motion
Skill0 starsChanged 18 days agoMITView on GitHub
Make code-driven animation and motion design: product reels, UI demos, three.js loops, character or mascot animation, sound, critique, export for X, pricing. Use for any motion or animation job; it asks what you're doing and loads only the reference it needs.
38 other projects use a version of this.
Adopted by
Most recently taken up by
- sanmidable/skillstheir own version, first seen Nov 8, 2026
- podo/design-agent-skillstheir own version, first seen Nov 8, 2026
- RuneStone-Tech/optimize-anythingtheir own version, first seen Nov 8, 2026
- lalulali/vespyrtheir own version, first seen Nov 6, 2026
- theexperiencecompany/gaiatheir own version, first seen Nov 3, 2026
- seanx10m/skillstheir own version, first seen Nov 1, 2026
Used with
Projects with it also use defaults, viewports and 10 more.
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Other versions38 projects use a version of this.
Word for word · 0
None found.
Edited · 0
None found.
Wrote their own version · 38
- theexperiencecompany/gaia★ 325same name
- Mindrally/skills★ 275same name
- raphaelsalaja/skills★ 62same name
- podo/design-agent-skills★ 32same name
- muzimu217/ui-design-agent-kit★ 23same name
- imMamdouhaboammar/linkedin-animated-infographics★ 14same name
- icons8/agent-skills★ 12same name
- lalulali/vespyr★ 11same name
- sukirman1901/frontend-expert★ 9same name
- app-builders-club/design-builder★ 4same name
28 more not listed
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
The file
We split this skill into the rules it gives an agent
4 rules. 0 are common, 2 are distinctive, and 2 are very specific to this project.
0
Common
Most of the 32 edited versions we read keep these.
2
Distinctive
This author's own choices. Worth a look.
2
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Very specific: line 36
Add references/export.md when quoting a product reel (masters and duration).
- Distinctive: line 40
When making a complete piece, walk the stages in order.
- Very specific: line 50
Add references/harness.md for a long unattended run.
- Distinctive: line 64
Do not use a video-diffusion pass on UI, type, or logos.
“Common” is measured: kept by at least 6 in 10 of the 32 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Motion
Direct a code-first animation job. The model writes a deterministic program. A headless browser paints each frame. ffmpeg encodes the master. Do not ask a video model to invent pixels for type, UI, or product geometry: letters melt and grids warp.
British English throughout (colour, organised, towards, artefact).
Intake
Infer the job type when it is obvious. Otherwise ask one question listing the types:
What are you doing: a new piece (brief), pick an engine, build or render, timing and easing, character animation, sound, critique a render, export for X, a long or overnight session, or quote a client?
Then read only the 1–2 references in the table. Never load all references up front. Do not invent a parallel pipeline.
Routing
| Job | Read |
| New piece / brief | references/brief.md |
| Pick an engine | references/engines.md |
| Build or render | references/render.md |
| Timing and easing | references/maths.md |
| Character or mascot animation | references/principles.md, references/maths.md |
| Sound | references/sound.md |
| Critique a render | references/critique.md |
| Export for X | references/export.md |
| Long or overnight session | references/harness.md |
| Quote a client | references/pricing.md |
Add references/export.md when quoting a product reel (masters and duration). Add references/critique.md when an overnight run will iterate.
Full-piece pipeline
When making a complete piece, walk the stages in order. Read each reference only when that stage is reached:
- Brief —
references/brief.md - Engines —
references/engines.md - Maths —
references/maths.md. If a character or mascot is on screen, also readreferences/principles.md - Render —
references/render.md - Sound —
references/sound.mdif the piece needs audio - Critique —
references/critique.md - Export —
references/export.md
Add references/harness.md for a long unattended run. Add references/pricing.md for paid work.
The first render is a sketch. Quality comes from the critique loop, not from a one-line prompt. Viral "single prompt" posts usually hide a long brief, examples, and a render contract.
Standing rules
These apply to every job. References repeat the details.
- Animation is
render(t)withtin seconds. BansetTimeout,setInterval, and any use of the wall clock orrequestAnimationFrametimestamps to decide what is on screen. Live preview may use rAF only to callrender. - One self-contained HTML file (or one Remotion composition) per piece. Pin CDN libraries to an exact version.
- One hero per shot. Rank secondary motion 1, 2, 3.
- Ban the defaults: purple or blue gradients, glow, bloom, lens flares, generic particle fields, fade-and-slide-up on every element, everything centred, text that moves while it is being read.
- Springs are closed-form. Do not Euler-step. See the formula caveat in
references/maths.md. - Source spring presets were read from an image; prefer damping-ratio targets. Source client prices disagree with each other; see
references/pricing.md. - Do not use a video-diffusion pass on UI, type, or logos. Abstract background texture is the only place it is allowed.
Default lab layout
motion-lab/
render.mjs
motion.js
scene.html
frames/
out/
sources/
drafts/
published/Standing rules (seekability, no timers, 120 BPM grid, this layout) live in a root project-instructions file. Ephemeral brief details stay out of that file. Full capture and encode commands are in references/render.md.
Quick path for a first piece
- Prove the pipeline with the minimal seekable scene in
references/render.md. - Fill the eight-field brief in
references/brief.md, including the banned list and the render contract. - Render, contact-sheet, and run two critique rounds before calling it done.
- Encode for the platform in
references/export.md.
Credits
Article titles, for provenance only:
- Florence, Opus 5.5 Motion Lab: Make Claude Animate Like a Studio, https://x.com/flxrnc/article/2105311836190978392
- damkin, Autonomous Motion Studio on Claude Opus 5.5: From seek(t) Architecture to Your First $500 Reel, https://x.com/damkina7/article/2107924159397560795
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