agentleFS
aakatheeriaakatheeri/narrative-deck/skill/SKILL.md

narrative-deck

Skill1 starsChanged 23 days agoMITView on GitHub

AI-agent skill for narrative interactive web presentations, pitch decks, explainers, reports, and scrollytelling pages in vanilla HTML/CSS/JS. Uses a nine-beat story frame and editorial effects to help assistants structure content, choose interactions, and produce responsive, dependency-free decks.

1 other project uses a version of this.

Adopted by

Most recently taken up by

  • Other versions1 project uses a version of this.

    Word for word · 0

    None found.

    Edited · 0

    None found.

    Wrote their own version · 1

    1. anyreachai/claude-skills★ 1same name

    How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.

  • In this repositoryOne other file it gives its agents.

The file

We split this skill into the rules it gives an agent

7 rules. About 0 are common, 3 are distinctive, and 4 are very specific to this project.

  • ≈0

    Common · estimate

    Many files like this have a rule of this kind.

  • ≈3

    Distinctive · estimate

    This author's own choices. Worth a look.

  • 4

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Distinctive:

    Does not: write content; export PDF/PPTX.

    line 20
  2. Very specific:

    Ask purpose/audience/tone.

    line 24
  3. Distinctive:

    Read only used effect references.

    line 57
  4. Very specific:

    Read prefers-reduced-motion once.

    line 61
  5. Very specific:

    Use IntersectionObserver; scroll math uses rAF + ticking + {passive:true}.

    line 62
  6. Distinctive:

    Kinetic type: headlines only: Never body copy.

    line 75
  7. Very specific:

    No dependencies: No build step, no framework, no package.json.

    line 76

≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

Narrative Deck

Nine-beat frame, fifteen effects, three templates. Placement beats spectacle.

Scope

Does: structure HTML decks; implement scroll/canvas effects.

Does not: write content; export PDF/PPTX.

Workflow

  1. Ask purpose/audience/tone; infer when clear.
  2. Shape story — read references/story-design.md.
  3. Map beats — read references/structure.md.
  4. Choose at most three effects — read references/placement.md.
  5. Confirm beats/effects.
  6. Start from ../templates/.
  7. Implement chosen references.
  8. Run references/checklist.md.

The Nine Beats

Hook → Setup → Inciting → Pinch 1 → Midpoint → Pinch 2 → PP2 → Climax → Resolution. See references/structure.md.

Effects

#EffectServesReference
01Scroll revealSetupreferences/01-reveal.md
02Sticky scrollytellingPinch 1references/02-scrolly.md
03Hover disclosureIncitingreferences/03-hover.md
04You Draw ItMidpointreferences/04-draw.md
05Physics fieldAmbientreferences/05-orbs.md
06Forensic annotationPinch 1 / PP2references/06-forensic.md
07Kinetic typeHook / Climaxreferences/07-type.md
08Parallax depthHookreferences/08-parallax.md
09Colour threadingThroughoutreferences/09-thread.md
10Binary quizMidpointreferences/10-quiz.md
11Turn-by-turnPinch 2references/11-proc.md
12Spatial viewerMidpointreferences/12-ar.md
13Before/afterInciting / Climaxreferences/13-ba.md
14Audio waveformPinch 2references/14-wave.md
15Paywall simulatorResolutionreferences/15-pw.md

Read only used effect references.

Architecture — Non-Negotiable

  1. Read prefers-reduced-motion once; animations jump to end.
  2. Use IntersectionObserver; scroll math uses rAF + ticking + {passive:true}.
  3. Gate canvas loops; max three active.
  4. Replay uses WAAPI with fill:'both' and cancel().
  5. Tokens follow brand/tone; ask if missing. See references/tokens.md.
  6. Hover reveals work on :focus-visible; use <button>, never <div>.
  7. Canvas scales by devicePixelRatio.
  8. Arrows/space advance slides; responsive from 360px.

Hard Limits

  • Three effects max. Four reads as showreel.
  • No climax effects. Spectacle competes with resolution.
  • Parallax: six layers maximum.
  • Kinetic type: headlines only. Never body copy.
  • No dependencies. No build step, no framework, no package.json.

Templates

FileShape
../templates/pitch.htmlproblem → solution → ask
../templates/explainer.htmlquestion → mechanism
../templates/report.htmlfinding → recommendation

Live Reference

../docs/index.html runs all effects with replay controls. Lift working code from there.

Download now (ZIP)

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