prospero-razorgpu-debug
Skill1 starsChanged 8 months agoNo licenceView on GitHub
PS5 (Prospero) GPU frame debugging and analysis with Razor GPU command-line tools. Use when the user mentions: PS5 GPU, Razor GPU, .rzrgpu files, .rtt files, Prospero GPU capture, PSSL shaders, GNM/GNMX, AGC command buffers, PS5 rendering, PS5 GPU counters, PS5 performance, PS5 frame capture, PS5 render target, PS5 texture export, PS5 crash/coredump GPU analysis, prospero-razorgpu-cmd, RazorGPU, PS5 GPU profiling, PS5 bottleneck analysis, PS5 draw calls, PS5 GPU debugging, PS5 thread trace, "PS5 frame analysis", "inspect PS5 render target", "PS5 GPU stats", "PS5 GPU exception", "export PS5 texture", "PS5 coredump GPU". DO NOT use for: PC D3D12 debugging (use PIX), Vulkan debugging (use RenderDoc), Xbox GPU debugging, web rendering, CSS, non-PlayStation platforms.
1 other project uses a version of this.
Adopted by
Most recently taken up by
- real-link-tech/reallink-skillstheir own version, first seen Oct 11, 2026
Other versions1 project uses a version of this.
Word for word · 0
None found.
Edited · 0
None found.
Wrote their own version · 1
- real-link-tech/reallink-skills★ 4same name
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
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14 rules. About 0 are common, 5 are distinctive, and 9 are very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈5
Distinctive · estimate
This author's own choices. Worth a look.
9
Very specific
Tied to their project's names, files or tools. Probably skip.
No licence file, so all rights are reserved — read it at the source. We count its rules but don't quote them. Read them on GitHub.
≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
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