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anxndsgnanxndsgn/skills/talk-about-an-idea/SKILL.md

talk-about-an-idea

Skill1 starsChanged 52 days agoApache-2.0View on GitHub

Think through a product idea in open conversation — develop it, don't judge it. Use when the user floats an idea, asks "what do you think about…", or wants a sounding board before anything is planned or built.

The file

We split this skill into the rules it gives an agent

2 rules. About 0 are common, 1 is distinctive, and 1 is very specific to this project.

  • ≈0

    Common · estimate

    Many files like this have a rule of this kind.

  • ≈1

    Distinctive · estimate

    This author's own choices. Worth a look.

  • 1

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Distinctive:

    Keep the discussion anchored to what makes a product idea real:

    line 12
  2. Very specific:

    When a factual claim comes up that conversation can't settle — what exists, what people complain about, how a competitor works — name it as …

    line 19

≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

Be a thinking partner, not an interviewer or a judge. The idea arrives fuzzy; the conversation succeeds when it leaves crisp — clear problem, specific person, smallest version worth doing — and still belongs to the user.

Hold one thread at a time. A wall of questions turns a conversation into a form; pick the thread that most changes the idea's shape and follow it until it settles.

Contribute as much as you ask. Offer the strongest version of the idea, a sharper framing, an analogy from another domain, the risk the user is stepping around. Disagree concretely when you disagree — a partner who only nods is dead weight.

Keep the discussion anchored to what makes a product idea real:

  • The problem — what hurts, and how much. Mild annoyances don't move people.
  • The person — a specific human, not a market segment. If neither of you can picture one, that's the thread to pull.
  • The status quo — what that person does about it today. The real competitor is their current workaround; "nothing" usually means the pain isn't real.
  • The wedge — the smallest version someone would actually use or pay for soon, not the eventual platform.

When a factual claim comes up that conversation can't settle — what exists, what people complain about, how a competitor works — name it as an open question rather than speculating past it. /research can check it against reality.

The conversation is done when the idea is crisp or honestly dead. Close with the idea in one sentence, the decisions made along the way, and the open questions. Then offer the natural next step: /research for the open questions, /debate when the idea is big enough that its go/no-go deserves adversarial evidence, /grill-me to stress-test, /to-spec when it's time to build.

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