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caiopizzolcaiopizzol/brand.md/skills/brand/SKILL.md

brand

Skill37 starsChanged 8 months agoMITView on GitHub

Create or update BRAND.md files for strategy, audience, positioning, personality, messaging, voice, approved identity primitives, governance, and sub-brand inheritance. Use for durable verbal and strategic identity. Hand applied visual systems such as tokens, layout, components, and motion to DESIGN.md.

63 other projects use a version of this.

Adopted by

Most recently taken up by

Used with

Projects with it also use content, competitors and 10 more.

Other files people use alongside this one.

Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
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  • AnasX7Skill

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  • +1 more from AnasX7

The file

We split this skill into the rules it gives an agent

11 rules. 0 are common, 3 are distinctive, and 8 are very specific to this project.

  • 0

    Common

    Most of the 19 edited versions we read keep these.

  • 3

    Distinctive

    This author's own choices. Worth a look.

  • 8

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Very specific:

    Create or update BRAND.md at spec version 0.3.0.

    line 8
  2. Very specific:

    Ask which architecture applies: branded-house, endorsed, sub-brand, or independent.

    line 27
  3. Very specific:

    Read and attribute them only when materially updating a brand, checking alignment, or performing the design handoff.

    line 33
  4. Distinctive:

    Use enough evidence to understand the category, audience, competitive pattern, and credible whitespace.

    line 42
  5. Very specific:

    Write specVersion: "0.3.0" and follow the spec.

    line 62
  6. Distinctive:

    Keep identity primitives narrow:

    line 75
  7. Very specific:

    Use examples/marginalia/BRAND.md when a complete example is useful.

    line 84
  8. Very specific:

    After the user confirms the brand, offer a DESIGN.md for a named surface.

    line 89
  9. Very specific:

    After a material brand update, report linked or inferred DESIGN.md files that may need review and describe the potential conflict.

    line 96
  10. Very specific:

    No applied tokens, roles, components, or motion appear in BRAND.md.

    line 108
  11. Distinctive:

    No brand-to-design conflict is silently resolved.

    line 109

“Common” is measured: kept by at least 6 in 10 of the 19 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

BRAND.md Generator

Create or update BRAND.md at spec version 0.3.0. The format and section requirements are defined in spec/brand-md.md.

BRAND.md owns identity that should survive a complete visual redesign. DESIGN.md owns how that identity is applied to a particular surface. Never put ramps, semantic roles, type scales, spacing, layout, components, or motion in BRAND.md.

Workflow

1. Resolve existing context

Walk from the working directory to the project root and read every applicable BRAND.md, root to leaf. Accept a legacy lowercase brand.md only when no BRAND.md exists in the same directory. Compare exact directory entry names; two successful path probes may still refer to one file on a case-insensitive file system. If both spellings are distinct entries, report the conflict and stop. For a child brand, write only sections that differ from the effective parent.

Ask which architecture applies: branded-house, endorsed, sub-brand, or independent. Guardrails inherit unless the child is independent; inherited guardrails may be tightened but not loosened. Accessibility commitments always inherit and may only be raised.

Discover nearby DESIGN.md paths, skipping generated and dependency directories. Read and attribute them only when materially updating a brand, checking alignment, or performing the design handoff. A design belongs to this brand when its brand frontmatter resolves to this file. Treat location-based attribution as an inference.

2. Gather evidence

Research only what is missing. Relevant sources may include the product, direct competitors, audience discussions, reviews, and references outside the category. Use enough evidence to understand the category, audience, competitive pattern, and credible whitespace. Do not satisfy a fixed search quota.

Derive what the evidence supports. Ask only unresolved decisions, propose useful defaults, skip inherited or irrelevant sections, and ask in small clusters. Never invent approved claims, verified licenses, or approved colors.

At minimum, resolve:

  • the brand, product, audience, category, and relationship to any parent;
  • positioning, explicit negations, personality, references, and anti-references;
  • voice, messaging, and identity guardrails;
  • approved identity colors, typefaces, logo rules, and art direction;
  • any established naming, claims, or accessibility commitments.

For each reference, record the trait to borrow and the trait not to copy. Ask about identity primitives, not design-system roles or styling.

3. Generate the brand file

Write specVersion: "0.3.0" and follow the spec. The required shape is:

Strategy: Overview, Audience, Positioning, Personality,
          References & Anti-References, Promise, Guardrails
Voice:    Identity, Tagline & Slogans, Message Pillars, Phrases, Tonal Rules
Visual:   Core Colors, Typefaces, Art Direction

Optional sections are Manifesto, Vocabulary, Social Bios, Logo & Marks, Photography & Illustration, and the Governance layer with Naming, Claims, and Accessibility Commitments.

Keep identity primitives narrow:

  • Core Colors contain 2 to 5 approved colors with exact values, meaning, and mandatory or optional status, never surface roles.
  • Typefaces contain families, roles, and fallbacks, not a scale. Mark licensing verified only when it was checked.
  • Art Direction names a concrete visual territory, not a list of adjectives.
  • Claims distinguish approved, evidenced claims from draft candidates.

Use examples/marginalia/BRAND.md when a complete example is useful.

4. Hand off to design only when requested

After the user confirms the brand, offer a DESIGN.md for a named surface. If they accept, read and follow references/design-md-handoff.md. Otherwise stop. Never add applied design recommendations to BRAND.md as a substitute.

5. Report possible downstream drift

After a material brand update, report linked or inferred DESIGN.md files that may need review and describe the potential conflict. Do not edit them unless the user requests the design handoff. This is a review convention, not an automated check.

Non-negotiable checks

  • The output follows the specification and contains no generic filler.
  • Positioning is grounded in evidence and includes explicit negations.
  • Phrases are ownable; replacing the brand name with a competitor should break them.
  • Tonal rules are usable instructions, and guardrails give a practical litmus test.
  • No applied tokens, roles, components, or motion appear in BRAND.md.
  • No brand-to-design conflict is silently resolved.

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