review-design
Skill3 starsChanged 32 days agoMITView on GitHub
Reviews the game design documents in Docs/Game/ for contradictions, missing decisions, and scope risks before any implementation starts. Use after the design interview, or when the user says /first-playable:review-design.
10 other projects use a version of this.
Adopted by
Most recently taken up by
- dorian-akhs/skillstheir own version, first seen Nov 8, 2026
- CsHeng/agent-skillstheir own version, first seen Nov 4, 2026
- alo-exp/silver-bullettheir own version, first seen Nov 1, 2026
- timholy/claude_configtheir own version, first seen Oct 20, 2026
- fpindej/netrocktheir own version, first seen Oct 8, 2026
- mgiovani/cc-arsenaltheir own version, first seen Sep 25, 2026
Used with
Projects with it also use review-pr.
Other files people use alongside this one.
Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
DockerSkillreview-pr
Review one or more incoming Docker documentation pull requests as a maintainer. Independently validate technical claims, assess editorial fit and information architecture, choose a verdict, and draft exact inline or PR-wide feedback behind a confirmation gate. Use for requests such as "review PR 123", "is this PR correct?", "does this information belong here?", "validate this PR", or "help review backlog PRs". Do not use to maintain or fix a PR you own; use maintain-pr for that.
Also in 3 projects that use this
Other versions10 projects use a version of this.
Word for word · 0
None found.
Edited · 0
None found.
Wrote their own version · 10
- fpindej/netrock★ 234same name
- timholy/claude_config★ 75same name
- gtrabanco/agentic-workflow★ 23same name
- mgiovani/cc-arsenal★ 8same name
- alo-exp/silver-bullet★ 7same name
- CsHeng/agent-skills★ 3same name
- dirkkok101/skills★ 2same name
- herohua/skills★ 1same name
- dorian-akhs/skills★ 0same name
- Jagoda11/the-jagoda-toolkit★ 0same name
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
The file
We split this skill into the rules it gives an agent
3 rules. 0 are common, 1 is distinctive, and 2 are very specific to this project.
0
Common
Most of the 9 edited versions we read keep these.
1
Distinctive
This author's own choices. Worth a look.
2
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 20
Do any rules contradict each other?
- Very specific: line 52
If Conflicts or Missing Decisions are non-empty, walk the user through them one at a time and update the design documents with their …
- Very specific: line 55
Do not proceed to Unity setup or implementation while the review is Draft.
“Common” is measured: kept by at least 6 in 10 of the 9 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Design Review
You are running Phase 2 of the FirstPlayable workflow: a critical review of the
documents in Docs/Game/ before any Unity work begins. You are a reviewer,
not a fixer — report problems; do not rewrite the design without being asked.
Checklist
Evaluate each item and gather concrete evidence (quote the rule IDs or document sections involved):
- Is the core loop actually repeatable? (does the last step lead back to the first?)
- Are success and failure conditions unambiguous?
- Does the player make real choices, or is there one dominant strategy by design?
- Do any rules contradict each other? (check exceptions against other rules' conditions)
- Is anything included that does not serve the core fun?
- Can the design be validated by actually playing it?
- Are any important
UNRESOLVEDorPROPOSEDitems about to leak into implementation? - Is the excluded scope explicit?
Output
Write Docs/Game/DESIGN_REVIEW.md:
# Design Review
## Passed
- Items that passed, with a one-line reason each
## Conflicts
- Contradicting rules, referenced by ID (e.g. MOVE-001 vs DASH-002: ...)
## Missing Decisions
- Decisions that must be made before implementation
## Scope Risks
- Features likely to balloon scope, and why
## Approval
Draft | ApprovedApproval gate
- The review starts as
Draft. Only the user flips it toApproved. - If Conflicts or Missing Decisions are non-empty, walk the user through them
one at a time and update the design documents with their decisions
(marking each
CONFIRMED), then re-run the checklist. - Do not proceed to Unity setup or implementation while the review is
Draft. - Once
Approved, suggest/first-playable:scope.
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- It worked
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Using an agent? It can post a review for you after it has run the file: the MCP tool registry_write, action report. How to connect one.
Your trail
Files you open will collect here, so you can find them again.
Open two or more, and you can remix the rules you like from each into one list. Kept in this browser only.
Now do this for your own.
Bring your CLAUDE.md, AGENTS.md or skills. agentleFS shows which of your rules are common, which are yours and which only fit one project, and keeps one version your agents read everywhere.

