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VincentShipsItVincentShipsIt/meterbar.dev/skills/macos-menubar-app/SKILL.md

macos-menubar-app

Skill12 starsChanged 6 days agoMITView on GitHub

Expert in building macOS menu bar applications with SwiftUI, MenuBarExtra, and system integration. Use for menu bar UI patterns, status items, popover windows, keyboard shortcuts, and macOS-specific APIs.

1 other project uses a version of this.

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  • Other versions1 project uses a version of this.

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    1. jaskirat1616/grok-skills★ 22same name

    How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.

  • In this repository5 other files it gives its agents.

The file

We split this skill into the rules it gives an agent

4 rules. About 0 are common, 4 are distinctive, and 0 are very specific to this project.

  • ≈0

    Common · estimate

    Many files like this have a rule of this kind.

  • ≈4

    Distinctive · estimate

    This author's own choices. Worth a look.

  • 0

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Distinctive:

    Keep the popover lightweight and fast to open

    line 294
  2. Distinctive:

    Use system colors for automatic dark/light mode support

    line 295
  3. Distinctive:

    Test with different menu bar densities

    line 297
  4. Distinctive:

    Consider "Reduce motion" accessibility setting

    line 299

≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

macOS Menu Bar App Expert

Specialized guidance for macOS menu bar applications using SwiftUI.

When to Use

  • Building menu bar-only apps (no dock icon)
  • Creating status item with popover or menu
  • Implementing keyboard shortcuts
  • System tray integrations
  • Background app functionality
  • Login item configuration

App Configuration

Info.plist Settings

<!-- Hide dock icon -->
<key>LSUIElement</key>
<true/>

<!-- App category -->
<key>LSApplicationCategoryType</key>
<string>public.app-category.utilities</string>

MenuBarExtra Styles

// Window style - shows popover
MenuBarExtra("Title", systemImage: "icon") {
    ContentView()
}
.menuBarExtraStyle(.window)

// Menu style - shows traditional menu
MenuBarExtra("Title", systemImage: "icon") {
    Button("Action") { }
    Divider()
    Button("Quit") { NSApp.terminate(nil) }
}
.menuBarExtraStyle(.menu)

Common Patterns

App Delegate for System Events

class AppDelegate: NSObject, NSApplicationDelegate {
    func applicationDidFinishLaunching(_ notification: Notification) {
        // Setup on launch
    }

    func applicationWillTerminate(_ notification: Notification) {
        // Cleanup
    }

    func applicationShouldHandleReopen(_ sender: NSApplication,
                                        hasVisibleWindows flag: Bool) -> Bool {
        // Handle dock icon click if visible
        return true
    }
}

Settings Window

@main
struct MyApp: App {
    var body: some Scene {
        MenuBarExtra { ... }

        Settings {
            SettingsView()
        }
    }
}

// Open settings programmatically
NSApp.sendAction(Selector(("showSettingsWindow:")), to: nil, from: nil)

// Or for older macOS:
if #available(macOS 14.0, *) {
    NSApp.sendAction(Selector(("showSettingsWindow:")), to: nil, from: nil)
} else {
    NSApp.sendAction(Selector(("showPreferencesWindow:")), to: nil, from: nil)
}

Keyboard Shortcuts (Global Hotkeys)

import Carbon

class HotkeyManager {
    private var hotKeyRef: EventHotKeyRef?

    func registerHotkey() {
        var hotKeyID = EventHotKeyID()
        hotKeyID.signature = OSType("htky".fourCharCode)
        hotKeyID.id = 1

        // Cmd + Shift + U
        RegisterEventHotKey(
            UInt32(kVK_ANSI_U),
            UInt32(cmdKey | shiftKey),
            hotKeyID,
            GetApplicationEventTarget(),
            0,
            &hotKeyRef
        )
    }
}

Login Item (Launch at Login)

import ServiceManagement

func setLaunchAtLogin(_ enabled: Bool) {
    if #available(macOS 13.0, *) {
        do {
            if enabled {
                try SMAppService.mainApp.register()
            } else {
                try SMAppService.mainApp.unregister()
            }
        } catch {
            print("Failed to set login item: \(error)")
        }
    }
}

var isLaunchAtLoginEnabled: Bool {
    if #available(macOS 13.0, *) {
        return SMAppService.mainApp.status == .enabled
    }
    return false
}

Timer-Based Updates

@Observable
class UsageMonitor {
    private var timer: Timer?

    func startMonitoring() {
        timer = Timer.scheduledTimer(withTimeInterval: 60, repeats: true) { [weak self] _ in
            Task { await self?.refreshData() }
        }
        RunLoop.current.add(timer!, forMode: .common)
    }

    func stopMonitoring() {
        timer?.invalidate()
        timer = nil
    }

    @MainActor
    private func refreshData() async {
        // Update data
    }
}

Menu Bar Icon with State

MenuBarExtra {
    ContentView()
} label: {
    if isActive {
        Image(systemName: "chart.bar.fill")
            .foregroundStyle(.green)
    } else {
        Image(systemName: "chart.bar")
    }
}

Widget Integration

App Groups for Data Sharing

  1. Enable App Groups capability in both app and widget targets
  2. Use shared UserDefaults:
let sharedDefaults = UserDefaults(suiteName: "group.com.company.app")!
  1. Share data:
// In main app
sharedDefaults.set(encodedData, forKey: "widgetData")
WidgetCenter.shared.reloadAllTimelines()

// In widget
let data = sharedDefaults.data(forKey: "widgetData")

UI Patterns

Consistent Styling

struct MenuBarView: View {
    var body: some View {
        VStack(alignment: .leading, spacing: 12) {
            // Header
            HStack {
                Text("App Name")
                    .font(.headline)
                Spacer()
                Button(action: openSettings) {
                    Image(systemName: "gear")
                }
                .buttonStyle(.plain)
            }

            Divider()

            // Content
            ForEach(items) { item in
                ItemRow(item: item)
            }

            Divider()

            // Footer
            HStack {
                Button("Refresh") { refresh() }
                Spacer()
                Button("Quit") { NSApp.terminate(nil) }
            }
            .font(.caption)
        }
        .padding()
        .frame(width: 280)
    }
}

Progress Indicators

struct UsageBar: View {
    let current: Double
    let limit: Double

    var percentage: Double {
        guard limit > 0 else { return 0 }
        return min(current / limit, 1.0)
    }

    var color: Color {
        switch percentage {
        case 0..<0.5: return .green
        case 0.5..<0.8: return .yellow
        default: return .red
        }
    }

    var body: some View {
        GeometryReader { geometry in
            ZStack(alignment: .leading) {
                RoundedRectangle(cornerRadius: 4)
                    .fill(Color.secondary.opacity(0.2))

                RoundedRectangle(cornerRadius: 4)
                    .fill(color)
                    .frame(width: geometry.size.width * percentage)
            }
        }
        .frame(height: 8)
    }
}

Best Practices

  • Keep the popover lightweight and fast to open
  • Use system colors for automatic dark/light mode support
  • Respect user's accent color with .tint(.accentColor)
  • Test with different menu bar densities
  • Handle notch on newer MacBooks (menu bar space is limited)
  • Consider "Reduce motion" accessibility setting

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