better-ui
Skill0 starsChanged 54 days agoMITView on GitHub
Design engineering principles for making interfaces feel polished. Use when building UI components, reviewing frontend code, implementing animations, hover states, shadows, borders, micro-interactions, enter/exit animations, or any visual detail work. Triggers on UI polish, design details, "make it feel better", "feels off", stagger animations, border radius, optical alignment, image outlines, box shadows.
39 other projects use a version of this, 28 of them edited.
Adopted by
Most recently taken up by
- The-Vibe-Company/quivrtheir own version, first seen Nov 8, 2026
- memi-design/design-skillsedited, first seen Nov 8, 2026
- Tresnanda/kybernedited, first seen Nov 8, 2026
- genex-games/genex-desktopedited, first seen Nov 8, 2026
- compozy/compozyedited, first seen Nov 7, 2026
- iurysza/agent-skillsedited, first seen Nov 1, 2026
Used with
Projects with it also use capture-learning-tools, design-frontend-dev and 9 more.
Other files people use alongside this one.
Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
The-Vibe-CompanySkillcapture-learning-tools
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The-Vibe-CompanySkilldesign-frontend-dev
Clean Impeccable frontend design skill. Use when the user wants to
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ItamarZand88Skillcreate-design-md
Create a new DESIGN.md file for any website, app, or custom design system. Use when the user wants to document a design system in DESIGN.md format, extract design tokens from a URL or existing CSS, create a custom design system from scratch, author a DESIGN.md for their own project, or contribute a new design to the awesome-design-md collection. Also trigger when user mentions "design system documentation", wants to formalize their app's visual language, or asks to create or generate a DESIGN.md file.
Also in 3 projects that use this
VercelSkillemil-design-eng
This skill encodes Emil Kowalski's philosophy on UI polish, component design, animation decisions, and the invisible details that make software feel great.
Also in 14 projects that use this
delphi-aiSkillanimate
Animation patterns and best practices for Next.js/React applications. Use this skill when implementing animations, transitions, hover effects, page transitions, modals, or any motion in React components. Based on Emil Kowalski's "Animations on the Web" course.
Also in 6 projects that use this
wxyhgkSkillfind-animation-opportunities
Search a codebase or UI for places that don't animate but should, and reject everything that shouldn't. Read-only; it proposes motion with exact values, it does not implement it. Use when the user asks "what could be animated here?" or wants to "make this feel more alive". For fixing existing animations, use improve-animations or review-animations instead.
Also in 4 projects that use this
- +3 more from The-Vibe-Company
Other versions39 projects use a version of this.
Word for word · 0
None found.
Edited · 28
- trycompai/crm★ 12k41% same
- talebook/talebook★ 5.9k44% same
- compozy/compozy★ 2.9k14% same
- moumen-soliman/uitripled★ 1.4k16% same
- VladSez/easy-invoice-pdf★ 1.1k14% same
- genex-games/genex-desktop★ 81013% same
- Atharvsinh-codez/ObsidianUI★ 56240% same
- boraoztunc/skills★ 45440% same
- Dimon94/dverity★ 10714% same
- Dimon94/skills★ 10714% same
18 more not listed
Wrote their own version · 11
- QuivrHQ/quivr★ 40ksame name
- The-Vibe-Company/quivr★ 40ksame name
- jakubkrehel/skills★ 12ksame name
- The-Vibe-Company/claude-code-controller★ 2.4ksame name
- The-Vibe-Company/companion★ 2.4ksame name
- 23jmo/jmo-skills★ 9same name
- transitive-bullshit/skills★ 5same name
- hsynozdamar-byte/claude-skills-edited★ 4same name
- sanmidable/skills★ 2same name
- cill-i-am/skills★ 1same name
1 more not listed
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository9 other files it gives its agents.
- agent-browserSkill
- anti-slopSkill
- better-colorsSkill
- better-typographySkill
- hydrateSkill
- ingestSkill
- make-interfaces-feel-betterSkill
- shipSkill
- simplySkill
The file
We split this skill into the rules it gives an agent
7 rules. 2 are common, 1 is distinctive, and 4 are very specific to this project.
2
Common
Most of the 39 edited versions we read keep these.
1
Distinctive
This author's own choices. Worth a look.
4
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Common: line 30
When geometric centering looks off, align optically.
- Common: line 38
Use CSS transitions for interactive state changes — they can be interrupted mid-animation.
- Distinctive: line 42
Don't animate a single container.
- Very specific: line 46
Use a small fixed translateY instead of full height.
- Very specific: line 62
Use initial={false} on AnimatePresence to prevent enter animations on first render.
- Very specific: line 66
Always specify exact properties: transition-property: scale, opacity.
- Very specific: line 70
Only for transform, opacity, filter — properties the GPU can composite.
“Common” is measured: kept by at least 6 in 10 of the 39 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Vendored from jakubkrehel/skills by Jakub Krehel. MIT — see LICENSE.
Details that make interfaces feel better
Great interfaces rarely come from a single thing. It's usually a collection of small details that compound into a great experience. Apply these principles when building or reviewing UI code.
Typography (text wrapping, font smoothing, tabular numbers, spacing) is covered by the better-typography skill — use that for anything text-related.
Quick Reference
| Category | When to Use |
| Surfaces | Border radius, optical alignment, shadows, image outlines, hit areas |
| Animations | Interruptible animations, enter/exit transitions, icon animations, scale on press |
| Performance | Transition specificity, will-change usage |
Core Principles
1. Concentric Border Radius
Outer radius = inner radius + padding. Mismatched radii on nested elements is the most common thing that makes interfaces feel off.
2. Optical Over Geometric Alignment
When geometric centering looks off, align optically. Buttons with icons, play triangles, and asymmetric icons all need manual adjustment.
3. Shadows Over Borders
Layer multiple transparent box-shadow values for natural depth. Shadows adapt to any background; solid borders don't.
4. Interruptible Animations
Use CSS transitions for interactive state changes — they can be interrupted mid-animation. Reserve keyframes for staged sequences that run once.
5. Split and Stagger Enter Animations
Don't animate a single container. Break content into semantic chunks and stagger each with ~100ms delay.
6. Subtle Exit Animations
Use a small fixed translateY instead of full height. Exits should be softer than enters.
7. Contextual Icon Animations
Animate icons with opacity, scale, and blur instead of toggling visibility. Use exactly these values: scale from 0.25 to 1, opacity from 0 to 1, blur from 4px to 0px. If the project has motion or framer-motion in package.json, use transition: { type: "spring", duration: 0.3, bounce: 0 } — bounce must always be 0. If no motion library is installed, keep both icons in the DOM (one absolute-positioned) and cross-fade with CSS transitions using cubic-bezier(0.2, 0, 0, 1) — this gives both enter and exit animations without any dependency.
8. Image Outlines
Add a subtle 1px outline with low opacity to images for consistent depth. The color must be pure black in light mode (oklch(0 0 0 / 0.1)) and pure white in dark mode (oklch(1 0 0 / 0.1)) — never a near-black like slate, zinc, or any tinted neutral. A tinted outline picks up the surface color underneath it and reads as dirt on the image edge.
9. Scale on Press
A subtle scale(0.96) on click gives buttons tactile feedback. Always use 0.96. Never use a value smaller than 0.95 — anything below feels exaggerated. Add a static prop to disable it when motion would be distracting.
10. Skip Animation on Page Load
Use initial={false} on AnimatePresence to prevent enter animations on first render. Verify it doesn't break intentional entrance animations.
11. Never Use transition: all
Always specify exact properties: transition-property: scale, opacity. Tailwind's transition-transform covers transform, translate, scale, rotate.
12. Use will-change Sparingly
Only for transform, opacity, filter — properties the GPU can composite. Never use will-change: all. Only add when you notice first-frame stutter.
13. Minimum Hit Area
Interactive elements need a 44×44px hit area for touch or mobile contexts. In desktop interfaces, use at least 40×40px. Extend with a pseudo-element if the visible element is smaller. Never let hit areas of two elements overlap.
Common Mistakes
| Mistake | Fix |
| Same border radius on parent and child | Calculate outerRadius = innerRadius + padding |
| Icons look off-center | Adjust optically with padding or fix SVG directly |
| Hard borders between sections | Use layered box-shadow with transparency |
| Jarring enter/exit animations | Split, stagger, and keep exits subtle |
| Animation plays on page load | Add initial={false} to AnimatePresence |
transition: all on elements | Specify exact properties |
| First-frame animation stutter | Add will-change: transform (sparingly) |
| Tiny hit areas on small controls | Extend with a pseudo-element to 44×44px for touch/mobile, or at least 40×40px in desktop UI |
Review Output Format
Always present changes as a markdown table with Before and After columns. Include every change you made — not just a subset. Never list findings as separate "Before:" / "After:" lines outside of a table. Group changes by principle using a heading above each table, and keep each row focused on a single diff so the reader can scan the whole list quickly.
Example
Concentric border radius
| Before | After |
rounded-xl on card + rounded-xl on inner button (p-2) | rounded-2xl on card (8 + 8 = 16), rounded-lg on inner button |
border-radius: 16px on both nested surfaces | Outer 24px, inner 16px with 8px padding |
Scale on press
| Before | After |
<button className="..."> | Added active:scale-[0.96] transition-transform |
scale(0.9) on press | Raised to scale(0.96) — anything below 0.95 feels exaggerated |
Rows should cite the specific file and the specific property that changed when it isn't obvious from the snippet. If a principle was reviewed but nothing needed to change, omit that table entirely — empty tables add noise.
Review Checklist
- Nested rounded elements use concentric border radius
- Icons are optically centered, not just geometrically
- Shadows used instead of borders where appropriate
- Enter animations are split and staggered
- Exit animations are subtle
- Images have subtle outlines
- Buttons use scale on press where appropriate
- AnimatePresence uses
initial={false}for default-state elements - No
transition: all— only specific properties will-changeonly on transform/opacity/filter, neverall- Interactive elements have 44×44px hit areas for touch/mobile, or at least 40×40px in desktop UI
Reference Files
- surfaces.md — Border radius, optical alignment, shadows, image outlines
- animations.md — Interruptible animations, enter/exit transitions, icon animations, scale on press
- performance.md — Transition specificity,
will-changeusage
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Now do this for your own.
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