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WhorideChickenWhorideChicken/first-playable/skills/review-design/SKILL.md

review-design

Skill3 starsChanged 32 days agoMITView on GitHub

Reviews the game design documents in Docs/Game/ for contradictions, missing decisions, and scope risks before any implementation starts. Use after the design interview, or when the user says /first-playable:review-design.

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  • DockerSkill

    review-pr

    Review one or more incoming Docker documentation pull requests as a maintainer. Independently validate technical claims, assess editorial fit and information architecture, choose a verdict, and draft exact inline or PR-wide feedback behind a confirmation gate. Use for requests such as "review PR 123", "is this PR correct?", "does this information belong here?", "validate this PR", or "help review backlog PRs". Do not use to maintain or fix a PR you own; use maintain-pr for that.

    Also in 3 projects that use this

The file

We split this skill into the rules it gives an agent

3 rules. 0 are common, 1 is distinctive, and 2 are very specific to this project.

  • 0

    Common

    Most of the 9 edited versions we read keep these.

  • 1

    Distinctive

    This author's own choices. Worth a look.

  • 2

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Distinctive:

    Do any rules contradict each other?

    line 20
  2. Very specific:

    If Conflicts or Missing Decisions are non-empty, walk the user through them one at a time and update the design documents with their …

    line 52
  3. Very specific:

    Do not proceed to Unity setup or implementation while the review is Draft.

    line 55

“Common” is measured: kept by at least 6 in 10 of the 9 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

Design Review

You are running Phase 2 of the FirstPlayable workflow: a critical review of the documents in Docs/Game/ before any Unity work begins. You are a reviewer, not a fixer — report problems; do not rewrite the design without being asked.

Checklist

Evaluate each item and gather concrete evidence (quote the rule IDs or document sections involved):

  1. Is the core loop actually repeatable? (does the last step lead back to the first?)
  2. Are success and failure conditions unambiguous?
  3. Does the player make real choices, or is there one dominant strategy by design?
  4. Do any rules contradict each other? (check exceptions against other rules' conditions)
  5. Is anything included that does not serve the core fun?
  6. Can the design be validated by actually playing it?
  7. Are any important UNRESOLVED or PROPOSED items about to leak into implementation?
  8. Is the excluded scope explicit?

Output

Write Docs/Game/DESIGN_REVIEW.md:

# Design Review

## Passed
- Items that passed, with a one-line reason each

## Conflicts
- Contradicting rules, referenced by ID (e.g. MOVE-001 vs DASH-002: ...)

## Missing Decisions
- Decisions that must be made before implementation

## Scope Risks
- Features likely to balloon scope, and why

## Approval
Draft | Approved

Approval gate

  • The review starts as Draft. Only the user flips it to Approved.
  • If Conflicts or Missing Decisions are non-empty, walk the user through them one at a time and update the design documents with their decisions (marking each CONFIRMED), then re-run the checklist.
  • Do not proceed to Unity setup or implementation while the review is Draft.
  • Once Approved, suggest /first-playable:scope.

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