unity-cli-skill
AGENTS.md2 starsChanged 3 months agoMITView on GitHub
This directory contains a field-tested playbook for driving the Unity Editor through the official Unity CLI (unity command + the com.unity.pipeline package). Before performing any Unity Editor operation, read SKILL.md in this directory and follow its rules — mode decision tree (connected vs. headless), command syntax, eval batching, safety rails (confirm/dry_run), and the verified known-issues table. References: - references/pipeline-commands.md — all 140 built-in editor commands, grouped by domain - references/eval-snippets.md — high-frequency C# eval snippets Quick sanity check that the…
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Unity Editor automation via the official Unity CLI
This directory contains a field-tested playbook for driving the Unity Editor
through the official Unity CLI (unity command + the com.unity.pipeline package).
Before performing any Unity Editor operation, read SKILL.md in this directory
and follow its rules — mode decision tree (connected vs. headless), command syntax,
eval batching, safety rails (confirm/dry_run), and the verified known-issues table.
References:
references/pipeline-commands.md— all 140 built-in editor commands, grouped by domainreferences/eval-snippets.md— high-frequency C# eval snippets
Quick sanity check that the toolchain is up:
unity status --format json # lists connected editor instances (Pipeline server :7800)Prerequisites (once per machine/project): install the Unity CLI, unity auth login,
then unity pipeline install --project-path <project>. Details in README.md.
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