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bocanbocan/codex/.github/skills/react-ui-patterns/SKILL.md

react-ui-patterns

Skill9 starsChanged 8 months agoMITView on GitHub

Modern React UI patterns for loading states, error handling, and data fetching. Use when building UI components, handling async data, or managing UI states.

9 other projects use a version of this, 9 of them edited.

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Projects with it also use 3d-web-experience, bash-pro and 5 more.

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The file

We split this skill into the rules it gives an agent

4 rules. 4 are common, 0 are distinctive, and 0 are very specific to this project.

  • 4

    Common

    Most of the 9 edited versions we read keep these.

  • 0

    Distinctive

    This author's own choices. Worth a look.

  • 0

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Common:

    Every list/collection MUST have an empty state:

    line 158
  2. Common:

    Before completing any UI component:

    line 271
  3. Common:

    graphql-schema: Use mutation patterns with proper error handling

    line 286
  4. Common:

    testing-patterns: Test all UI states (loading, error, empty, success)

    line 287

“Common” is measured: kept by at least 6 in 10 of the 9 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

React UI Patterns

Core Principles

  1. Never show stale UI - Loading spinners only when actually loading
  2. Always surface errors - Users must know when something fails
  3. Optimistic updates - Make the UI feel instant
  4. Progressive disclosure - Show content as it becomes available
  5. Graceful degradation - Partial data is better than no data

Loading State Patterns

The Golden Rule

Show loading indicator ONLY when there's no data to display.

// CORRECT - Only show loading when no data exists
const { data, loading, error, refetch } = useGetItemsQuery();

if (error) return <ErrorState error={error} onRetry={refetch} />;
if (loading && !data) return <LoadingState />;
if (!data?.items.length) return <EmptyState />;

return <ItemList items={data.items} />;
// WRONG - Shows spinner even when we have cached data
if (loading) return <LoadingState />; // Flashes on refetch!

Loading State Decision Tree

Is there an error?
  → Yes: Show error state with retry option
  → No: Continue

Is it loading AND we have no data?
  → Yes: Show loading indicator (spinner/skeleton)
  → No: Continue

Do we have data?
  → Yes, with items: Show the data
  → Yes, but empty: Show empty state
  → No: Show loading (fallback)

Skeleton vs Spinner

Use Skeleton WhenUse Spinner When
Known content shapeUnknown content shape
List/card layoutsModal actions
Initial page loadButton submissions
Content placeholdersInline operations

Error Handling Patterns

The Error Handling Hierarchy

1. Inline error (field-level) → Form validation errors
2. Toast notification → Recoverable errors, user can retry
3. Error banner → Page-level errors, data still partially usable
4. Full error screen → Unrecoverable, needs user action

Always Show Errors

CRITICAL: Never swallow errors silently.

// CORRECT - Error always surfaced to user
const [createItem, { loading }] = useCreateItemMutation({
  onCompleted: () => {
    toast.success({ title: 'Item created' });
  },
  onError: (error) => {
    console.error('createItem failed:', error);
    toast.error({ title: 'Failed to create item' });
  },
});

// WRONG - Error silently caught, user has no idea
const [createItem] = useCreateItemMutation({
  onError: (error) => {
    console.error(error); // User sees nothing!
  },
});

Error State Component Pattern

interface ErrorStateProps {
  error: Error;
  onRetry?: () => void;
  title?: string;
}

const ErrorState = ({ error, onRetry, title }: ErrorStateProps) => (
  <div className="error-state">
    <Icon name="exclamation-circle" />
    <h3>{title ?? 'Something went wrong'}</h3>
    <p>{error.message}</p>
    {onRetry && (
      <Button onClick={onRetry}>Try Again</Button>
    )}
  </div>
);

Button State Patterns

Button Loading State

<Button
  onClick={handleSubmit}
  isLoading={isSubmitting}
  disabled={!isValid || isSubmitting}
>
  Submit
</Button>

Disable During Operations

CRITICAL: Always disable triggers during async operations.

// CORRECT - Button disabled while loading
<Button
  disabled={isSubmitting}
  isLoading={isSubmitting}
  onClick={handleSubmit}
>
  Submit
</Button>

// WRONG - User can tap multiple times
<Button onClick={handleSubmit}>
  {isSubmitting ? 'Submitting...' : 'Submit'}
</Button>

Empty States

Empty State Requirements

Every list/collection MUST have an empty state:

// WRONG - No empty state
return <FlatList data={items} />;

// CORRECT - Explicit empty state
return (
  <FlatList
    data={items}
    ListEmptyComponent={<EmptyState />}
  />
);

Contextual Empty States

// Search with no results
<EmptyState
  icon="search"
  title="No results found"
  description="Try different search terms"
/>

// List with no items yet
<EmptyState
  icon="plus-circle"
  title="No items yet"
  description="Create your first item"
  action={{ label: 'Create Item', onClick: handleCreate }}
/>

Form Submission Pattern

const MyForm = () => {
  const [submit, { loading }] = useSubmitMutation({
    onCompleted: handleSuccess,
    onError: handleError,
  });

  const handleSubmit = async () => {
    if (!isValid) {
      toast.error({ title: 'Please fix errors' });
      return;
    }
    await submit({ variables: { input: values } });
  };

  return (
    <form onSubmit={(e) => { e.preventDefault(); handleSubmit(); }}>
      <Input
        value={values.name}
        onChange={handleChange('name')}
        error={touched.name ? errors.name : undefined}
      />
      <Button
        type="submit"
        disabled={!isValid || loading}
        isLoading={loading}
      >
        Submit
      </Button>
    </form>
  );
};

Anti-Patterns

Loading States

// WRONG - Spinner when data exists (causes flashing on refetch when cached data is available)
if (loading) return <Spinner />;

// CORRECT - Only show loading without data
if (loading && !data) return <Spinner />;

Error Handling

// WRONG - Error swallowed
try {
  await mutation();
} catch (e) {
  console.log(e); // User has no idea!
}

// CORRECT - Error surfaced
onError: (error) => {
  console.error('operation failed:', error);
  toast.error({ title: 'Operation failed' });
}

Button States

// WRONG - Button not disabled during submission
<Button onClick={submit}>Submit</Button>

// CORRECT - Disabled and shows loading
<Button onClick={submit} disabled={loading} isLoading={loading}>
  Submit
</Button>

Checklist

Before completing any UI component:

UI States:

  • Error state handled and shown to user
  • Loading state shown only when no data exists
  • Empty state provided for collections
  • Buttons disabled during async operations
  • Buttons show loading indicator when appropriate

Data & Mutations:

  • Mutations have onError handler
  • All user actions have feedback (toast/visual)

Integration with Other Skills

  • graphql-schema: Use mutation patterns with proper error handling
  • testing-patterns: Test all UI states (loading, error, empty, success)
  • formik-patterns: Apply form submission patterns

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