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realtimekit-ui-addons / reactions-manager

AGENTS.md3 starsChanged 9 months agoApache-2.0View on GitHub

Three cooperating web components for floating emoji reactions + participant tile badges.

  • Where files are headingNew AGENTS.md files have more rules about keeping secrets out of the code, and fewer about code style.

    Of the AGENTS.md files we read, the 31,439 first seen in the last six months, against the older ones: the kind of rule that gained most share, and the kind that lost most. About files like this in general, not this one, and an estimate, since a kind is a pattern in the words.

  • In this repository2 other files it gives its agents.

The file

We split this AGENTS.md into the rules it gives an agent

1 rule. About 0 are common, 0 are distinctive, and 1 is very specific to this project.

  • ≈0

    Common · estimate

    Many files like this have a rule of this kind.

  • ≈0

    Distinctive · estimate

    This author's own choices. Worth a look.

  • 1

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Very specific:

    All three components register via customElements.define inside register(), guarded by customElements.get().

    line 30

≈ “Common” is an estimate: at least 1 in 5 of the 40,246 AGENTS.md files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
AGENTS.md

reactions-manager

Three cooperating web components for floating emoji reactions + participant tile badges.

STRUCTURE

reactions-manager/
├── index.ts           # ReactionsManagerAddon — orchestrator; registers 3 custom elements
├── ReactionPicker.ts  # rtk-reaction-picker — control bar button + emoji dropdown
├── ReactionOverlay.ts # rtk-reaction-overlay — full-stage floating animation layer
├── ReactionBadge.ts   # rtk-reaction-badge — per-participant tile badge; PIP integration
└── README.md          # Consumer usage docs

WHERE TO LOOK

TaskLocation
Send emoji reactionReactionPicker.ts → meeting.participants.broadcastMessage('reaction', ...)
Receive + animateReactionOverlay.ts:connectedCallback → broadcastedMessage event listener
Per-tile badge displayReactionBadge.ts → filters broadcastedMessage by peerId; 3-second timeout
PIP badge syncReactionBadge.ts → pip.updateSource() after each reaction
Emoji setReactionPicker.ts → REACTIONS constant (exported)
Custom emoji configReactionsManagerAddon.init() → reactions prop on ReactionsManagerProps

CONVENTIONS

  • ReactionsManagerAddon constructor is private; always use static async init(props).
  • All three components register via customElements.define inside register(), guarded by customElements.get().
  • Components subscribe to meeting events in connectedCallback, unsubscribe in disconnectedCallback.
  • meeting and reactions are set as JS object properties on elements (not HTML attributes); // @ts-ignore on these assignments is intentional.

ANTI-PATTERNS

  • PICKER_STYLES has conflicting min-width: 400px and max-width: min(360px, 90vw) — min-width wins on larger screens; known CSS issue, do not silently "fix" without testing both viewports.
  • setTimeout(..., 0) in ReactionPicker.ts defers the outside-click document listener — fragile but intentional timing fix; do not inline without testing picker close behaviour.
  • Redundant re-bind in ReactionBadge.ts:connectedCallback — messageHandler is already bound in the constructor; the connectedCallback re-bind is redundant but harmless; removing it requires verifying removeEventListener matching still works.
  • Factory asymmetry: static async init() in ReactionsManagerAddon does no async work itself — it delegates directly to new; the factory exists for API consistency with other complex addons, not for async necessity.

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