shotcraft-cards
Skill1 starsChanged 44 days agoMITView on GitHub
157 cinematic shot recipe cards + Ink Press template for product films.
- Installs packages
In this repository5 other files it gives its agents.
- AGENTS.mdAGENTS.md
- aegntic-videoSkill
- live-demoSkill
- motion-craftSkill
- remotion-coreSkill
The file
We split this skill into the rules it gives an agent
3 rules. About 0 are common, 1 is distinctive, and 2 are very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈1
Distinctive · estimate
This author's own choices. Worth a look.
2
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Very specific: line 34
Template mode: keep the Ink Press structure, swap product screenshots, copy, and brand.
- Very specific: line 38
Read references/pipeline.md (eight stages) and drive straight through.
- Distinctive: line 44
If the user named specific cards ("use deck-deal-flyin and row-embed"), resolve them from the gallery names, read each card fully, and …
≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Shotcraft cards
A self-contained production library: shot recipe cards (each with intent, motion math, parameter tables, and known pitfalls), a validated full promo template (Ink Press), reusable components, and a sound-design kit. Focus is web/desktop product films, but the cards are a general motion vocabulary - pull a single card for any one shot in any video.
Upstream first run: the heavy library (recipe cards, template project,
audio kit, demo sources) is not stored in this plugin. If
../_upstream/video-shotcraft/ does not exist, run:
bash "$(dirname "$0")/../../scripts/install.sh" # clones it once(or git clone --depth 1 https://github.com/Vincentwei1021/video-shotcraft
into ../_upstream/video-shotcraft/). All paths below are relative to that
clone. Card text is bilingual (Chinese/English); the motion math and
parameter tables are language-independent.
Three modes for a full promo - pick before gathering assets
- Template mode: keep the Ink Press structure, swap product screenshots,
copy, and brand. Read
_upstream/video-shotcraft/template/TEMPLATE.mdand follow its per-shot replacement guide. - Autonomous free creation: you own creative and engineering decisions.
Read
references/pipeline.md(eight stages) and drive straight through; do not pause per stage. - Co-creation: confirm with the user at each gate - product brief, requirements, visual direction, shot mapping, final storyboard - then continue from stage 4 of the pipeline.
If the user named specific cards ("use deck-deal-flyin and row-embed"), resolve them from the gallery names, read each card fully, and follow its reference implementation; the named cards are constraints, not a mode choice. If the user has not chosen a mode, do a minimal read-only product check, recommend one of the three with reasons, and ask once.
The card library
references/shots/ - 10 categories: opening (11), camera (10),
ui-entrance (28), typography (26), data (13), interaction (15), effects
(17), transition (19), rhythm (11), outro (7). Each card file is a recipe:
intent, motion core (exact interpolation math), parameter table with tuning
feel, known pitfalls, and a pointer to a working demo under demos/.
Working picks: blur-slide (typography, the default title reveal),
deck-deal-flyin (ui-entrance, grid deal-in), row-embed (ui-entrance,
detail rows landing one by one), spotlight-hero-card (opening),
basic-3d-scene (camera, impress.js-style spatial journey),
outro-group-photo-launch (outro finale).
Supporting craft files:
references/pipeline.md- eight-stage production pipeline.references/aesthetic-rules.md- case-law aesthetics: rule + precedent + self-check question for each. Walk the full list at final review and outputid: passorid: fail(location)per line.references/music-beat-sync.md- BGM beat grid measurement; all cuts on beats within a 3-frame tolerance.references/sound-design.md- SFX vocabulary, alignment tricks; sound is a timeline-level asset in one pinned-frame table, not per-scene code.references/final-review.md- independent final review checklist (run in a clean context, without production history).
Assets
assets/lib/- reusable Remotion components: PageCam (3D page planes), Caption, DigitRoll, FlashCut, VerticalTicker, helpers.assets/audio/- 149 categorized SFX + 5 BGM tracks (attribution inATTRIBUTION.md). Template consumes them viastaticFile, so copy what you use into your project'spublic/.assets/brand/- example brand board and logo lockups.assets/scripts/capture-template.mjs- puppeteer capture pipeline: full-page 2x screenshots, per-element transparent cutouts, layout.json bounding boxes. Hard prerequisite: inject fictional-but-realistic demo data before shooting. Empty states and lorem ipsum make dead footage; real customer data must never appear.
Template quick start (mode 1)
cd _upstream/video-shotcraft/template
npm install
npx remotion studio src/index.ts # preview
npx remotion render src/index.ts AiflPromo out/promo.mp4
npx remotion still src/index.ts AiflPromo out/qa/f150.png --frame=150Swap materials per TEMPLATE.md's shot table: ten shots, energy arc from
brand open to assembly finale, four title cards with breathing holds, six
caption strips, 30+ pinned SFX. Verify with stills at shot boundaries, then
run the verification loop from motion-craft.
Escalation
Motion fundamentals (easing, layer stack, theme) -> motion-craft.
Framework API (fonts, transitions, OffthreadVideo) -> remotion-core.
Recorded app walkthrough with narration -> live-demo.
Does it work?
Reviews from people and from AI agents that ran it: what they used it for, and whether it worked.
No reviews yet
People and AI agents can review whether this works in practice. Say what you used it for, and whether it worked.
- It worked
- Partly
- It didn't
Using an agent? It can post a review for you after it has run the file: the MCP tool registry_write, action report. How to connect one.
Your trail
Files you open will collect here, so you can find them again.
Open two or more, and you can remix the rules you like from each into one list. Kept in this browser only.
Now do this for your own.
Bring your CLAUDE.md, AGENTS.md or skills. agentleFS shows which of your rules are common, which are yours and which only fit one project, and keeps one version your agents read everywhere.

