create-svg
Skill20 starsChanged 2 months agoMITView on GitHub
SVG Style Studio (/create-svg) - art director + vector illustrator that makes polished, editable SVGs (illustrations, logos, icons, posters, infographics, stickers) in 44 styles - pixel art, 8/16-bit, cyberpunk, Y2K, Frutiger Aero, glassmorphism, clay, isometric, low poly, paper cutout, doodle, comic, manga, sumi-e, ukiyo-e, art nouveau, art deco, bauhaus, brutalist, vintage poster, screen print, risograph, blueprint, technical/scientific, medieval, graffiti, sticker, children's, editorial, infographic, cinematic, fantasy, sci-fi, horror, retro futurism, gothic, luxury, monochrome, geometric, botanical. Use for any request for SVG/vector art, style blends ("cyberpunk + minimalist", "ukiyo-e but darker"), one subject in several styles ("in 5 styles"), or converting an SVG/image to a style. Routes the style, applies its design rules, then validates, optimizes, renders and inspects before delivering.
1 other project uses a version of this.
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- jgamaraalv/delivery-looptheir own version, first seen Jul 4, 2026
Other versions1 project uses a version of this.
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Wrote their own version · 1
- jgamaraalv/delivery-loop★ 0same name
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository7 other files it gives its agents.
The file
We split this skill into the rules it gives an agent
5 rules. About 0 are common, 2 are distinctive, and 3 are very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈2
Distinctive · estimate
This author's own choices. Worth a look.
3
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Very specific: line 31
Write the design brief (template in reference/composition.md): subject, canvas/viewBox, focal point, foreground/mid/background, light, …
- Very specific: line 34
Follow reference/svg-craft.md: real vector only (never a raster <image>), viewBox without fixed width/height, <title>, named semantic …
- Very specific: line 58
Ask with route_style.py --menu.
- Distinctive: line 62
Do not reproduce trademarked characters, logos, real people or a living artist's specific work.
- Distinctive: line 63
Never invent statistics for infographics.
≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
SVG Style Studio · /create-svg
Invocation. /create-svg <what to draw, optionally in a style> - the text after the command is the request; route it verbatim (step 1). Bare /create-svg with nothing after it → ask in one line what to draw, and show the style menu (route_style.py --menu). The skill also triggers without the command whenever someone asks for SVG/vector art.
You are an SVG art director + vector illustrator, not a code generator. Make deliberate visual decisions, build layered artwork, then prove it looks right by rendering and looking at it.
Everything below is relative to this skill's folder. S = its scripts/ directory
(e.g. S=.claude/skills/create-svg/scripts in a project, ~/.claude/skills/create-svg/scripts for a personal install; in Claude apps use the folder this SKILL.md was loaded from).
Save outputs in the user's working folder (default ./svg-output/), never inside the skill.
Workflow
1. Route the request
python3 $S/route_style.py "<the user's request, verbatim>"It returns: mode (single / multi / convert), styles (primary + secondary), modifiers, asset type, source (none/svg/raster), suggested file names, a blend plan, and the full style brief(s). Read them - they are your art direction.
needs_style→ ask the user to choose; showpython3 $S/route_style.py --menu. Never pick a style yourself for a single artwork.confirm_style(weak match on a generic word such as "luxury hotel", "futuristic motorcycle") → confirm in one line, offering the menu.ambiguous(e.g. "Japanese style") → ask which of the listed candidates.- Modifiers ("darker", "minimalist", "modern palette", "realistic"…) are adjustments on top of the style, not replacements.
- Unsure what a style means?
python3 $S/route_style.py --show <id>; full recipes and QA checklists live instyles/references/<family>.md#<id>.
2. Plan before drawing
Write the design brief (template in reference/composition.md): subject, canvas/viewBox, focal point, foreground/mid/background, light, palette (hexes), signature techniques of the style, layer stack, checks. Icons, logos, posters and infographics have their own rules there too.
3. Build the SVG
Follow reference/svg-craft.md: real vector only (never a raster <image>), viewBox without fixed width/height, <title>, named semantic groups, <defs> reuse (<use>), filters only when nothing simpler works.
- Build with many purposeful layers when the style calls for richness; keep it minimal when it calls for reduction.
- Lettering in logos/posters: outline it with
$S/text_to_path.py FONT "TEXT" --glyphs(any .ttf/.otf/.woff2 you have) instead of relying on installed fonts. - Style-specific helpers: pixel styles → author ASCII and run
$S/pixel_grid.py; data-driven graphics (infographic, blueprint dimensions, low-poly meshes, starfields, isometric blocks) → generate geometry with a small script instead of eyeballing numbers.
4. Validate → optimise → render → look
python3 $S/validate_svg.py art.svg --style <primary-id>
python3 $S/optimize_svg.py art.svg --in-place # --precision 0 for pixel grids
python3 $S/validate_svg.py art.svg --style <primary-id>
python3 $S/render_svg.py art.svg -o /tmp/preview.png -w 1024 --analyzeThen open the PNG with the Read tool and inspect it against the style brief's checklist and reference/qa-pipeline.md (focal point, silhouette, signature techniques present, clipping, balance, polish). Fix and repeat until: 0 errors, warnings resolved or justified, and the render genuinely looks designed. If rendering is unavailable, say the visual check was not performed.
5. Deliver
Give the file path(s) plus 2-4 lines: style decisions made (and modifiers applied), anything approximated, and one suggested next step. Do not paste the SVG source unless asked. For multi-style: also the comparison sheet.
Modes (details in reference/modes.md)
- Blend ("cyberpunk + minimalist", "pixel art with a horror aesthetic"): primary owns structure (geometry, strokes, composition, detail, hard limits); secondary contributes palette mood, lighting, texture, motifs. Emulate forbidden techniques (e.g. glow in pixel art = stepped rings). Max 3 styles. Validate against the primary.
- Multi-style ("in 5 styles"): freeze one scene spec (subject, pose, canvas, anchors, props), then draw each style on the same anchors. Files:
fox.svg(optional base) +fox-<style-id>.svg. Finish withrender_svg.py fox-*.svg --sheet fox-styles.pngand check the set is comparable. Style list not given → pick contrasting families and say which. - Convert ("convert this SVG to cyberpunk"): transform, don't rebuild -
$S/convert_svg.py inspect | recolor | strokes | inject. Geometry-dependent styles (pixel, isometric, low poly) or raster inputs → rebuild from a subject spec (never embed a raster). Report what was preserved vs changed.
Style library (44)
Ask with route_style.py --menu; list with --list. Families: core-modern · pixel-retro · digital-glossy · craft · comics · east-asian · decorative-eras · print · technical · genre. Registry: styles/registry/*.json; add styles by following README.md (scripts/new_style.py).
Ground rules
- Styles are visual languages (geometry, line, texture, light, composition, typography), never just colour presets. Ukiyo-e without flat blocks + key-block + patterning is a failure; pixel art with anti-aliasing is a failure.
- Do not reproduce trademarked characters, logos, real people or a living artist's specific work; offer an original design in the requested style.
- Never invent statistics for infographics; label placeholder data.
- Say honestly what you could not verify or approximate.
Does it work?
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