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UwayxtUwayxt/agent-skills/.agents/skills/micro-interaction-motion-design/SKILL.md

micro-interaction-motion-design

Skill4 starsChanged 2 months agoMITView on GitHub

Define motion tokens, interaction patterns, and feedback animations. Use when animation, transitions, micro-interaction, hover effects, loading states, motion, or make the UI feel alive.

The file

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1 rule. About 0 are common, 0 are distinctive, and 1 is very specific to this project.

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    Distinctive · estimate

    This author's own choices. Worth a look.

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  • Distinctive
  • Very specific
  1. Very specific:

    Always wrap non-essential animations in @media (prefers-reduced-motion: reduce).

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Files
SKILL.md

Motion is communication, not decoration. Every animation answers a question the user didn't ask out loud: "Did that work?", "Where did it go?", "What changed?" Motion without purpose is noise; motion with purpose is clarity.

1. Define motion tokens

Like design tokens but for time and movement. See MOTION-TOKENS.md for the canonical schema. Core tokens: (a) Durations: motion-instant: 0ms, motion-fast: 100ms, motion-normal: 200ms, motion-slow: 300ms, motion-deliberate: 500ms. (b) Easing curves: ease-default: cubic-bezier(0.4, 0, 0.2, 1), ease-in: cubic-bezier(0.4, 0, 1, 1), ease-out: cubic-bezier(0, 0, 0.2, 1), ease-spring: cubic-bezier(0.175, 0.885, 0.32, 1.275).

2. Catalog interaction patterns

For each interactive element type, define the motion: (a) Hover: subtle bg shift or elevation change, motion-fast + ease-default. (b) Press/active: scale down slightly (0.97–0.98) or darken, motion-instant. (c) Focus: ring appears, motion-fast + ease-out. (d) Drag: element follows cursor with slight lag, ease-out. (e) Toggle/switch: slides with motion-normal + ease-spring.

3. Define feedback state animations

(a) Loading: spinner or skeleton pulse. Pulse = opacity oscillation 0.5–1.0, motion-deliberate, infinite. Skeleton shimmer = gradient slide, 1.5s, infinite. (b) Success: checkmark appears with scale-in, motion-normal + ease-spring. Brief green flash on container. (c) Error: shake animation (horizontal 3-frame oscillation, motion-normal). Error message slides in from top. (d) Empty state: gentle fade-in of illustration + text, motion-slow + ease-out.

4. Transition animations

(a) Page/route transitions: crossfade or slide, motion-normal. (b) Modal open: fade backdrop + scale-up content from 0.95, motion-normal + ease-out. Modal close: reverse, motion-fast. (c) Dropdown/popover: scale-Y from 0 to 1, origin at top, motion-fast + ease-out. (d) Toast/notification: slide-in from edge, motion-normal + ease-out. Auto-dismiss after 5s with fade-out.

5. Respect user preferences

Always wrap non-essential animations in @media (prefers-reduced-motion: reduce). Under reduced motion: keep functional transitions (loading indicators), remove decorative ones (bounces, slides), replace motion with instant opacity changes.

Output

Motion spec: token definitions + interaction pattern catalog + feedback state specs + transition specs + reduced-motion behavior.

Anti-patterns

  • Animations longer than 500ms for UI feedback (feels sluggish).
  • Bounce easing on everything (feels toy-like).
  • Animating layout properties (width, height, top, left) instead of transform/opacity (causes jank).
  • Motion that blocks interaction (user has to wait for animation to finish before clicking).

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