agentleFS
bo-516bo-516/NiceDesign/skills/web/web-color-depth/SKILL.md

web-color-depth

Skill1 starsChanged 23 days agoMITView on GitHub

Use when choosing palettes, CSS color tokens, dark mode, elevation, or box-shadows for web UI. Covers color system + shadow/depth rules distilled from frontend-design, ui-craft, taste-skill, better-colors, DESIGN.md, smooth-shadows.

The file

We split this skill into the rules it gives an agent

6 rules. About 0 are common, 6 are distinctive, and 0 are very specific to this project.

  • ≈0

    Common · estimate

    Many files like this have a rule of this kind.

  • ≈6

    Distinctive · estimate

    This author's own choices. Worth a look.

  • 0

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Distinctive:

    Prefer OKLCH for scales; hold hue, vary L/C.

    line 15
  2. Distinctive:

    Never default: purple→cyan gradients, neon glow, Inter+slate-900 purple SaaS look, cream+brass+espresso “premium” default.

    line 20
  3. Distinctive:

    Prefer APCA / WCAG AA min (text 4.5:1, UI 3:1).

    line 23
  4. Distinctive:

    Never grey text on saturated fills — use darker shade of the fill or alpha of on-color.

    line 26
  5. Distinctive:

    Prefer layered shadows (ambient + direct), soft blur, real offset — not zero-offset glow halos.

    line 38
  6. Distinctive:

    Cards only when elevation = hierarchy: Prefer spacing / hairline / surface tint first.

    line 40

≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

Web Color & Depth

Rules only. No process narration.

Color system

  • Prefer OKLCH for scales; hold hue, vary L/C.
  • Product UI: ≥90% neutrals + 1 accent. Semantic only: success / warning / error / info.
  • Marketing may commit harder; still one primary accent unless brief says otherwise.
  • Tint neutrals (warm ~60° or cool ~250°); avoid pure #000 / #fff on large surfaces.
  • One accent lock: same accent across the whole page/app surface.
  • Never default: purple→cyan gradients, neon glow, Inter+slate-900 purple SaaS look, cream+brass+espresso “premium” default.
  • Max accent saturation usually < 80% unless brand demands it.
  • Interactive states increase contrast vs rest (hover/active/focus).
  • Prefer APCA / WCAG AA min (text 4.5:1, UI 3:1). Mid-lightness surfaces (L≈0.4–0.7) are contrast traps.
  • Dark mode: color-scheme; elevate with white alpha overlays (≈6/8/12%) not inventing random lighter greys; reduce shadow intensity.
  • P3: ship sRGB-safe default, richer chroma under @media (color-gamut: p3).
  • Never grey text on saturated fills — use darker shade of the fill or alpha of on-color.
  • Tokens: primitives → semantic (--surface-*, --text-*, --status-*, --interactive-*). No raw hex in components.

Shadow / elevation

--shadow-sm: 0 1px 2px rgb(0 0 0 / 0.05);
--shadow-md: 0 4px 6px rgb(0 0 0 / 0.07), 0 1px 3px rgb(0 0 0 / 0.06);
--shadow-lg: 0 10px 15px rgb(0 0 0 / 0.1), 0 4px 6px rgb(0 0 0 / 0.05);
--shadow-xl: 0 20px 25px rgb(0 0 0 / 0.1), 0 8px 10px rgb(0 0 0 / 0.04);
  • Prefer layered shadows (ambient + direct), soft blur, real offset — not zero-offset glow halos.
  • Tint shadow toward surface hue when possible; avoid dirty pure-black on warm UIs.
  • Cards only when elevation = hierarchy. Prefer spacing / hairline / surface tint first.
  • Dark mode: shadow often fails → use 0 0 0 1px rgb(255 255 255 / 0.08) ring / inset highlight.
  • One elevation language per project: border or shadow for resting cards (no ghost-card both).
  • Ban: hard comic 4px 4px 0 (unless brutalist brief), neon outer glow as primary affordance, decorative blur orbs.
  • Image edge: inset outline rgb(0 0 0 / 0.1) light / rgb(255 255 255 / 0.1) dark — not tinted palette greys.
  • Optional craft: multi-layer stacks (3–6 layers) for soft depth; one strength per component state.

Do / Don't

DoDon't
CSS variables for all colors/shadowsMagic hex / one-off shadow in components
Accent 3–5 placements above the foldRainbow accents competing
Soft layered elevationSoft grey rgba(0,0,0,.1) under every identical card

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