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bcastelino/agent-skills-kit/skills/game-development/mobile-games/SKILL.md

Mobile game development principles. Touch input, battery, performance, app stores.

Skill2 starsChanged 7 months ago

What's in it

  1. Mobile Game Development
  2. 1. Platform Considerations
  3. Key Constraints
  4. 2. Touch Input Principles
  5. Touch vs Controller
  6. Best Practices
  7. 3. Performance Targets
  8. Thermal Management
  9. Battery Optimization
  10. 4. App Store Requirements
  11. iOS (App Store)
  12. Android (Google Play)
  13. 5. Monetization Models
  14. 6. Anti-Patterns
---
name: mobile-games
description: "Mobile game development principles. Touch input, battery, performance, app stores."
---

# Mobile Game Development

> Platform constraints and optimization principles.

---

## 1. Platform Considerations

### Key Constraints

| Constraint | Strategy |
|------------|----------|
| **Touch input** | Large hit areas, gestures |
| **Battery** | Limit CPU/GPU usage |
| **Thermal** | Throttle when hot |
| **Screen size** | Responsive UI |
| **Interruptions** | Pause on background |

---

## 2. Touch Input Principles

### Touch vs Controller

| Touch | Desktop/Console |
|-------|-----------------|
| Imprecise | Precise |
| Occludes screen | No occlusion |
| Limited buttons | Many buttons |
| Gestures available | Buttons/sticks |

### Best Practices

- Minimum touch target: 44x44 points
- Visual feedback on touch
- Avoid precise timing requirements
- Support both portrait and landscape

---

## 3. Performance Targets

### Thermal Management

| Action | Trigger |
|--------|---------|
| Reduce quality | Device warm |
| Limit FPS | Device hot |
| Pause effects | Critical temp |

### Battery Optimization

- 30 FPS often sufficient
- Sleep when paused
- Minimize GPS/network
- Dark mode saves OLED battery

---

## 4. App Store Requirements

### iOS (App Store)

| Requirement | Note |
|-------------|------|
| Privacy labels | Required |
| Account deletion | If account creation exists |
| Screenshots | For all device sizes |

### Android (Google Play)

| Requirement | Note |
|-------------|------|
| Target API | Current year's SDK |
| 64-bit | Required |
| App bundles | Recommended |

---

## 5. Monetization Models

| Model | Best For |
|-------|----------|
| **Premium** | Quality games, loyal audience |
| **Free + IAP** | Casual, progression-based |
| **Ads** | Hyper-casual, high volume |
| **Subscription** | Content updates, multiplayer |

---

## 6. Anti-Patterns

| ❌ Don't | ✅ Do |
|----------|-------|
| Desktop controls on mobile | Design for touch |
| Ignore battery drain | Monitor thermals |
| Force landscape | Support player preference |
| Always-on network | Cache and sync |

---

> **Remember:** Mobile is the most constrained platform. Respect battery and attention.

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