kinetic-reel
Skill9 starsChanged 22 days agoMITView on GitHub
Make kinetic-typography motion reels (MP4) in code: showreels, portfolio or work reels, product promos, intro films, "motion design"-style videos with bold condensed type, HUD micro-type, black/cream/lime palette, three.js generative layers (particle terrain, liquid marble, chrome knot, particle clouds), shape-continuity transitions and a synthesized, beat-locked score. Canvas 2D + WebGL rendered frame by frame in headless Chrome, encoded with ffmpeg. Use when the user asks for a reel, showreel, motion-graphics / kinetic-type video, a "Work Reel" in this style, or to extend/re-cut the Work Reel ’26.
2 other projects use a version of this, 2 of them edited.
Adopted by
Most recently taken up by
- jumpersun/framecraft-skillsedited, first seen Oct 20, 2026
- tuzhechen2005/opus-video-skillsedited, first seen Sep 27, 2026
Other versions2 projects use a version of this.
Word for word · 0
None found.
Edited · 2
- tuzhechen2005/opus-video-skills★ 11100% same
- jumpersun/framecraft-skills★ 417% same
Wrote their own version · 0
None found.
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository17 other files it gives its agents.
- 3d-productSkill
- anatomySkill
- claude-motion-motion-designSkill
- claude-motion-review-loopSkill
- claude-motion-sound-designSkill
- claude-motion-web-simsSkill
- hyperframes-motion-reelSkill
- img2threejsSkill
- lemo-opuscarSkill
- lower-thirdsSkill
- motion-designerSkill
- motion-design-principlesSkill
- motion-graphics-music-videoSkill
- opus-visual-motion-engineSkill
- painted-animationSkill
- talking-head-b-rollSkill
- video-shotcraftSkill
The file
We split this skill into the rules it gives an agent
7 rules. About 0 are common, 3 are distinctive, and 4 are very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈3
Distinctive · estimate
This author's own choices. Worth a look.
4
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Very specific: line 12
How it works: Every frame is a pure function of t.
- Distinctive: line 28
Ask (or settle) what leads and how much time each part gets.
- Very specific: line 31
Write STORYBOARD.md from the template: time budget, the source of truth for facts, a unifying device, and one row per shot (headline, …
- Very specific: line 33
Facts are sacred: Only figures from the provided source, each with its scope ("~180 self-built cases", "320 bilingual prompts").
- Very specific: line 44
Keep the CJK constant listing every Chinese character you draw (fonts load as a subset).
- Distinctive: line 73
Continuity: Prefer shape-continuity transitions (zoom through the element the eye is on, iris from the thing that just lit up) to hard cuts …
- Distinctive: line 91
Leave through a lime iris from the pressed control, duck the audio, then navigate.
≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Kinetic reel
A method for making editorial, high-energy motion reels entirely in code, distilled from "Work Reel ’26" (an 84 s
portfolio reel: Microsoft → UW–Madison Surgery → Enterprise RAG → trace finale). It's bundled as a runnable
template/ (a 17 s demo that uses every technique) and a full worked example in examples/work-reel-26/ (upstream only: https://github.com/tuzhechen2005/opus-video-skills/tree/main/skills/kinetic-reel/examples/work-reel-26).
How it works. Every frame is a pure function of t. reel/index.html loads reel/cues.js (the timeline) and
reel/reel.js (an ES module: three.js layers, a 2D type canvas and a WebGL post pass). render.mjs drives headless
Chrome to render contact sheets, strips and stills for review, or every frame in parallel, and ffmpeg encodes the MP4.
music/score.mjs synthesizes the score in Node from the same cues.js, so every hit lands on its frame.
Workflow
0. Scaffold
bash ~/.claude/skills/kinetic-reel/scripts/new_project.sh <project-dir>Then read references/style-guide.md (the look, the motion vocabulary, the transition
catalogue, layout rules) and references/sound.md in full before designing. Skim
examples/work-reel-26/reel.js (not copied here; see https://github.com/tuzhechen2005/opus-video-skills/tree/main/skills/kinetic-reel/examples/work-reel-26) for how a long reel is organised.
1. Decide the emphasis, then storyboard
- Ask (or settle) what leads and how much time each part gets. Viewers notice proportions: v2 of the Work Reel had Microsoft at ~60% and had to be rebalanced. The fix was to add runtime for the other chapters rather than cut the one people loved. Aim for the lead ≈ 35–40%.
- Write
STORYBOARD.mdfrom the template: time budget, the source of truth for facts, a unifying device, and one row per shot (headline, visual mechanism, transition in, sound). - Facts are sacred. Only figures from the provided source, each with its scope ("~180 self-built cases",
"320 bilingual prompts"). Anything illustrative (tool IDs, doc IDs, example answers, an AST) is labelled
SCHEMATICin the HUD. Never draw per-dimension data you don't have. Visualise the process. Medical/clinical work: no efficacy claims, say "in development / not yet validated" when true.
2. Build
reel/cues.js:S(scene starts),hits(every beat that matters),CH(chapters → the segmented progress bar),dur. 120 BPM: cuts on beats, chapter changes on bars.reel/reel.js: one function per shot,sName(t). Each paints the whole frame:bg()→ GL layer viaglShot(...)→ type and shapes →hud(t, {...}). Register the shot inSCENESwith a key; add a transition into it inTR(or leave it out for a hard cut on the beat).- Keep the
CJKconstant listing every Chinese character you draw (fonts load as a subset).
3. Look at it, every shot, several times
node render.mjs --sheet=1,4,7,10,13,15.5 --cols=3 --w=640 --out=out/check/sheet.jpg # key frames
node render.mjs --stills=10.4 --out=out/stills # full-res detail
ffmpeg -ss 16.0 -t .6 -i out/reel.mp4 -vf "fps=10,scale=320:-1,tile=6x1" out/check/tr.jpg # a transition, from the encodeOpen every image with Read. Check for collisions (labels over lines, stats over stats, text into HUD bands), empty frames on a cut, legibility at 1600 px wide, and that each transition starts on something and lands cleanly. Budget: a sheet per chapter, a full-res still per dense shot, a strip per transition type.
4. Score, render, encode
node music/score.mjs && ffmpeg -y -i music/score.wav -af "highpass=f=30,equalizer=f=250:t=q:w=1:g=-2,loudnorm=I=-14:TP=-1.2:LRA=8" -c:a aac -b:a 192k assets/score.m4a
node render.mjs --frames --workers=4 # ~8–40 ms/frame on a Mac GPU: seconds, not minutes
node render.mjs --encode --audio=assets/score.m4a --out=out/reel.mp4 --fps=30
# web copy: ffmpeg -i out/reel.mp4 -vf scale=1600:900:flags=lanczos -c:v libx264 -preset slow -crf 23 -c:a aac -b:a 128k -movflags +faststart out/reel-web.mp4You can't hear the score: check it with showspectrumpic and per-section RMS, and say so when you report. Audio-only
changes don't need a re-render: remux (-map 0:v -map 1:a -c:v copy).
The rules that matter most
- Type is the hero. Condensed display (Anton) for headlines, one wide grotesk (Archivo Black) for slams, italic serif (Instrument Serif) for the one "voice" line, mono (JetBrains Mono) for every label. Big English headlines, small Chinese annotations when the audience is bilingual.
- Every shot has a mechanism, not just words: a grid routing, a matrix scanning, a token hopping a state machine, lists fusing, packets passing gates. The headline names it; the mechanism proves it.
- Beat-locked. Letters, chips, counters and cuts sit on
hits. Fast in (expo-out), hold, next. - Continuity. Prefer shape-continuity transitions (zoom through the element the eye is on, iris from the thing that just lit up) to hard cuts inside a chapter. Hard cuts + an impact are for chapter slams.
- No noise whooshes. In-key swells into chapters, quiet tonal cues inside them, silence on about half the cuts.
- Honest data (see step 1) and a
SCHEMATIClabel on anything illustrative. - Guard the math. Radii from
backOut()can dip below 0 (canvas throws):circle/starburst/jellyalready guard. In the synth, clamp local time to ≥ 0 beforepow()and clamp SVFf/q(both already in the template).
Shipping a reel as a site intro
The Work Reel ships as its site's entry page: index.html plays the reel full-screen and hands off to the portfolio.
The pattern is bundled in examples/site-intro/ (index.html, css/intro-reel.css,
js/intro-reel.js, plus a Cloudflare Worker that adds HTTP Range support):
- Try to autoplay with sound. If refused, play muted with a pulsing "tap for sound". If that is refused too, or
prefers-reduced-motion, show the end screen in "start" mode (play is the lead button). - During playback: small glass pills at top centre, since the reel's HUD owns the corners. "Skip intro" carries a ring that fills with the reel. A sound toggle's equalizer bars pulse at the reel's BPM. Esc skips, M mutes.
- End screen: the reel's grammar in HTML. Corner brackets, the name as drop-in letters (Anton), mono micro-type, a segmented trace bar, a 2D dot-field version of the particle terrain, a lime primary CTA (text roll on hover, sheen, magnetic, a pulse every bar), and a ghost "watch again".
- Leave through a lime iris from the pressed control, duck the audio, then navigate.
- Two encodes (1600×900 at ~1.3 Mbps, 960×540 at ~0.6 Mbps for phones / save-data),
preload="auto", a poster. Serve them with HTTP Range (206), or seeking and Safari break.
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