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TheAceTeamTheAceTeam/CC-Flight/AGENTS.md

CC-Flight

AGENTS.md93 starsChanged 5 months agoApache-2.0View on GitHub

Behavioral guidelines to reduce common LLM coding mistakes. Merge with project-specific instructions as needed. Tradeoff: These guidelines bias toward caution over speed. For trivial tasks, use judgment. Don't assume. Don't hide confusion. Surface tradeoffs. Before implementing: - State your assumptions explicitly. If uncertain, ask. - If multiple interpretations exist, present them - don't pick silently. - If a simpler approach exists, say so. Push back when warranted. - If something is unclear, stop. Name what's confusing. Ask. Minimum code that…

  • Where files are headingNew AGENTS.md files have more rules about keeping secrets out of the code, and fewer about code style.

    Of the AGENTS.md files we read, the 31,439 first seen in the last six months, against the older ones: the kind of rule that gained most share, and the kind that lost most. About files like this in general, not this one, and an estimate, since a kind is a pattern in the words.

  • In this repository5 other files it gives its agents.

The file

Show its rules and text

We split this AGENTS.md into the rules it gives an agent

19 rules. About 0 are common, 14 are distinctive, and 5 are very specific to this project.

  • ≈0

    Common · estimate

    Many files like this have a rule of this kind.

  • ≈14

    Distinctive · estimate

    This author's own choices. Worth a look.

  • 5

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Distinctive:

    If multiple interpretations exist, present them - don't pick silently.

    line 11
  2. Distinctive:

    If a simpler approach exists, say so.

    line 12
  3. Distinctive:

    If something is unclear, stop.

    line 13
  4. Distinctive:

    No features beyond what was asked.

    line 19
  5. Distinctive:

    No abstractions for single-use code.

    line 20
  6. Distinctive:

    No error handling for impossible scenarios.

    line 22
  7. Distinctive:

    If you write 200 lines and it could be 50, rewrite it.

    line 23
  8. Distinctive:

    Ask yourself: "Would a senior engineer say this is overcomplicated?" If yes, simplify.

    line 25
  9. Distinctive:

    When editing existing code:

    line 31
  10. Distinctive:

    Don't "improve" adjacent code, comments, or formatting.

    line 32
  11. Distinctive:

    Don't refactor things that aren't broken.

    line 33
  12. Distinctive:

    If you notice unrelated dead code, mention it - don't delete it.

    line 35
  13. Distinctive:

    When your changes create orphans:

    line 37
  14. Very specific:

    Remove imports/variables/functions that YOUR changes made unused.

    line 38
  15. Distinctive:

    Don't remove pre-existing dead code unless asked.

    line 39
  16. Very specific:

    Always read DESIGN.md before making any visual or UI decisions.

    line 69
  17. Very specific:

    All font choices, colors, spacing, motion, layout, and aesthetic direction are defined there.

    line 70
  18. Very specific:

    Do not deviate from DESIGN.md without explicit user approval.

    line 71
  19. Very specific:

    Read PRODUCT.md before any design or UI work — it carries the strategic frame (register: product, users, purpose, brand personality, …

    line 80

≈ “Common” is an estimate: at least 1 in 5 of the 40,246 AGENTS.md files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
AGENTS.md

Behavioral guidelines to reduce common LLM coding mistakes. Merge with project-specific instructions as needed.

Tradeoff: These guidelines bias toward caution over speed. For trivial tasks, use judgment.

1. Think Before Coding

Don't assume. Don't hide confusion. Surface tradeoffs.

Before implementing:

  • State your assumptions explicitly. If uncertain, ask.
  • If multiple interpretations exist, present them - don't pick silently.
  • If a simpler approach exists, say so. Push back when warranted.
  • If something is unclear, stop. Name what's confusing. Ask.

2. Simplicity First

Minimum code that solves the problem. Nothing speculative.

  • No features beyond what was asked.
  • No abstractions for single-use code.
  • No "flexibility" or "configurability" that wasn't requested.
  • No error handling for impossible scenarios.
  • If you write 200 lines and it could be 50, rewrite it.

Ask yourself: "Would a senior engineer say this is overcomplicated?" If yes, simplify.

3. Surgical Changes

Touch only what you must. Clean up only your own mess.

When editing existing code:

  • Don't "improve" adjacent code, comments, or formatting.
  • Don't refactor things that aren't broken.
  • Match existing style, even if you'd do it differently.
  • If you notice unrelated dead code, mention it - don't delete it.

When your changes create orphans:

  • Remove imports/variables/functions that YOUR changes made unused.
  • Don't remove pre-existing dead code unless asked.

The test: Every changed line should trace directly to the user's request.

4. Goal-Driven Execution

Define success criteria. Loop until verified.

Transform tasks into verifiable goals:

  • "Add validation" → "Write tests for invalid inputs, then make them pass"
  • "Fix the bug" → "Write a test that reproduces it, then make it pass"
  • "Refactor X" → "Ensure tests pass before and after"

For multi-step tasks, state a brief plan:

1. [Step] → verify: [check]
2. [Step] → verify: [check]
3. [Step] → verify: [check]

Strong success criteria let you loop independently. Weak criteria ("make it work") require constant clarification.


These guidelines are working if: fewer unnecessary changes in diffs, fewer rewrites due to overcomplication, and clarifying questions come before implementation rather than after mistakes.

CC Flight Agent Notes

Design System

Always read DESIGN.md before making any visual or UI decisions. All font choices, colors, spacing, motion, layout, and aesthetic direction are defined there. Do not deviate from DESIGN.md without explicit user approval. In QA mode, flag any code that does not match DESIGN.md.

Product Frame

CC Flight is a web app/dashboard for Codex users. Its job is to make coding-agent logs feel like a replayable trace map, not a raw transcript.

The memorable first impression is: "wow, I have never seen a coding agent from this angle."

Design Context

Read PRODUCT.md before any design or UI work — it carries the strategic frame (register: product, users, purpose, brand personality, anti-references, and the 5 design principles). DESIGN.md carries the visual system (color, type, components); PRODUCT.md carries the "who/what/why".

Today's true north is the flight-recorder dashboard. The Mario-like "Agent Run" platformer in DESIGN.md is shelved/aspirational — treat the dashboard as the product unless the owner revives it explicitly.

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