blender-mcp
Skill4 starsChanged 4 months agoMITView on GitHub
Control a running Blender instance through the blender-mcp MCP server. Use when the user wants to create, inspect, or modify 3D scenes in Blender: modeling, materials, lighting, cameras, rendering, scene queries, viewport screenshots, running Python (bpy) inside Blender, or importing assets from Poly Haven, Sketchfab, or Hyper3D Rodin. Triggers on requests like "create a 3D scene/object in Blender", "connect Kimi to Blender", "model this in 3D", or any Blender automation task.
- Installs packages
5 other projects use a version of this.
Adopted by
Most recently taken up by
- yaohuangguan/remote-arctheir own version, first seen Nov 1, 2026
- Remote-Arc/remote-arctheir own version, first seen Nov 1, 2026
- vladmdgolam/agent-skillstheir own version, first seen Oct 14, 2026
- leonardoaraujosantos/my_ai_skillstheir own version, first seen Jul 6, 2026
- oneshot-repo/OneShottheir own version, first seen May 14, 2026
Other versions5 projects use a version of this.
Word for word · 0
None found.
Edited · 0
None found.
Wrote their own version · 5
- oneshot-repo/OneShot★ 48same name
- vladmdgolam/agent-skills★ 9same name
- Remote-Arc/remote-arc★ 5same name
- yaohuangguan/remote-arc★ 5same name
- leonardoaraujosantos/my_ai_skills★ 1same name
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
The file
We split this skill into the rules it gives an agent
6 rules. 0 are common, 3 are distinctive, and 3 are very specific to this project.
0
Common
Most of the 5 edited versions we read keep these.
3
Distinctive
This author's own choices. Worth a look.
3
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Very specific: line 33
Verify first: call get_scene_info before anything else.
- Very specific: line 36
Look before editing: use get_scene_info / get_object_info to ground every change.
- Very specific: line 39
Right tool for the job: prefer dedicated tools for queries and asset imports.
- Distinctive: line 46
One client at a time: never connect a second MCP client (e.g.
- Distinctive: line 54
Sketchfab: search and download models.
- Distinctive: line 58
If an integration tool fails with an auth error, ask the user for the key — do not retry in a loop.
“Common” is measured: kept by at least 6 in 10 of the 5 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Blender via MCP
Drive Blender through the MCP tools exposed by the blender-mcp server. The
server talks to the bundled Blender addon over a local socket (port 9876).
Setup (one-time, on the machine running Blender)
- Install Blender 3.0+ and the
uvpackage manager (pip install uvor see https://docs.astral.sh/uv/). - Register the MCP server (stdio transport):
- Kimi Code CLI:
kimi mcp add --transport stdio blender -- uvx blender-mcp - Windows fallback if
uvxis not found: use commandcmdwith args["/c", "uvx", "blender-mcp"], or the absolute path touvx.
- Kimi Code CLI:
- In Blender: Edit → Preferences → Add-ons → Install… → select
assets/addon.pyfrom this bundle → enable "Interface: Blender MCP". - Open the 3D viewport sidebar (press N) → "BlenderMCP" tab → start/connect the server. Blender must stay open while you work.
Working rules
- Verify first: call
get_scene_infobefore anything else. If it errors, the addon is not connected — walk the user through setup step 4. Never fabricate scene state. - Look before editing: use
get_scene_info/get_object_infoto ground every change; take a viewport screenshot after structural changes to confirm the visual result when the user cares about look. - Right tool for the job: prefer dedicated tools for queries and asset
imports; use
execute_blender_codefor creation, transforms, modifiers, materials, lighting, cameras, and rendering. Write idempotent bpy code (delete or reuse existing objects by name instead of duplicating them). - Safety:
execute_blender_coderuns arbitrary Python in Blender — always tell the user to save the .blend file before destructive or experimental operations, and confirm before deleting objects. - One client at a time: never connect a second MCP client (e.g. Claude and Kimi simultaneously) to the same Blender instance.
- Iterate in small steps: build scenes incrementally, checking each step, instead of one giant script.
Asset integrations
- Poly Haven: HDRIs, textures, and models — free, no key needed.
- Sketchfab: search and download models; gated content may require an account/API token.
- Hyper3D Rodin: text/image-to-3D generation; requires an API key.
If an integration tool fails with an auth error, ask the user for the key — do not retry in a loop.
Troubleshooting
- Connection refused / timeout → Blender closed, addon disabled, or the BlenderMCP panel not connected (setup step 4).
uvx: command not found→ installuv, or use the Windowscmd /cform.- Tools appear but do nothing → another MCP client is holding the connection; close it and reconnect from the Blender panel.
For deeper server details see https://github.com/ahujasid/blender-mcp.
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