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anton-abyzovanton-abyzov/vskill/.claude/skills/css-animations/SKILL.md

css-animations

Skill48 starsChanged 6 months agoMITView on GitHub

CSS animation adapter patterns for HyperFrames. Use when authoring CSS keyframes, animation-delay based timing, animation-fill-mode, animation-play-state, or CSS-only motion that HyperFrames must seek deterministically during preview and rendering.

We split this skill into the rules it gives an agent

6 rules. 4 are common, 0 are distinctive, and 2 are very specific to this project.

  • 4

    Common

    Most of the 8 edited versions we read keep these.

  • 0

    Distinctive

    This author's own choices. Worth a look.

  • 2

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Common:

    Put the animated element in the DOM before runtime initialization finishes.

    line 15
  2. Very specific:

    Use finite animation-duration and animation-iteration-count because the negative-delay fallback cannot represent unbounded duration in …

    line 17
  3. Very specific:

    Prefer animation-fill-mode: both so seeked states hold before and after active motion.

    line 18
  4. Common:

    Avoid wall-clock JavaScript, hover-triggered state, and class toggles that depend on user events.

    line 19
  5. Common:

    Use CSS custom properties to avoid duplicating keyframes:

    line 65
  6. Common:

    After editing CSS animation compositions:

    line 114

“Common” is measured: kept by at least 6 in 10 of the 8 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

CSS Animations for HyperFrames

HyperFrames can seek CSS keyframe animations through its css runtime adapter. Use this for simple repeated motifs, background motion, shimmer, glow, masks, and non-sequenced decoration.

For scene choreography, GSAP is usually clearer. CSS animations work best when the motion belongs to one element and has a fixed duration.

Contract

  • Put the animated element in the DOM before runtime initialization finishes.
  • Give timed elements a data-start value so local animation time matches the clip.
  • Use finite animation-duration and animation-iteration-count because the negative-delay fallback cannot represent unbounded duration in environments without WAAPI-backed CSS animations.
  • Prefer animation-fill-mode: both so seeked states hold before and after active motion.
  • Avoid wall-clock JavaScript, hover-triggered state, and class toggles that depend on user events.

The adapter discovers elements with computed animation-name, seeks their browser Animation handles when available, and falls back to pausing with negative animation-delay.

Basic Pattern

<div
  id="pulse-ring"
  class="clip pulse-ring"
  data-start="0"
  data-duration="4"
  data-track-index="2"
></div>

<style>
  .pulse-ring {
    width: 280px;
    height: 280px;
    border: 4px solid rgba(255, 255, 255, 0.7);
    border-radius: 50%;
    animation-name: pulse-ring;
    animation-duration: 1200ms;
    animation-timing-function: cubic-bezier(0.2, 0, 0, 1);
    animation-iteration-count: 3;
    animation-fill-mode: both;
  }

  @keyframes pulse-ring {
    from {
      opacity: 0;
      transform: scale(0.82);
    }
    35% {
      opacity: 1;
    }
    to {
      opacity: 0;
      transform: scale(1.18);
    }
  }
</style>

Stagger Pattern

Use CSS custom properties to avoid duplicating keyframes:

<div class="clip dots" data-start="1" data-duration="3" data-track-index="3">
  <span style="--i: 0"></span>
  <span style="--i: 1"></span>
  <span style="--i: 2"></span>
</div>

<style>
  .dots span {
    display: inline-block;
    width: 18px;
    height: 18px;
    margin-right: 10px;
    border-radius: 50%;
    background: currentColor;
    animation: dot-pop 900ms ease-out both;
    animation-delay: calc(var(--i) * 120ms);
  }

  @keyframes dot-pop {
    from {
      opacity: 0;
      transform: translateY(18px) scale(0.75);
    }
    to {
      opacity: 1;
      transform: translateY(0) scale(1);
    }
  }
</style>

Good Uses

  • Decorative loops with a known repeat count.
  • Mask, glow, shimmer, grain, and subtle parallax layers.
  • Simple one-element entrances where a full JS timeline would be excessive.

Avoid

  • Infinite CSS animations unless you have verified the browser exposes seekable WAAPI-backed CSS animation handles. Prefer a finite iteration count covering the visible duration.
  • Animating layout properties like top, left, width, or height when transforms work.
  • Relying on hover, focus, scroll, or media queries to trigger render-critical motion.
  • Changing animation classes after startup unless another deterministic timeline controls that change.

Validation

After editing CSS animation compositions:

npx hyperframes lint
npx hyperframes validate

Credits And References

Download now (ZIP)

  • Other versions8 projects use a version of this.

    Word for word · 0

    None found.

    Edited · 7

    1. boraoztunc/skills★ 337100% same
    2. delorenj/skills★ 16100% same
    3. hoanghd218/claude-code-2-days★ 8100% same
    4. SkotAlexsander/skills★ 1100% same
    5. Biznomad/claude-skills★ 0100% same
    6. Fldicoahkiin/WalDrive★ 0100% same
    7. florattu/claude-skills★ 0100% same

    Wrote their own version · 1

    1. HamedMP/matrix-os★ 82same name

    How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.

  • Used alongsideProjects with it also use contribute-catalog, typegpu and 4 more.

    Other files people use alongside this one.

    Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
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      Also in 3 projects that use this

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      Also in 3 projects that use this

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      This skill encodes Emil Kowalski's philosophy on UI polish, component design, animation decisions, and the invisible details that make software feel great.

      Also in 3 projects that use this

    • MicrosoftSkill

      impeccable

      Use when the user wants to design, redesign, shape, critique, audit, polish, simplify, harden, animate, or otherwise improve a frontend interface: websites, landing pages, dashboards, product UI, components, forms, settings, onboarding, empty states, and native iOS or Android screens. Handles UX review, hierarchy, layout, typography, color, motion, UX copy, accessibility, responsive behavior, edge cases, and capturing or documenting design systems (DESIGN.md, tokens). Also for making bland UI bolder, loud UI quieter, or ambitious visual effects. Not for backend-only or non-UI tasks.

      Also in 3 projects that use this

    • BlockSkill

      frontend-design

      Create distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to build web components, pages, or applications. Generates creative, polished code that avoids generic AI aesthetics.

      Also in 3 projects that use this

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