Unverified rule graft | Drafts candidate rules based on intuition or unverified claims | Promotes ungrounded practices that fail under pressure | Require at least three verified source URLs via search_web |
| ST-3 | Page-level scope | Requests full application pages for arena comparisons | Blows context budget and obscures individual variables | Restrict scenarios to micro-components under 120 lines |
| ST-4 | Prompt asymmetry | Injects candidate-specific hints into master prompts | Invalidates comparative A/B benchmark integrity | Enforce character-identical master scenario prompts |
| ST-5 | Broken artifact surfacing | Presents failed subagent code directly to evaluators | Wastes evaluator attention on obvious runtime errors | Run automated pre-flight checks before user evaluation |
| ST-6 | Preemptive skill write | Overwrites target skill files before human evaluation | Risks silent regression of established skill rules | Propose diffs and await explicit user confirmation |
Boundary isolation
Confine skill testing strictly to test harness workspaces and benchmark fixtures. Never alter active production skills without clean test verification and explicit confirmation.
Quick verification checklist
| Check | Passing condition |
| Frontmatter routing | Name matches directory, positive triggers and negative exclusions defined |
| Context budget | Main SKILL.md under 250 lines with deep archetypes in references/ |
| Golden calibration | Real-world reference deconstructed into scenarios when provided |
| External search | Candidate rules and patches validated against at least three search_web URLs |
| Concurrency | Six subagents dispatched concurrently in a single tool call |
| Output isolation | Artifacts stored under scratch arena directory with standardized names |
| Pre-flight check | All six generated files verified non-empty with valid syntax before review |
| Human gate | Comparison table delivered with local file links before patching target skills |
| Patch budget | Target skill verified under 250 lines with clean diff presentation |
| Anti-patterns | Anti-pattern table adheres to 5-column schema with stable IDs |
| Punctuation hygiene | Zero em dashes, zero en dashes, zero mid-sentence colons |
| Completion criteria | Every build step terminates on a checkable binary completion condition |
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Your trail
Files you open will collect here, so you can find them again.
Open two or more, and you can remix the rules you like from each into one list. Kept in this browser only.
Now do this for your own.
Bring your CLAUDE.md, AGENTS.md or skills. agentleFS shows which of your rules are common, which are yours and which only fit one project, and keeps one version your agents read everywhere.

