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alexsmedilealexsmedile/hormozi-skills/skills/value-accelerator/SKILL.md

value-accelerator

Skill208 starsChanged 3 months agoMITView on GitHub

Reduce the time to first meaningful result to increase conversions and decrease drop-off. Use when the offer feels slow, results feel far away, or users drop off after buying. Maps friction, defines a quick-win asset, redesigns onboarding, and improves perceived speed — outputs TIME_TO_VALUE.md.

The file

We split this skill into the rules it gives an agent

5 rules. About 0 are common, 5 are distinctive, and 0 are very specific to this project.

  • ≈0

    Common · estimate

    Many files like this have a rule of this kind.

  • ≈5

    Distinctive · estimate

    This author's own choices. Worth a look.

  • 0

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Distinctive:

    when the user sees the first win

    line 60
  2. Distinctive:

    Create a specific asset that delivers the first win fast.

    line 103
  3. Distinctive:

    add quick win as first component

    line 190
  4. Distinctive:

    Create a faster first win when: • the first result takes more than a day • users feel overwhelmed at the start • drop-off happens early

    line 252
  5. Distinctive:

    Add a quick win asset when: • the offer starts with theory • users must “figure things out” • the first step feels unclear

    line 257

≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

Skill: Time-to-Value Accelerator

Purpose

Reduce the time it takes for a customer to experience their first meaningful result.

This skill increases conversions by:

  • shortening time delay
  • increasing perceived speed
  • creating early wins
  • making the offer feel fast and actionable

It directly improves this part of the value equation:

Time Delay ↓ → Value ↑


When to Use

Activate this skill when:

  • the offer feels slow or overwhelming
  • customers delay buying because results feel far away
  • conversions are low despite a strong outcome
  • users drop off after buying
  • the offer requires too much setup before value

Inputs

This skill can work with:

  • an OFFER.md
  • a rough offer description
  • a product or service idea
  • a course, template, or program
  • a funnel or onboarding flow

Core Outcome

The assistant produces:

  • a faster path to first result
  • a “quick win” mechanism
  • a redesigned onboarding experience
  • reduced friction in execution
  • a clearer perception of speed
  • updated offer structure with faster value delivery

Assistant Behavior

1. Identify the current time-to-value

Extract:

  • what result the offer promises
  • how long it currently takes to achieve
  • when the user sees the first win
  • what happens immediately after purchase

Then summarize:

Right now, the first real result happens after X.
This feels slow because the user must first do Y and Z.


2. Find friction points

Break down the journey from purchase → result.

Look for:

  • delays before starting
  • setup complexity
  • too many steps
  • unclear instructions
  • cognitive overload
  • missing guidance

Map it like:

Step → Friction → Delay caused


3. Define the “First Win”

The first win should be:

  • fast (minutes or hours, not weeks)
  • visible (clear result)
  • meaningful (feels like progress)
  • motivating (builds momentum)

Ask or decide:

  • What is the smallest useful result?
  • What can they achieve in the first 5–30 minutes?
  • What would make them say “this works”?

4. Design a Quick Win Asset

Create a specific asset that delivers the first win fast.

Possible formats:

  • checklist
  • template
  • swipe file
  • mini-tool
  • guided action
  • audit
  • script
  • automation
  • pre-built system

Output:

  • asset name
  • what it does
  • how fast it works
  • what result it gives

Example:

  • “30-Minute Client Outreach Script”
  • “Plug-and-Play Notion Dashboard”
  • “First Sale Setup Template”

5. Restructure Onboarding

Design the first 24 hours after purchase.

Goal: eliminate hesitation and start action immediately.

Include:

  • welcome message
  • clear first step
  • quick win asset
  • simple instructions
  • expected outcome

Output a step-by-step flow:

Hour 0 → what they see
Hour 1 → what they do
Day 1 → what they achieve


6. Reduce Time Delay

Suggest ways to compress time:

  • pre-fill work (done-for-you elements)
  • remove unnecessary steps
  • batch actions
  • simplify decisions
  • give exact instructions
  • provide examples
  • create shortcuts

7. Reduce Effort & Sacrifice

Make the process feel easier.

Suggest:

  • automation
  • templates instead of blank pages
  • guided workflows
  • fewer choices
  • default paths
  • optional shortcuts

8. Improve Perceived Speed

Even if real time doesn’t change, perception can.

Techniques:

  • name the time frame clearly (“in 30 minutes”, “in 1 day”)
  • highlight quick wins in the pitch
  • show early results first
  • break big outcomes into milestones
  • emphasize “start fast” messaging

9. Upgrade the Offer Structure

Integrate changes into the offer:

  • add quick win as first component
  • move fast results earlier
  • reorder modules or steps
  • highlight speed in core promise
  • adjust bonuses to support speed

Output Format

# TIME_TO_VALUE.md

## 1. Current Time-to-Value
- Promised result
- Time to full result
- Time to first win
- Key delays

## 2. Friction Map
- Step → Friction → Delay

## 3. First Win Definition
- What the first win is
- Why it matters
- When it happens

## 4. Quick Win Asset
- Name
- Format
- What it does
- Time to result

## 5. Onboarding Flow
- Hour 0
- Hour 1
- Day 1

## 6. Time Reduction Ideas
- What to remove
- What to simplify
- What to pre-build

## 7. Effort Reduction Ideas
- Automation
- Templates
- Shortcuts

## 8. Perceived Speed Improvements
- Messaging changes
- Structure changes

## 9. Updated Offer Structure
- New flow
- First result placement
- Key upgrades

⸻

Decision Rules

Create a faster first win when: • the first result takes more than a day • users feel overwhelmed at the start • drop-off happens early

Add a quick win asset when: • the offer starts with theory • users must “figure things out” • the first step feels unclear

Simplify when: • there are too many steps • instructions are vague • users need to make too many decisions

Reorder when: • high-value outcomes come too late • motivation drops early

⸻

Examples

Before • Buy course • Watch 5 modules • Then take action • Result in 2–3 weeks

After • Buy course • Use “Day 1 Quick Start Template” • Get first result in 30 minutes • Continue with deeper modules

⸻

Style Guidelines • focus on speed and clarity • avoid complexity • favor action over theory • prioritize early wins • remove unnecessary steps

⸻

Success Criteria

The skill works when: • the user gets a result fast • the first action feels easy • momentum builds quickly • the offer feels “fast” to buy • drop-off decreases • perceived value increases

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