debug-navmesh
carla-simulator/carla/Skills/python-api/debug-navmesh/SKILL.md
Visualises and validates a map's pedestrian navigation mesh by sampling walkable locations (get_random_location_from_navigation) and drawing them as debug points. Use when the user asks to "show/visualise the pedestrian navmesh", "check walkable areas", "validate pedestrian navigation after a map import", or "why won't my walkers move". Confirms the navmesh loaded and how far it covers.
Skill14k starsChanged 19 months ago
What's in it
- Debug the pedestrian navmesh
- Instructions
- Step 1: Check prerequisites
- Step 2: Validate (works headless)
- Step 3: Visualise (rendered server)
- Examples
- Troubleshooting
- Outputs
--- name: debug-navmesh description: Visualises and validates a map's pedestrian navigation mesh by sampling walkable locations (get_random_location_from_navigation) and drawing them as debug points. Use when the user asks to "show/visualise the pedestrian navmesh", "check walkable areas", "validate pedestrian navigation after a map import", or "why won't my walkers move". Confirms the navmesh loaded and how far it covers. license: MIT compatibility: Any OS with the CARLA PythonAPI installed for the active interpreter and a reachable, already-running CARLA server. Drawing needs a rendered view; validation works headless. Tested against CARLA 0.9.16. metadata: group: python-api prerequisites: scripts/check_env.sh reference: references/navmesh.md --- # Debug the pedestrian navmesh > **Paths.** `scripts/…` and `references/…` below are relative to the > directory holding this SKILL.md. Your working directory is the user's > project, not that directory, so prefix them with its absolute path or the > command is not found. CARLA does not expose navmesh geometry, but every location from `get_random_location_from_navigation()` sits on the walkable mesh. Sampling many of them **validates** the navmesh loaded and **visualises** its coverage — the check to run after importing a map, or when walkers refuse to move. ## Instructions ``` Progress: - [ ] Step 1: Check prerequisites (bash scripts/check_env.sh), clear FAILs - [ ] Step 2: Validate — confirm the navmesh exists and its extent - [ ] Step 3: (rendered view) Sample + draw to see the walkable area ``` Commands need `CARLA_HOST`/`CARLA_PORT` from `scripts/env.sh`. ### Step 1: Check prerequisites ```bash bash scripts/check_env.sh ``` ### Step 2: Validate (works headless) ```bash source scripts/env.sh python3 scripts/navmesh.py validate --count 500 ``` PASS reports the number of valid points, unique locations, and the walkable span. FAIL (exit 1) means `get_random_location_from_navigation()` returned nothing — no usable navmesh, so pedestrians with a `WalkerAIController` will not navigate. ### Step 3: Visualise (rendered server) ```bash python3 scripts/navmesh.py sample --count 2000 --life 120 ``` Draws the sampled points via `world.debug`; the dotted region is walkable. Needs a windowed/packaged server (headless `-nullrhi` draws nothing — see debug-draw). ## Examples **Example 1: after importing a map** User says: "I imported a town — did the pedestrian nav build?" `validate` → PASS with a sensible span means yes; FAIL means the nav mesh is missing and must be rebuilt during import. **Example 2: walkers won't move** User says: "my pedestrians just stand still" `validate`. If it FAILs, the navmesh is the cause; if it PASSes, look at the WalkerAIController wiring (owned by the walker-spawning skill), not the map. **Example 3: see the walkable area** User says: "show me where pedestrians can walk" `sample --count 3000 --life 180` on a rendered server; inspect the point cloud. ## Troubleshooting **Problem: `validate` FAILs on a freshly imported map** Cause: pedestrian navigation was not generated/exported for the map. Solution: rebuild the map's nav mesh in the import pipeline; then re-validate. **Problem: `sample` prints a count but nothing is visible** Cause: headless `-nullrhi` server, or the camera is far from the coverage bounds. Solution: use a rendered server and move the spectator over the reported bounds. **Problem: very few unique locations** Cause: navmesh is tiny or degenerate (a sliver of walkable area). Solution: check the source geometry / sidewalks in the imported map. ## Outputs - `validate`: a PASS/FAIL report with coverage bounds and walkable span. - `sample`: a transient point overlay of the walkable area (rendered view). Detail (navmesh basics, WalkerAIController link, import checklist) in [references/navmesh.md](references/navmesh.md).
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