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bloxy-studiosbloxy-studios/shorts-studio/skills/graphics/SKILL.md

graphics

Skill0 starsChanged 42 days agoMITView on GitHub

Author and verify HyperFrames graphics for a short: white-card scenes, UI demonstrations (typing, click, streamed answer), checklists, stats, radar/tiles/icons, source-page captures, connectors, world-camera moves (glide, step, push, pull, one whip) with velocity motion blur, cover and CTA. Every graphic is a deterministic, seekable composition linted and snapshot-checked before rendering.

4 other projects use a version of this.

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The file

We split this skill into the rules it gives an agent

2 rules. 0 are common, 0 are distinctive, and 2 are very specific to this project.

  • 0

    Common

    Most of the 4 edited versions we read keep these.

  • 0

    Distinctive

    This author's own choices. Worth a look.

  • 2

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Very specific:

    After ss render, read real frames around every move/event.

    line 60
  2. Very specific:

    Every graphics run is director-authored (no "(auto)" in the layout table) or the auto card is reported.

    line 76

“Common” is measured: kept by at least 6 in 10 of the 4 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

Graphics (HyperFrames)

Rules: ${CLAUDE_PLUGIN_ROOT}/references/rules.md · CLI: ${CLAUDE_PLUGIN_ROOT}/references/cli.md · Luxury design system: ${CLAUDE_PLUGIN_ROOT}/presets/luxury-tech/DESIGN.md. ss = "${CLAUDE_PLUGIN_ROOT}/bin/shorts-studio". Input: $ARGUMENTS

Graphics runs are planned by the Luxury Tech layout (split / full visual). Specs live in clips/<clip>/luxury/graphics.json (ss luxury brief writes a template listing each line's words).

0. Engine check

The commands below run the Shorts Studio engine. Installed as the Claude Code plugin it is already present and shorts-studio is on the Bash PATH. If shorts-studio doctor is not found (for example, this skill was added with npx skills add), ask the user before installing anything, then:

  • Claude Code: /plugin marketplace add bloxy-studios/shorts-studio → /plugin install shorts-studio@shorts-studio.
  • Other agents: git clone --depth 1 https://github.com/bloxy-studios/shorts-studio ~/.shorts-studio/engine and read every ${CLAUDE_PLUGIN_ROOT} path below as ~/.shorts-studio/engine.

Then run shorts-studio doctor --setup once (project-local runtime; never sudo or global installs).

Authoring a run spec

  • items[] (world px; at rest the camera shows world = canvas): card (eyebrow/title/body/icon), stat, list (rows with check/cross marks timed by markAt), tile (icon + label), chat (app window: typeAt → sendAt → responseAt), code, document (+ stamp), image (local capture; media radius 3 % of width), radar, text, connector (from → to). Icons: run ss luxury brief and read $icons (original line icons; unknown names fail loudly).
  • Timing is word-anchored: {"word": "cars"} (+ nth, lead) or {"at": 1.2} seconds into the run.
  • camera[]: step (0.5 s power3.inOut, 0.25 s before its word), push (1.2–2 s, ≤ 1.6×), pull, whip (0.45 s + 0.6 s; midpoint on the word; ≤ 1 per run). start frames the first subject.
  • focus (depth of field: neighbours ≤ 14 px blur/70 %, previous hero 9 px/40 %), innerZoom (1.15–1.4×, 0.4–0.7 s inside a held window), clicks.
  • Claims, figures, headlines: capture the real supporting page — ss capture <project> <url> --name <id> (pinned headless Chrome; provenance JSON beside the PNG) — and show it as {"kind":"source-page","src":"<png>","label":"Source: …","pan":[{"when":{"word":"…"},"y":0.4,"scale":1.15}]} (fixed frame x 24, y 200, 1032×1040, r 36 over a washed blurred clone; the capture pans inside) with sources: [{url, kind: "capture", disclosed: true}]. Check substantive numbers against two independent sources where they exist (two sites repeating one announcement are not independent). A reconstruction is kind: "reconstruction" and disclosed. Never invent capabilities or an "official" screenshot.

Verify (always, before a full render)

  1. ss luxury plan <project> --clip <id> — fix every warning (unknown word, zone overflow, > 2 subjects, overlapping moves).
  2. ss luxury preview <project> --clip <id> — read each run's contact sheet: sharp landing frame, readable text (nothing designed below 30 px), hierarchy, clear of the caption zone.
  3. After ss render, read real frames around every move/event; QA luxury.landing-sharp must pass.

Limits

  • Motion blur: directional Gaussian from the analytic camera velocity (σ = 0.29 × speed × 0.75/60, ≤ 40 px) on the world layer only; footage, captions and page text are never blurred.
  • The renderer captures ~4 frames/s at 1080×1920 here; long full-visual runs take minutes (cached by content).
  • Non-Luxury presets currently use footage layouts only (no graphics runs).

Example

"Show the radar becoming the car autopilot": radar item + tile car + connector; camera: whip to the car on "autonomous" → re-plan → preview → render.

Completion check

Every graphics run is director-authored (no "(auto)" in the layout table) or the auto card is reported; previews were read; luxury.landing-sharp and luxury.sfx-rules pass on the render.

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