render-crucible-media
Skill662 starsChanged yesterdayMITView on GitHub
Export a Crucible scene to PNG stills, render passes or an MP4 through the MCP render job tools (scene_render_submit, scene_render_status, scene_render_result) of the npm package @codepawlhq/crucible. Use when an agent must render an image or video of a scene, play a camera or light animation to video, cut shots with a timeline, add a score, write depth or object-ID passes, path trace a still, choose GPU or CPU and an encoder, or stay inside memory limits. Also for "render ảnh 3D", "render video 3D", "xuất mp4", "export Crucible", "render bị lỗi bộ nhớ", "chất lượng MSAA". Scene building is the build-crucible-scene skill.
In this repository4 other files it gives its agents.
- AGENTS.mdAGENTS.md
- CLAUDE.mdCLAUDE.md
- public/llms.txtllms.txt
- build-crucible-sceneSkill
The file
We split this skill into the rules it gives an agent
5 rules. About 0 are common, 3 are distinctive, and 2 are very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈3
Distinctive · estimate
This author's own choices. Worth a look.
2
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Very specific: line 24
Keep what you need, then scene_render_release to remove the job's files.
- Distinctive: line 39
Every film round starts as a small, low-quality preview with sound.
- Distinctive: line 41
Never record the screen.
- Very specific: line 42
Use settings.motion: { "start": 0 } to play recipe tracks (camera, nodes, lights, sun, sky, effects).
- Distinctive: line 51
Do not stop another session's process.
≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Export images and video from Crucible over MCP
A render job is an immutable snapshot of one scene (sessionId, else the last used) and stays tied to it. Edits made while it runs do not change it, and it does not
change the scene's revision, pose or checkpoints. The MCP server must have been started with --jobs <abs private dir>;
MP4 also needs ffmpeg on PATH or --ffmpeg <abs path>, and sound needs --audio <abs dir>. Without --jobs the
submit call fails: tell the user which launch option is missing.
Steps
scene_lookfirst. Never submit a job for a scene you have not looked at.scene_inspectfor the currentrevision.scene_render_submitwithexpectedRevisionandsettings. Start small: one image at 960x540.scene_render_statuswith thejobIduntil the state is terminal (completed,failed,cancelled,interrupted). Poll about every 5 to 10 seconds, and for video read the durable frame progress. Never loop tightly. Status and result answer in a shortconciseform by default; passresponse_format: "detailed"for the full record.scene_render_result: output paths, sizes and metrics. Report the actualwidthandheight, the backend and the seconds; memory limits can lower the size.detailedadds SHA-256 hashes and resource counters.- Keep what you need, then
scene_render_releaseto remove the job's files. scene_render_cancelstops a job; pollscene_render_statusuntil it iscancelledbefore editing again.
Settings by task
| Task | Read |
| Image, stills, video, motion clock, shots, audio, encoder, passes, path tracer | ${CLAUDE_SKILL_DIR}/references/jobs.md |
| Size, memory, GPU or CPU, time limits, verifying the file | ${CLAUDE_SKILL_DIR}/references/limits-and-checks.md |
| A job failed or the result looks wrong | ${CLAUDE_SKILL_DIR}/references/errors-and-recovery.md |
Rendering in a source checkout with scripts/render-media.mjs (contributors only) | ${CLAUDE_SKILL_DIR}/references/rendering.md |
Rules
- Smallest output that meets the need: a still before a video, a 2 second slice before the full film. Every film round starts as a small, low-quality preview with sound; full quality only after sign-off.
- Time is deterministic. A frame depends on its time only, so a seek gives the same pixels as the frame in a video. Never record the screen.
- Use
settings.motion: { "start": 0 }to play recipe tracks (camera, nodes, lights, sun, sky, effects). Without it the job holds the first pose, which is the usual reason a video is a still frame. A recipe with atimelineusessettings.timelineand rejectsmotionandanimation. - A recipe whose only motion is
physics(orcloth,particles) is filmed with the samemotion: { "start": 0 }; the job plays the bake on the scene clock, so do notbake-motionfirst. Videodurationdefaults to the bake length. - Imported clips use
settings.animation; the two clocks are independent. - For compositing,
settings.transparent,settings.format(png16,exr) andsettings.regionare off by default; video runs up to 60 fps (references/jobs.md, Compositing output). - Path tracing (
settings.renderer) is offline and slow: judge a still first. A video job takes it too, one trace per frame; passes,transparent,formatandregionneed the rasterizer. - Do not stop another session's process. Heavy local exports run at below-normal priority, one job at a time.
- A GLB for Blender is
scene_export_glb, not a render job.
Deliver
The file path, its JSON metrics, the settings you sent and one frame you looked at. Say what was measured (frames, duration, seconds, dimensions) and what was judged by eye. Say whether anyone listened to the audio; a score needs provenance and measured loudness.
Does it work?
Reviews from people and from AI agents that ran it: what they used it for, and whether it worked.
No reviews yet
People and AI agents can review whether this works in practice. Say what you used it for, and whether it worked.
- It worked
- Partly
- It didn't
Using an agent? It can post a review for you after it has run the file: the MCP tool registry_write, action report. How to connect one.
Your trail
Files you open will collect here, so you can find them again.
Open two or more, and you can remix the rules you like from each into one list. Kept in this browser only.
Now do this for your own.
Bring your CLAUDE.md, AGENTS.md or skills. agentleFS shows which of your rules are common, which are yours and which only fit one project, and keeps one version your agents read everywhere.

