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design-dna

Skill4 starsChanged 8 months agoMITView on GitHub

Extract, define, and apply design DNA across three dimensions: design system (tokens), design style (qualitative feel), and visual effects (Canvas, WebGL, 3D, particles, shaders, scroll effects, etc.). Use this skill when: (1) a user wants to see the full 3-dimension design structure/schema, (2) a user provides images, screenshots, or URLs of reference designs and wants them analyzed into a structured JSON profile covering all three dimensions, (3) a user has a Design DNA JSON and content and wants a design generated from it, or (4) any combination of these phases. Triggers on "design DNA", "extract design style", "analyze design", "design tokens from reference", "generate design from JSON", "design system from screenshot", "design profile", "style guide JSON", "visual effects analysis", "design with effects", "3d design analysis".

7 other projects use a version of this, 2 of them edited.

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  • Other versions7 projects use a version of this.

    Word for word · 2

    1. davidanthonyn/claude-skills★ 0100% same
    2. Harikrish0406/claude-skills★ 0100% same

    Edited · 2

    1. zanwei/design-dna★ 1.7k69% same
    2. benmix/skills★ 169% same

    Wrote their own version · 3

    1. augchan42/inkstone★ 5same name
    2. mjcreations123/design-dna★ 2same name
    3. yazilimcursor-del/GAME_STUDIO★ 0same name

    How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.

The file

Show its rules and text

We split this skill into the rules it gives an agent

13 rules. 0 are common, 13 are distinctive, and 0 are very specific to this project.

  • 0

    Common

    Most of the 5 edited versions we read keep these.

  • 13

    Distinctive

    This author's own choices. Worth a look.

  • 0

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Distinctive:

    When the user asks for the structural dimensions or schema:

    line 29
  2. Distinctive:

    Ask if the user wants to customize or extend any dimensions

    line 37
  3. Distinctive:

    When the user provides images, screenshots, or links representing a target design style:

    line 41
  4. Distinctive:

    Read references/schema.md for the full field list

    line 43
  5. Distinctive:

    If image/screenshot: analyze visual properties directly

    line 45
  6. Distinctive:

    If URL: fetch and analyze the page's visual design

    line 46
  7. Distinctive:

    When multiple references conflict, note the dominant pattern and mention variants

    line 48
  8. Distinctive:

    After output, ask: "Want to adjust any values before using this for generation?"

    line 50
  9. Distinctive:

    motion: If observable (video/interactive), note easing curves and duration feel.

    line 61
  10. Distinctive:

    When the user provides DNA JSON + content to design:

    line 77
  11. Distinctive:

    When the design needs assets or source materials, fetch them from the original source whenever possible.

    line 83
  12. Distinctive:

    Run quality checks from the generation guide

    line 89
  13. Distinctive:

    Use a described style (extract DNA from description, then generate)

    line 93

“Common” is measured: kept by at least 6 in 10 of the 5 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

Design DNA

A 3-phase workflow for extracting, structuring, and applying design identity across three dimensions:

  1. Design System — measurable tokens (color, typography, spacing, layout, shape, elevation, motion, components)
  2. Design Style — qualitative perception (mood, visual language, composition, imagery, interaction feel, brand voice)
  3. Visual Effects — special rendering (Canvas, WebGL, 3D, particles, shaders, scroll effects, cursor effects, SVG animations, glassmorphism, etc.)

Phases

Phase 1: Structure — Output the Schema

When the user asks for the structural dimensions or schema:

  1. Read references/schema.md
  2. Present the full schema with field descriptions
  3. Explain the three dimensions and their roles:
    • design_system: What you can measure — exact hex values, pixel sizes, rem scales
    • design_style: What you can feel — mood, personality, composition strategy
    • visual_effects: What you can see but can't express in CSS alone — WebGL scenes, particle systems, shader distortions, scroll-driven animations
  4. Ask if the user wants to customize or extend any dimensions

Phase 2: Analyze — Extract DNA from References

When the user provides images, screenshots, or links representing a target design style:

  1. Read references/schema.md for the full field list
  2. For each reference provided:
    • If image/screenshot: analyze visual properties directly
    • If URL: fetch and analyze the page's visual design
  3. For every field in the schema, extract or infer a value from the references
  4. When multiple references conflict, note the dominant pattern and mention variants
  5. Output a complete Design DNA JSON — every field populated, no empty strings
  6. After output, ask: "Want to adjust any values before using this for generation?"

Analysis approach per dimension:

Dimension 1: design_system

  • color: Extract dominant palette via visual sampling. Primary by area dominance, secondary by supporting role, accent by CTA usage. Map neutral scale from lightest background to darkest text.
  • typography: Identify font families by visual characteristics (geometric, humanist, serif class). Estimate scale ratios from heading/body size relationships.
  • spacing: Assess density by element proximity. Measure rhythm by section gap consistency.
  • layout: Identify grid by content alignment patterns. Note max-width, column count, asymmetry.
  • shape: Measure border-radius by comparing to element height. Note border and divider presence.
  • elevation: Classify shadow softness, spread, and layering approach.
  • motion: If observable (video/interactive), note easing curves and duration feel.

Dimension 2: design_style

  • Synthesize holistic impressions — mood, personality, composition strategy
  • Compare against genre archetypes (SaaS, editorial, brutalist, etc.)
  • Note ornamentation level and whitespace philosophy

Dimension 3: visual_effects

  • From code: Scan for <canvas>, WebGL contexts, Three.js/Pixi.js imports, GSAP/Lottie usage, custom shaders, IntersectionObserver scroll triggers, SVG <animate> elements
  • From screenshots: Describe visible effects that go beyond standard CSS — glowing particles, 3D object renders, noise textures, gradient animations, parallax depth, cursor trails, text distortions, glassmorphic surfaces. Note these in composite_notes when exact implementation can't be determined.
  • From video/interaction demos: Note scroll behaviors, hover distortions, transition choreography, loading sequences
  • Set enabled: false for any effect category not present in the reference
  • Rate overview.effect_intensity and overview.performance_tier based on what's observed

Phase 3: Generate — Apply DNA to Content

When the user provides DNA JSON + content to design:

  1. Read references/generation-guide.md
  2. Parse the DNA JSON and extract all tokens across three dimensions
  3. Build CSS custom properties from design_system values
  4. Apply design_style qualitative fields to guide subjective design decisions
  5. When the design needs assets or source materials, fetch them from the original source whenever possible. If the user provided a URL, retrieve the real asset from that URL instead of recreating, approximating, or substituting it.
  6. Implement visual_effects using appropriate technologies:
    • Lightweight effects → CSS animations, SVG, vanilla JS
    • Medium effects → Canvas 2D, GSAP, Lottie
    • Heavy effects → Three.js, custom GLSL shaders, Pixi.js
  7. Generate the design output (default: self-contained HTML with inline CSS/JS)
  8. Run quality checks from the generation guide

If the user provides only content without DNA JSON, ask whether to:

  • Analyze a reference first (go to Phase 2)
  • Use a described style (extract DNA from description, then generate)

Phase Combinations

Users may invoke any combination:

  • Phase 1 only: "Show me the design structure/schema"
  • Phase 2 only: "Analyze this design" (with images/links)
  • Phase 2 → 3: "Analyze this design and build me a landing page in the same style"
  • Phase 1 → 2 → 3: Full pipeline
  • Phase 3 only: User already has DNA JSON

Detect which phase(s) are needed from context and execute accordingly.

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