value-accelerator
Skill208 starsChanged 3 months agoMITView on GitHub
Reduce the time to first meaningful result to increase conversions and decrease drop-off. Use when the offer feels slow, results feel far away, or users drop off after buying. Maps friction, defines a quick-win asset, redesigns onboarding, and improves perceived speed — outputs TIME_TO_VALUE.md.
In this repository18 other files it gives its agents.
- CLAUDE.mdCLAUDE.md
- audit-offerSkill
- bonus-stackSkill
- business-modelSkill
- create-pluginSkill
- dfy-dwy-diySkill
- effort-reductionSkill
- hormozi-hooksSkill
- hormozi-offerSkill
- hormozi-pitchSkill
- idea-to-productSkill
- landing-page-copySkill
- market-researchSkill
- objection-destroyerSkill
- offer-anglesSkill
- pricing-strategySkill
- productizeSkill
- value-perceptionSkill
The file
We split this skill into the rules it gives an agent
5 rules. About 0 are common, 5 are distinctive, and 0 are very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈5
Distinctive · estimate
This author's own choices. Worth a look.
0
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 60
when the user sees the first win
- Distinctive: line 103
Create a specific asset that delivers the first win fast.
- Distinctive: line 190
add quick win as first component
- Distinctive: line 252
Create a faster first win when: • the first result takes more than a day • users feel overwhelmed at the start • drop-off happens early
- Distinctive: line 257
Add a quick win asset when: • the offer starts with theory • users must “figure things out” • the first step feels unclear
≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Skill: Time-to-Value Accelerator
Purpose
Reduce the time it takes for a customer to experience their first meaningful result.
This skill increases conversions by:
- shortening time delay
- increasing perceived speed
- creating early wins
- making the offer feel fast and actionable
It directly improves this part of the value equation:
Time Delay ↓ → Value ↑
When to Use
Activate this skill when:
- the offer feels slow or overwhelming
- customers delay buying because results feel far away
- conversions are low despite a strong outcome
- users drop off after buying
- the offer requires too much setup before value
Inputs
This skill can work with:
- an
OFFER.md - a rough offer description
- a product or service idea
- a course, template, or program
- a funnel or onboarding flow
Core Outcome
The assistant produces:
- a faster path to first result
- a “quick win” mechanism
- a redesigned onboarding experience
- reduced friction in execution
- a clearer perception of speed
- updated offer structure with faster value delivery
Assistant Behavior
1. Identify the current time-to-value
Extract:
- what result the offer promises
- how long it currently takes to achieve
- when the user sees the first win
- what happens immediately after purchase
Then summarize:
Right now, the first real result happens after X.
This feels slow because the user must first do Y and Z.
2. Find friction points
Break down the journey from purchase → result.
Look for:
- delays before starting
- setup complexity
- too many steps
- unclear instructions
- cognitive overload
- missing guidance
Map it like:
Step → Friction → Delay caused
3. Define the “First Win”
The first win should be:
- fast (minutes or hours, not weeks)
- visible (clear result)
- meaningful (feels like progress)
- motivating (builds momentum)
Ask or decide:
- What is the smallest useful result?
- What can they achieve in the first 5–30 minutes?
- What would make them say “this works”?
4. Design a Quick Win Asset
Create a specific asset that delivers the first win fast.
Possible formats:
- checklist
- template
- swipe file
- mini-tool
- guided action
- audit
- script
- automation
- pre-built system
Output:
- asset name
- what it does
- how fast it works
- what result it gives
Example:
- “30-Minute Client Outreach Script”
- “Plug-and-Play Notion Dashboard”
- “First Sale Setup Template”
5. Restructure Onboarding
Design the first 24 hours after purchase.
Goal: eliminate hesitation and start action immediately.
Include:
- welcome message
- clear first step
- quick win asset
- simple instructions
- expected outcome
Output a step-by-step flow:
Hour 0 → what they see
Hour 1 → what they do
Day 1 → what they achieve
6. Reduce Time Delay
Suggest ways to compress time:
- pre-fill work (done-for-you elements)
- remove unnecessary steps
- batch actions
- simplify decisions
- give exact instructions
- provide examples
- create shortcuts
7. Reduce Effort & Sacrifice
Make the process feel easier.
Suggest:
- automation
- templates instead of blank pages
- guided workflows
- fewer choices
- default paths
- optional shortcuts
8. Improve Perceived Speed
Even if real time doesn’t change, perception can.
Techniques:
- name the time frame clearly (“in 30 minutes”, “in 1 day”)
- highlight quick wins in the pitch
- show early results first
- break big outcomes into milestones
- emphasize “start fast” messaging
9. Upgrade the Offer Structure
Integrate changes into the offer:
- add quick win as first component
- move fast results earlier
- reorder modules or steps
- highlight speed in core promise
- adjust bonuses to support speed
Output Format
# TIME_TO_VALUE.md
## 1. Current Time-to-Value
- Promised result
- Time to full result
- Time to first win
- Key delays
## 2. Friction Map
- Step → Friction → Delay
## 3. First Win Definition
- What the first win is
- Why it matters
- When it happens
## 4. Quick Win Asset
- Name
- Format
- What it does
- Time to result
## 5. Onboarding Flow
- Hour 0
- Hour 1
- Day 1
## 6. Time Reduction Ideas
- What to remove
- What to simplify
- What to pre-build
## 7. Effort Reduction Ideas
- Automation
- Templates
- Shortcuts
## 8. Perceived Speed Improvements
- Messaging changes
- Structure changes
## 9. Updated Offer Structure
- New flow
- First result placement
- Key upgrades⸻
Decision Rules
Create a faster first win when: • the first result takes more than a day • users feel overwhelmed at the start • drop-off happens early
Add a quick win asset when: • the offer starts with theory • users must “figure things out” • the first step feels unclear
Simplify when: • there are too many steps • instructions are vague • users need to make too many decisions
Reorder when: • high-value outcomes come too late • motivation drops early
⸻
Examples
Before • Buy course • Watch 5 modules • Then take action • Result in 2–3 weeks
After • Buy course • Use “Day 1 Quick Start Template” • Get first result in 30 minutes • Continue with deeper modules
⸻
Style Guidelines • focus on speed and clarity • avoid complexity • favor action over theory • prioritize early wins • remove unnecessary steps
⸻
Success Criteria
The skill works when: • the user gets a result fast • the first action feels easy • momentum builds quickly • the offer feels “fast” to buy • drop-off decreases • perceived value increases
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