hydra
Skill0 starsChanged 5 months agoMITView on GitHub
Generate, debug, and embed Hydra live-coding visual patches — osc, noise, kaleidoscope, feedback loops, audio-reactive and webcam visuals. Use when the user wants to create or fix browser-based generative graphics, VJ visuals, or shader-like effects with Hydra, mentions hydra-synth, or hits issues like a black screen, silent audio, or a source that won't load.
6 other projects use a version of this.
Adopted by
Most recently taken up by
- meowdiocre/meowpitheir own version, first seen Nov 1, 2026
- opencue/cuecardstheir own version, first seen Aug 17, 2026
- SpoiledMilkLabs/skillstheir own version, first seen May 25, 2026
- Zandereins/hydratheir own version, first seen Apr 27, 2026
- JinchengGao-Infty/agent-loadouttheir own version, first seen Mar 25, 2026
- AR6420/Hail_Hydratheir own version, first seen Mar 21, 2026
Other versions6 projects use a version of this.
Word for word · 0
None found.
Edited · 0
None found.
Wrote their own version · 6
- AR6420/Hail_Hydra★ 51same name
- opencue/cuecards★ 6same name
- Zandereins/hydra★ 4same name
- JinchengGao-Infty/agent-loadout★ 3same name
- meowdiocre/meowpi★ 3same name
- SpoiledMilkLabs/skills★ 1same name
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
The file
We split this skill into the rules it gives an agent
2 rules. 0 are common, 1 is distinctive, and 1 is very specific to this project.
0
Common
Most of the 5 edited versions we read keep these.
1
Distinctive
This author's own choices. Worth a look.
1
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 8
Use when the task involves writing, fixing, or integrating Hydra visual patches.
- Very specific: line 70
Use arrow functions for anything referencing time, mouse, or a.fft:
“Common” is measured: kept by at least 6 in 10 of the 5 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Hydra
Use when the task involves writing, fixing, or integrating Hydra visual patches.
Trigger
- Generate a visual patch ("make noise texture", "audio reactive", "kaleidoscope")
- Debug a Hydra failure (black screen, silent audio, source not loading)
- Embed Hydra in HTML / p5 / Three.js
Execution Model
source → transform(s) → .out()Sources: osc() noise() shape() gradient() voronoi() solid() src(buffer)
Color: hue() brightness() contrast() saturate() invert() luma()
Geometry: rotate() scale() scroll() kaleid() pixelate() repeat()
Blend: blend() add() diff() mult() layer() mask()
Modulate: modulate() modulateRotate() modulateScale() modulateHue()
Intent → Pattern
| User says | Use |
| noise / grain / texture | noise(10, 0.1).out() |
| audio / mic / reactive | audio-reactive-basic |
| camera / webcam | camera processing chain |
| mirror / kaleido / symmetric | osc().kaleid(4).out() |
| feedback / trail / tunnel | feedback-loop pattern |
| glitch / broken / pixel | osc().pixelate(20,20).diff(o0).out() |
| embed / html / website | see references/api-reference.md embedding section |
Minimal Code Skeletons
// Pure visual
osc(30, 0.1, 0).out()
// Time-animated
osc(30, 0.1, 0).rotate(() => time * 0.2).out()
// Audio-driven
a.setBins(8)
osc(30, 0, () => a.fft[0] * 4).out()
// Webcam
s0.initCam()
src(s0).kaleid(4).out()
// Feedback loop
src(o0).scale(1.01).out(o0)
render()
// Multi-buffer mix
gradient().out(o0)
osc(20).out(o1)
src(o0).blend(o1).out(o2)
render()Dynamic Parameters
Use arrow functions for anything referencing time, mouse, or a.fft:
// Wrong: osc().rotate(time)
// Right: osc().rotate(() => time * 0.2)
// Wrong: osc(30, 0, a.fft[0] * 4)
// Right: osc(30, 0, () => a.fft[0] * 4)Self-Check (run before outputting code)
- At least one
.out()or.out(oN)present - Multiple output buffers →
render()present a.fftused →a.setBins()called firsts0-s3used → matchinginit*()called first- Dynamic values (time / mouse / fft) wrapped in arrow functions
- Code is minimal for the task — no extra transforms
Debugging
Symptom → first step:
- Black screen: check for missing
.out()or uninitialized source - Silent audio: call
a.setBins(8)first, check browser permission - Source not loading: verify
init*()was called, check CORS - Visual artifacts: reduce feedback strength or remove modulate
- Performance: shorten chain, lower res via
setResolution()
Recovery baseline: osc(30, 0.1, 0).out() — if this fails, the environment is broken.
References
references/api-reference.md— full API signatures by categoryreferences/patterns.md— reusable patterns + agent playbooksreferences/debugging.md— symptom routing and fix templates
Does it work?
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No reviews yet
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- It worked
- Partly
- It didn't
Using an agent? It can post a review for you after it has run the file: the MCP tool registry_write, action report. How to connect one.
Your trail
Files you open will collect here, so you can find them again.
Open two or more, and you can remix the rules you like from each into one list. Kept in this browser only.
Now do this for your own.
Bring your CLAUDE.md, AGENTS.md or skills. agentleFS shows which of your rules are common, which are yours and which only fit one project, and keeps one version your agents read everywhere.

