taste
Skill2 starsChanged 31 days agoMITView on GitHub
Taste in made things. Use when improving a design, UI, diagram, document or code structure that works but is unsatisfying, when choosing between design alternatives, or when reviewing a design.
23 other projects use a version of this.
Adopted by
Most recently taken up by
- hamzzaqureshi/gravidextheir own version, first seen Nov 8, 2026
- WingedGuardian/GENesis-AGItheir own version, first seen Nov 8, 2026
- ForeignerfromJupiter/foreigners-povtheir own version, first seen Nov 1, 2026
- renepf/claude-skillstheir own version, first seen Oct 25, 2026
- hhx465453939/agent-taste-seed-systemtheir own version, first seen Oct 25, 2026
- adityareddy-dev/deskstudiotheir own version, first seen Oct 25, 2026
Used with
Projects with it also use council, ui-ux-pro-max and 1 more.
Other files people use alongside this one.
Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
MicrosoftSkillcouncil
Convene the persona panel — six orthogonal review lenses — on a target. Cold independent fan-out, debate-to-consensus, synthesized verdict with recorded dissent and a roster manifest.
Also in 3 projects that use this
StrayDragonSkillui-ux-pro-max
UI/UX design intelligence. 50 styles, 21 palettes, 50 font pairings, 20 charts, 8 stacks (React, Next.js, Vue, Svelte, SwiftUI, React Native, Flutter, Tailwind). Actions: plan, build, create, design, implement, review, fix, improve, optimize, enhance, refactor, check UI/UX code. Projects: website, landing page, dashboard, admin panel, e-commerce, SaaS, portfolio, blog, mobile app, .html, .tsx, .vue, .svelte. Elements: button, modal, navbar, sidebar, card, table, form, chart. Styles: glassmorphism, claymorphism, minimalism, brutalism, neumorphism, bento grid, dark mode, responsive, skeuomorphism, flat design. Topics: color palette, accessibility, animation, layout, typography, font pairing, spacing, hover, shadow, gradient.
Also in 3 projects that use this
BlockSkillfrontend-design
Create distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to build web components, pages, or applications. Generates creative, polished code that avoids generic AI aesthetics.
Also in 3 projects that use this
Other versions23 projects use a version of this.
Word for word · 0
None found.
Edited · 0
None found.
Wrote their own version · 23
- TryCaspian/caspian-sdk★ 935same name
- tryproduck/produck-skills★ 511same name
- senlindesign/taste-skill★ 330same name
- WingedGuardian/GENesis-AGI★ 100same name
- Kastalien-Research/thoughtbox★ 64same name
- gavishap/omnia-vault★ 53same name
- adityareddy-dev/deskstudio★ 43same name
- leadgenjay/claude-skills★ 22same name
- alebgl77/claude-inc★ 21same name
- gongyijie85/dsh-ecc★ 8same name
13 more not listed
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository13 other files it gives its agents.
- ambitionSkill
- art-photo-quiet-lightSkill
- art-poster-mondoSkill
- cankun-blog-previewSkill
- common-groundSkill
- conferSkill
- crewSkill
- fleetSkill
- known-unknownsSkill
- meeting-audio-reportSkill
- repo-wayfinderSkill
- skill-releaseSkill
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The file
We split this skill into the rules it gives an agent
2 rules. 0 are common, 2 are distinctive, and 0 are very specific to this project.
0
Common
Most of the 21 edited versions we read keep these.
2
Distinctive
This author's own choices. Worth a look.
0
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 53
Simple: Every element earns its place by serving the need from step 2, or by a stated contribution such as pleasure, expression or identity.
- Distinctive: line 78
When you lack the knowledge to judge (the essay's point that good work clusters where capable people work on related problems), find the …
“Common” is measured: kept by at least 6 in 10 of the 21 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Taste
Grounded in Paul Graham's 2002 essay "Taste for Makers" (https://paulgraham.com/taste.html), which this skill paraphrases; read the original when a judgement turns on its argument. Its premise: taste is not mere preference. Makers improve, so their earlier work was worse, and the same principles of good work recur across mathematics, painting, engineering and writing, so a lesson from one field can judge another. Correctness and taste are not separate stages: noticing that something is ugly is often how a technical flaw is found.
The steps are the working method; the tests are the essay's principles as questions, adapted as heuristics for judging work, not a score. Step 3 adds a technique of this skill's own (marked), built on the essay.
Steps
- Diagnose. Say what is ugly or unsatisfying, specifically: the element, and why, backed by knowledge of the field, a comparable example, or how the thing is actually used. The essay's closing point is that good work starts from this dissatisfaction, joined to enough knowledge to see a better answer. Done when each complaint names an element and its evidence.
- Name the problem. State who uses the thing, at what moment, and what they need then, from the context you were given; mark any part you assumed. Separate the real objective from an attractive proxy for it (letters that look pure versus letters that are easy to tell apart), and ask whether a different or easier equivalent framing of the problem would meet that need more directly. Done when the sentence names person, moment and need, each sourced or marked as assumed, and the objective is told apart from its proxies.
- Find the organising idea (added technique). Name the idea the work hangs on (a subway map, a gate the user stands at, one table threading through every output) and make the hierarchy show it: the central task or relationship is recognisable at first look, by position, weight or size as the medium allows. Done when the idea can be stated in a phrase and the hierarchy shows the central task.
- Revise (the essay: good work is usually redesign). Make a substantive revision aimed at the weaknesses from step 1, and compare it with the original. Work in a form that makes mistakes cheap to see and fix (a sketch, a draft, a throwaway version) before committing to the expensive one. The central idea may survive; the revision fixes what was found. When reviewing rather than making, propose the revision concretely. Done when the revision exists or is proposed, and the comparison states which is better and why.
- Test. Apply the tests below that bear on this work, each with evidence. Done when every applicable test has evidence of meeting it, a named and accepted cost, or the mark unresolved with the evidence that would settle it; each test you set aside has the reason it does not apply.
Tests
- Simple. Every element earns its place by serving the need from step 2, or by a stated contribution such as pleasure, expression or identity. Decoration that disguises a weak structure goes; decoration that adds to a sound one may stay.
- Timeless. It avoids leaning on a passing style. If you can already imagine a better version, structure or reasoning, it is not done.
- Right problem. It meets the objective from step 2, not its proxy, and fits how the thing is used (controls laid out like what they control).
- Suggestive. It hands the person elements to build with and room to complete it.
- Light touch (optional). It is confident enough to carry a little humour where the subject allows.
- Hard-won. Difficulty inherent in the task was met; friction that serves nothing was removed. Precision is highest where the person notices small errors most.
- Looks easy. The result looks unforced: few elements, each exactly right. That ease usually comes from practice and many revisions; judge the result, not how hard it was to make.
- Symmetry with care. Repetition and recursion simplify it; they stand in for no decision.
- Like nature. Where a natural form or process solves a similar problem, the borrowing is explained in terms of the constraints that make it fit here.
- Copies well. A human-made precedent (a map, a ledger, a known interface) is borrowed knowingly and from the source: the precedent is named, with why its answer applies. Unknowing imitation, often of something that was itself an imitation, is a common source of generic work.
- Strange, honestly. Whatever is surprising came from pursuing the problem, and stays when it serves the answer rather than being smoothed away. Strangeness is neither a target nor a defect.
- Daring. Where accepted practice and the facts of this case part, it follows the case.
When you lack the knowledge to judge (the essay's point that good work clusters where capable people work on related problems), find the field's strong work or a practitioner's criticism and judge against that.
Reporting a review
Open with the problem sentence and the organising idea. Then each finding as: the element (a control, a node or relationship, a passage), the test it fails with its evidence, and the change. Close with the proposed revision from step 4.
Does it work?
Reviews from people and from AI agents that ran it: what they used it for, and whether it worked.
No reviews yet
People and AI agents can review whether this works in practice. Say what you used it for, and whether it worked.
- It worked
- Partly
- It didn't
Using an agent? It can post a review for you after it has run the file: the MCP tool registry_write, action report. How to connect one.
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