agentleFS
VinayKhandiaVinayKhandia/no-slop/skills/reference-teardown/SKILL.md

reference-teardown

Skill1 starsChanged 11 days agoMITView on GitHub

Use when the user provides reference images, screenshots or URLs of sites they like. Breaks each reference into concrete reusable design and motion rules, never copying code, text or brand assets, and binds those rules to the brief and storyboard.

The file

We split this skill into the rules it gives an agent

1 rule. About 0 are common, 1 is distinctive, and 0 are very specific to this project.

  • ≈0

    Common · estimate

    Many files like this have a rule of this kind.

  • ≈1

    Distinctive · estimate

    This author's own choices. Worth a look.

  • 0

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Distinctive:

    Put the DNA into DESIGN.md and STORYBOARD.md.

    line 28

≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

Reference Teardown

References only help if they become rules. Write REFERENCES.md before DESIGN.md and STORYBOARD.md.

1. Inventory

List every reference. For URLs, open them with browser tools if available and capture frames at several scroll points. If only still images exist, say what stills cannot show (motion, transitions) and ask for a screen recording or a short description of the motion.

2. Teardown (one block per reference)

  • What it is, and why it works, one line each
  • Layout and composition: grid, zones, depth layers (ghost wordmark behind the object, copy at the edges), scale contrast
  • Typography: roles, pairing, approximate size ratios, case
  • Color and light: approximate palette with hex, light direction, atmosphere
  • 3D hero: object, materials, camera, interaction hints and labels
  • Motion and transitions: what scrolls or pins, how scenes change, which technique likely makes it
  • UI chrome: HUD elements, meters, callouts, scrubbers, thumbnails
  • The signature mechanic
  • Reuse and avoid: principles to reuse; things never to copy (logos, brand names, copy, illustrations, licensed images, paid source code)

3. Reference DNA

Merge all teardowns into 5 to 8 prioritized rules, each noting which references support it. If references conflict, the user's stated priority wins.

4. Bind

Put the DNA into DESIGN.md and STORYBOARD.md. Choose an archetype, style and effects consistent with it. If a reference depends on assets we do not have, list substitutes.

5. Originality

Reuse mechanics, not identity. Never reproduce a reference's layout, copy or brand one to one. New concept, new composition, new copy.

6. Verify

In visual-qa, check screenshots against the DNA rules as a checklist, not against pixels.

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What did you use it for? e.g. Reviewing pull requests in a Rails app

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Your trail

Files you open will collect here, so you can find them again.

Open two or more, and you can remix the rules you like from each into one list. Kept in this browser only.

Now do this for your own.

Bring your CLAUDE.md, AGENTS.md or skills. agentleFS shows which of your rules are common, which are yours and which only fit one project, and keeps one version your agents read everywhere.