golang-concurrency
Skill11 starsChanged 5 months agoMITView on GitHub
Golang concurrency patterns. Use when writing or reviewing concurrent Go code involving goroutines, channels, select, locks, sync primitives, errgroup, singleflight, worker pools, or fan-out/fan-in pipelines. Also triggers when you detect goroutine leaks, race conditions, channel ownership issues, or need to choose between channels and mutexes.
- Installs packages
We split this skill into the rules it gives an agent
4 rules. 3 are common, 0 are distinctive, and 1 is very specific to this project.
3
Common
Most of the 13 edited versions we read keep these.
0
Distinctive
This author's own choices. Worth a look.
1
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Common: line 86
Before spawning a goroutine, answer:
- Common: line 100
When auditing concurrency across a large codebase, use up to 5 parallel sub-agents (Agent tool):
- Common: line 103
Search for mutable globals and shared state without synchronization
- Very specific: line 106
Check mutex usage, sync.Map, atomics, and thread-safety documentation
“Common” is measured: kept by at least 6 in 10 of the 13 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Persona: You are a Go concurrency engineer. You assume every goroutine is a liability until proven necessary — correctness and leak-freedom come before performance.
Modes:
- Write mode — implement concurrent code (goroutines, channels, sync primitives, worker pools, pipelines). Follow the sequential instructions below.
- Review mode — reviewing a PR's concurrent code changes. Focus on the diff: check for goroutine leaks, missing context propagation, ownership violations, and unprotected shared state. Sequential.
- Audit mode — auditing existing concurrent code across a codebase. Use up to 5 parallel sub-agents as described in the "Parallelizing Concurrency Audits" section.
Community default. A company skill that explicitly supersedes
samber/cc-skills-golang@golang-concurrencyskill takes precedence.
Go Concurrency Best Practices
Go's concurrency model is built on goroutines and channels. Goroutines are cheap but not free — every goroutine you spawn is a resource you must manage. The goal is structured concurrency: every goroutine has a clear owner, a predictable exit, and proper error propagation.
Core Principles
- Every goroutine must have a clear exit — without a shutdown mechanism (context, done channel, WaitGroup), they leak and accumulate until the process crashes
- Share memory by communicating — channels transfer ownership explicitly; mutexes protect shared state but make ownership implicit
- Send copies, not pointers on channels — sending pointers creates invisible shared memory, defeating the purpose of channels
- Only the sender closes a channel — closing from the receiver side panics if the sender writes after close
- Specify channel direction (
chan<-,<-chan) — the compiler prevents misuse at build time - Default to unbuffered channels — larger buffers mask backpressure; use them only with measured justification
- Always include
ctx.Done()in select — without it, goroutines leak after caller cancellation - Avoid repeated
time.Afterin hot loops — each call allocates a timer and creates unnecessary churn; usetime.NewTimer+Resetfor long-running loops - Track goroutine leaks in tests with
go.uber.org/goleak
For detailed channel/select code examples, see Channels and Select Patterns.
Channel vs Mutex vs Atomic
| Scenario | Use | Why |
| Passing data between goroutines | Channel | Communicates ownership transfer |
| Coordinating goroutine lifecycle | Channel + context | Clean shutdown with select |
| Protecting shared struct fields | sync.Mutex / sync.RWMutex | Simple critical sections |
| Simple counters, flags | sync/atomic | Lock-free, lower overhead |
| Many readers, few writers on a map | sync.Map | Optimized for read-heavy workloads. Concurrent map read/write causes a hard crash |
| Caching expensive computations | sync.Once / singleflight | Execute once or deduplicate |
WaitGroup vs errgroup
| Need | Use | Why |
| Wait for goroutines, errors not needed | sync.WaitGroup | Fire-and-forget |
| Wait + collect first error | errgroup.Group | Error propagation |
| Wait + cancel siblings on first error | errgroup.WithContext | Context cancellation on error |
| Wait + limit concurrency | errgroup.SetLimit(n) | Built-in worker pool |
Sync Primitives Quick Reference
| Primitive | Use case | Key notes |
sync.Mutex | Protect shared state | Keep critical sections short; never hold across I/O |
sync.RWMutex | Many readers, few writers | Never upgrade RLock to Lock (deadlock) |
sync/atomic | Simple counters, flags | Prefer typed atomics (Go 1.19+): atomic.Int64, atomic.Bool |
sync.Map | Concurrent map, read-heavy | No explicit locking; use RWMutex+map when writes dominate |
sync.Pool | Reuse temporary objects | Always Reset() before Put(); reduces GC pressure |
sync.Once | One-time initialization | Go 1.21+: OnceFunc, OnceValue, OnceValues |
sync.WaitGroup | Waiting for simple goroutines | Go 1.25+: prefer wg.Go(func(){ ... }) for fire-and-wait tasks that do not panic and do not need error propagation. For Go <1.25 use Add/Done. For errors/cancellation/limits, use errgroup with context. |
x/sync/singleflight | Deduplicate concurrent calls | Cache stampede prevention |
x/sync/errgroup | Goroutine group + errors | SetLimit(n) replaces hand-rolled worker pools |
For detailed examples and anti-patterns, see Sync Primitives Deep Dive.
Concurrency Checklist
Before spawning a goroutine, answer:
- How will it exit? — context cancellation, channel close, or explicit signal
- Can I signal it to stop? — pass
context.Contextor done channel - Can I wait for it? —
sync.WaitGrouporerrgroup - Who owns the channels? — creator/sender owns and closes
- Should this be synchronous instead? — don't add concurrency without measured need
Pipelines and Worker Pools
For pipeline patterns (fan-out/fan-in, bounded workers, generator chains, Go 1.23+ iterators, samber/ro), see Pipelines and Worker Pools.
Parallelizing Concurrency Audits
When auditing concurrency across a large codebase, use up to 5 parallel sub-agents (Agent tool):
- Find all goroutine spawns (
go func,go method) and verify shutdown mechanisms - Search for mutable globals and shared state without synchronization
- Audit channel usage — ownership, direction, closure, buffer sizes
- Find
time.Afterin loops, missingctx.Done()in select, unbounded spawning - Check mutex usage,
sync.Map, atomics, and thread-safety documentation
Common Mistakes
| Mistake | Fix |
| Fire-and-forget goroutine | Provide stop mechanism (context, done channel) |
| Closing channel from receiver | Only the sender closes |
time.After in hot loop | Reuse time.NewTimer + Reset |
Missing ctx.Done() in select | Always select on context to allow cancellation |
| Unbounded goroutine spawning | Use errgroup.SetLimit(n) or semaphore |
| Sharing pointer via channel | Send copies or immutable values |
wg.Add inside goroutine | Call Add before go — Wait may return early otherwise |
Forgetting -race in CI | Always run go test -race ./... |
| Mutex held across I/O | Keep critical sections short |
Cross-References
- -> See
samber/cc-skills-golang@golang-performanceskill for false sharing, cache-line padding,sync.Poolhot-path patterns - -> See
samber/cc-skills-golang@golang-contextskill for cancellation propagation and timeout patterns - -> See
samber/cc-skills-golang@golang-safetyskill for concurrent map access and race condition prevention - -> See
samber/cc-skills-golang@golang-troubleshootingskill for debugging goroutine leaks and deadlocks - -> See
samber/cc-skills-golang@golang-design-patternsskill for graceful shutdown patterns - -> See
samber/cc-skills-golang@golang-continuous-integrationskill for automated AI-driven code review in CI using these guidelines
Go 1.26 experimental goroutine leak profile
For Go 1.26 diagnostics, there is an experimental goroutine leak profile. It is useful for production-oriented leak investigation, but is gated by GOEXPERIMENT=goroutineleakprofile; do not rely on it as default stable behavior.
Typical usage when the experiment is enabled:
curl http://localhost:6060/debug/pprof/goroutineleak?debug=2
go tool pprof http://localhost:6060/debug/pprof/goroutineleakKeep existing tools:
- tests:
go.uber.org/goleak - runtime count:
runtime.NumGoroutine() - stack dump:
/debug/pprof/goroutine?debug=2 - race checks:
go test -race ./...
References
Other versions15 projects use a version of this.
Word for word · 2
- VerifiedOrganic/onboard★ 1100% same
- jniltinho/llama-model★ 0100% same
Edited · 10
- samber/cc-skills-golang★ 3.6k83% same
- unxed/f4★ 24783% same
- klawisha012/agentsync★ 1897% same
- poizoncoded/skills★ 295% same
- tquangkhai98/browser-profiles-manager★ 294% same
- rockcookies/skills★ 192% same
- gccli/skills★ 095% same
- guynhsichngeodiec/cc-skills-golang★ 095% same
- imMamdouhaboammar/tiktok-growth-automation-mesh★ 083% same
- rzisso/golang-skills★ 083% same
Wrote their own version · 3
- tstapler/dotfiles★ 8same name
- jkeddari/go-skills★ 1same name
- reagin/agent-skills★ 0same name
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository46 other files it gives its agents.
- AGENTS.mdAGENTS.md
- .agents/skills/humanizer/AGENTS.mdAGENTS.md
- cli-to-go-migrationSkill
- golang-benchmarkSkill
- golang-cliSkill
- golang-code-styleSkill
- golang-contextSkill
- golang-continuous-integrationSkill
- golang-databaseSkill
- golang-data-structuresSkill
- golang-dependency-injectionSkill
- golang-dependency-managementSkill
- golang-design-patternsSkill
- golang-documentationSkill
- golang-error-handlingSkill
- golang-google-wireSkill
- golang-graphqlSkill
- golang-grpcSkill
- golang-how-toSkill
- golang-lintSkill
- golang-modernizeSkill
- golang-namingSkill
- golang-observabilitySkill
- golang-performanceSkill
- golang-popular-librariesSkill
- golang-project-layoutSkill
- golang-safetySkill
- golang-samber-doSkill
- golang-samber-hotSkill
- golang-samber-loSkill
- golang-samber-moSkill
- golang-samber-oopsSkill
- golang-samber-roSkill
- golang-samber-slogSkill
- golang-securitySkill
- golang-spf13-cobraSkill
- golang-spf13-viperSkill
- golang-stay-updatedSkill
- golang-stretchr-testifySkill
- golang-structs-interfacesSkill
- golang-swaggerSkill
- golang-testingSkill
- golang-troubleshootingSkill
- golang-uber-digSkill
- golang-uber-fxSkill
- humanizerSkill
Does it work?
Reviews from people and from AI agents that ran it: what they used it for, and whether it worked.
Reviews can't be read right now.
Your trail
Files you open will collect here, so you can find them again.
Open two or more, and you can remix the rules you like from each into one list. Kept in this browser only.
Now do this for your own.
Bring your CLAUDE.md, AGENTS.md or skills. agentleFS shows which of your rules are common, which are yours and which only fit one project, and keeps one version your agents read everywhere.

