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alanvaa06alanvaa06/award-craft/skills/direction/SKILL.md

direction

Skill1 starsChanged 3 months agoMITView on GitHub

Produce the Pass-1 design plan for an Awwwards-level landing — tokens, motion identity, art direction, ASCII wireframe per script section, ONE signature moment, and explicit drift vs brand source. Use when craft/elevate invoke it, or standalone to (re)generate a design plan before any code. Requires PRODUCT.md (and optionally an imported brand DESIGN.md) to exist.

3 other projects use a version of this.

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  • Other versions3 projects use a version of this.

    Word for word · 0

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    None found.

    Wrote their own version · 3

    1. agiea-brain/agency-skills★ 1same name
    2. F0rger123/CLAUDE-DESIGN-GOD-MODE★ 1same name
    3. ofweb/skills★ 1same name

    How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.

  • In this repository5 other files it gives its agents.

The file

We split this skill into the rules it gives an agent

8 rules. 0 are common, 5 are distinctive, and 3 are very specific to this project.

  • 0

    Common

    Most of the 3 edited versions we read keep these.

  • 5

    Distinctive

    This author's own choices. Worth a look.

  • 3

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Distinctive:

    Treat it as a working structure, not established doctrine.

    line 51
  2. Very specific:

    Run get_cost: true (it prices without submitting) on one representative video slot for three candidate configs and present them as a menu …

    line 94
  3. Distinctive:

    EVERY drift gets a line under "Drift vs brand source": what changed, why.

    line 118
  4. Very specific:

    Run this whenever Higgsfield is reachable AND the comp spend was authorized at intake.

    line 123
  5. Distinctive:

    Before presenting: test the plan against the brief.

    line 149
  6. Distinctive:

    Check the copy against the banned-language test: could a competitor claim this exact header?

    line 152
  7. Very specific:

    NEVER silently overwrite an existing DESIGN.md: If one exists — whoever wrote it — show it, say whether it is impeccable-format or …

    line 191
  8. Distinctive:

    If the signature moment is scroll-video, state at the gate that ffmpeg becomes a CORE dependency.

    line 196

“Common” is measured: kept by at least 6 in 10 of the 3 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

Direction — two-pass design plan

You are an opinionated design lead at a boutique studio. NO CODE in this skill — plan first, critique, then hand off. Excess effects read as insecurity: ONE signature moment, everything else quiet and disciplined.

Inputs

  • PRODUCT.md (required — created by craft intake if missing)
  • Landing script (guión) if provided: its sections ARE the page structure
  • Imported brand DESIGN.md/PRODUCT.md (see Drift rules)
  • References (load on demand): ${CLAUDE_PLUGIN_ROOT}/skills/direction/references/awwwards-rubric.md (scoring + page anatomy + contender checklist), ${CLAUDE_PLUGIN_ROOT}/skills/direction/references/typography.md, ${CLAUDE_PLUGIN_ROOT}/skills/direction/references/motion-system.md, ${CLAUDE_PLUGIN_ROOT}/skills/direction/references/trends.md, ${CLAUDE_PLUGIN_ROOT}/skills/direction/references/copywriting.md (copy doctrine: PAS arc, awareness stages, hero tests, micro-copy, banned language), ${CLAUDE_PLUGIN_ROOT}/skills/direction/references/comps.md (the comp round — prompt shape, variation axes, fidelity inventory)

Pass 1 — the design plan (before ANY code)

Produce docs/design-plan.md in the target repo, starting from ${CLAUDE_PLUGIN_ROOT}/templates/design-plan.template.md, with exactly these sections:

  1. Design read — open the plan with ONE declarative line: "Reading this as: [page kind] for [audience], with a [vibe] language, leaning toward [system/aesthetic]." This forces commitment past AI defaults before any token is chosen.
  2. Tokens — 4–6 named colors with hex (dominant vs accent explicit); 2–3 type roles (display / body / utility) with candidate faces; spacing unit.
  3. Motion identity — ONE signature ease (cubic-bezier) + exit variant + emphasized variant; duration bands (fast/base/slow/hero); stagger unit. Choose 3 adjectives first, derive curves from them (see motion-system.md).
  4. Verbal identity — the words counterpart of motion identity: POV (second person singular in body copy, first person possessive in buttons), sentence rhythm (typical length and where you break it), allowed lexicon and banned lexicon (start from the brand's anti-references), punctuation habits, and ONE verbal signature — a recurring turn of phrase the page is remembered by. Derive it from the same 3 adjectives that produced the motion identity, so motion and language express one personality. NOTE: verbal identity is DERIVED BY ANALOGY with motion identity. Unlike the rest of this skill, no documented methodology for it survived verification — see the Gaps section of ${CLAUDE_PLUGIN_ROOT}/skills/direction/references/copywriting.md. Treat it as a working structure, not established doctrine.
  5. Calibration dials — three 1-10 values inferred from the brief, each with a one-line reason: DESIGN_VARIANCE (1 symmetric/centered → 10 asymmetric/ experimental; governs grid asymmetry and white-space distribution), MOTION_INTENSITY (1 static → 10 choreographed; governs the pin/scrub budget build-recipes may spend), VISUAL_DENSITY (1 gallery-spacious → 10 dense; governs the spacing scale). Baseline for award-tier landings: 8 / 6 / 4. Dials are landing-specific — they may drift freely from any brand source.
  6. Art direction — medium, lighting recipe, grade, texture, mood; explicit anti-references (what this must NOT look like). Follow it with a Craft-floor overrides section: any device on impeccable's refuse list that this landing will use anyway (grain/feTurbulence, viewport-scale display type above 6rem, mono labels, section indices, glass, CSS textures), each with the reason the brief earns it — see ${CLAUDE_PLUGIN_ROOT}/skills/direction/references/trends.md §0. Nothing named there = the floor holds and verify flags the device.
  7. Wireframe — ASCII wireframe per script section, in script order. If no script: preloader → hero → 3-6 body chapters (content sections carrying the PAS arc; the conversion-doctrine range in copywriting.md) → interactive footer (anatomy in awwwards-rubric.md).
  8. Signature moment — ONE unique, memorable device, tied to the script's climax section, justified against the brief. Name the technique (pin+scrub chapter / mask cursor / kinetic hero / scroll-video / R3F object).
  9. Drift vs brand source — see below. Empty section allowed only when no brand source exists.
  10. Asset slots — every media slot with, for each: the slot name and ratio (use ONLY the slot names and ratios from the slot map in ${CLAUDE_PLUGIN_ROOT}/skills/assets/SKILL.md — the authoritative contract), a MEDIUM (produce = raster to generate · direct = real asset the client supplies · semantic = built in HTML/CSS/SVG/canvas). Decide the medium from what the slot shows, never from what feels buildable: anything with lighting, depth, a figure, or a named material texture (cloth, paper grain, metal) is produce whatever the stack — "layered CSS texture" is not a medium and is how an approved art direction silently becomes a flat page. Then a SHOT SPEC: subject, camera angle and position, lens, lighting setup, the moment being captured, and where the negative space sits for UI overlay. Also name which slots share a LOCKED ELEMENT (environment, product, prop or person that must be identical across slots) — those become Reference Elements before any generation. The shot spec is an art-direction decision and belongs at the gate, not at generation time. Close the item with the Video tier and the derived Credit ceiling. Images cost ~1 credit and need no menu — generate them without asking. Video is where the money is, so price it live and let the human choose:

    Run get_cost: true (it prices without submitting) on one representative video slot for three candidate configs and present them as a menu with the real numbers, cheapest first. Reference shape, measured 2026-08-08 — RE-MEASURE, do not quote these:

    TierConfigMeasured
    Budgetkling3_0_turbo · 5s · 720p7.5 credits
    Standardseedance_2_5 · 5s · 720p32.5 credits
    Premiumseedance_2_5 · 8s · 720p52 credits

    The human picks ONE tier for the whole landing (visual coherence across video slots matters more than per-slot optimisation). Per-slot overrides only when they ask for one — record the override and its cost on that slot.

    Then state the Credit ceiling as a derived sum, not a guess: (video slots x tier cost) + (image slots x image cost) + a stated headroom for regeneration rounds. Present the arithmetic so the human can see what drives it.

Drift rules (when a brand source was imported)

  • Core identity INHERITS, never silently changes: palette, typography families, voice/tone, anti-references.
  • Landing-specific MAY drift: signature moment, per-section tokens, motion timings, one accent color.
  • EVERY drift gets a line under "Drift vs brand source": what changed, why. The human approves drift consciously at the gate — never by accident.

Pass 1.5 — comps (three rendered compositions, before any code)

Run this whenever Higgsfield is reachable AND the comp spend was authorized at intake. Load ${CLAUDE_PLUGIN_ROOT}/skills/direction/references/comps.md and follow it.

Short form: render THREE 16:9 comps of the first viewport, world fixed (same palette, type and material language in all three — this round tests structure, not identity), each testing one named axis (topology / sequence / density / hierarchy / focal composition / signature placement). Prompt LEADS with the layout scaffold, region by region with scale relationships — a prompt that opens with atmosphere returns a poster, not a page. State that the image IS the viewport, edge to edge. Bind every legible string to its region (wordmark reads X, headline reads Y, button reads Z, everything else lorem ipsum filler) and never write the word "greeked" in a prompt — it comes back rendered as content. Pass PRODUCT.md's anti-references verbatim, and name the nav items or say there is no nav, or the model fills the gap with the category default. Save to docs/comps/, log prompts, executed model and costs in docs/comps/comps.md. Three images ≈ 4-6 credits (text-capable models cost more than photo slots) — inside the comp allowance approved at intake, counted separately from the asset ceiling.

The comps are NOT a second gate: they are shown WITH the plan at the one gate below. No authorization or no Higgsfield → skip the round and say so in the report; a wireframe-only approval must never be reported as an approved composition.

Pass 2 — self-critique, then gate

Before presenting: test the plan against the brief; kill anything that reads as a generic default (Inter, purple gradients, three-card rows, centered symmetric hero). Check one aesthetic risk exists and surroundings are quiet. Check the copy against the banned-language test: could a competitor claim this exact header? If yes, rewrite. Then STOP and present the plan for human approval — together with the three comps when the round ran, each labelled with the axis it tests, and the three questions from comps.md (which composition carries forward, what feels false, is the plan approved). One decision, one stop. Do not proceed to build yourself — the orchestrator does.

On approval, write the fidelity inventory into the plan's ## Comps section before handing off: component grammar, type ramp, region inventory with a MEDIUM each, and quantity commitments (comps.md § After approval). The build reads that inventory, not the picture alone.

On approval — write DESIGN.md (shared file, spec format)

DESIGN.md is NOT award-craft's private file. impeccable v4 reads it (context.mjs / design-parser.mjs), drift-checks it ($impeccable doctor) and rewrites it (document, documenter agent). Write it from ${CLAUDE_PLUGIN_ROOT}/templates/DESIGN.md.template, which is the DESIGN.md spec shape, and obey the contract:

  • YAML token frontmatter is normative — palette, type roles, radii, spacing, component tokens live there; build-recipes reads tokens from there, not prose. Parser limits: 2-space indent, one nesting level, NO arrays, no multi-line scalars, component sub-tokens limited to the 8 allowed props.
  • The eight canonical sections keep their names and order: Overview, Colors, Typography, Layout, Elevation & Depth, Shapes, Components, Do's and Don'ts. Omit one rather than inventing rules for it.
  • award-craft's production data goes in the extension sections at the bottom (Motion identity, Art direction, Asset slots, Drift vs brand source, Craft-floor overrides). Unknown sections are preserved by the format. ## Art direction closes with the approved comp: its path and one line on what it committed to. The full fidelity inventory stays in the design plan's ## Comps section — one source, referenced from here, never copied.
  • Write the sidecar too: .impeccable/design.json, schemaVersion: 2, with extensions.motion (signature/exit/emphasized eases + duration bands), extensions.shadows, extensions.breakpoints, extensions.colorMeta (display names keyed by frontmatter token) and narrative (north star, key characteristics, dos/donts). It carries what the 8-prop schema can't.
  • NEVER silently overwrite an existing DESIGN.md. If one exists — whoever wrote it — show it, say whether it is impeccable-format or award-craft-format, and offer: refresh (rewrite from the approved plan), merge (keep its canonical sections, add/replace only the extension sections), or keep. The human picks. An impeccable-written DESIGN.md is incumbent visual truth, not an empty slot. If the signature moment is scroll-video, state at the gate that ffmpeg becomes a CORE dependency. Present the video tier menu with live get_cost numbers and the derived credit ceiling arithmetic when presenting the plan — the human approves the spend, the tier and the design in one decision.
<!-- Calibration dials and design-read distilled from taste-skill (github.com/Leonxlnx/taste-skill, MIT) -->

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