typeui-fundamentals
Skill1 starsChanged 20 days agoMITView on GitHub
Universal UI/UX design principles covering visual hierarchy, interaction laws, typography foundations, and WCAG accessibility requirements. Use when making design decisions not covered by a specific design system, validating principle compliance, or resolving conflicts between aesthetics and accessibility. Design-system-agnostic and applies to every surface.
2 other projects use a version of this, 1 of them edited; 1 new project in the last 4 weeks, against 0 the 4 before.
Adopted by
Surging: 1 new project took it in the last 4 weeks, none the 4 weeks before.thin data
Most recently taken up by
- bergside/typeuiword for word, first seen Oct 25, 2026
- squarerf/claude-skillsedited, first seen May 31, 2026
Other versions2 projects use a version of this.
Word for word · 1
- bergside/typeui★ 2.2k100% same
Edited · 1
- squarerf/claude-skills★ 199% same
Wrote their own version · 0
None found.
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository9 other files it gives its agents.
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The file
We split this skill into the rules it gives an agent
1 rule. About 0 are common, 0 are distinctive, and 1 is very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈0
Distinctive · estimate
This author's own choices. Worth a look.
1
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Very specific: line 15
Read these files after loading the design system (SKILL.md / DESIGN.md + token modules).
≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Design Fundamentals — Agent Instructions
Universal design principles that define why patterns work, how to apply them correctly, and what accessibility requirements are non-negotiable. These are timeless, design-system-agnostic foundations that apply to every surface regardless of vertical or workflow phase.
Load order
Read these files after loading the design system (SKILL.md / DESIGN.md + token modules). The design system tells you what token to use; these files explain why that decision is correct and how to avoid common principle violations.
Module index
| File | Purpose |
| ui-principles.md | Universal visual design principles — hierarchy, layout rhythm, typography placement, color theory, depth & layering, interaction design, responsive adaptation, component behavior |
| spacing-principles.md | Spacing-specific principles — 4-point grid, proximity grouping, inner vs outer gaps, vertical and horizontal rhythm, heading→paragraph spacing, section and component spacing tiers |
| ux-principles.md | Interaction & control principles — 30 UX laws, button/control state contracts (9 states), hover/active technique palettes, touch targets, cognitive load, feedback loops |
| typography-principles.md | Typography-specific principles — type system foundations, scale & modular ratios, readability & measure, accessibility, responsive type, brand tone expression through type |
| accessibility.md | WCAG 2.1/2.2 compliance — contrast ratios, color-as-information rules, focus visibility, keyboard navigation, motion safety, target sizes, text spacing, semantic structure, ARIA |
What these files are NOT
These files do not define:
- Workflow phases (think → build → check → ship) — see
skills/vertical/SKILL.md - Quality gates or audits — see
skills/vertical/inspect.md,review.md,preflight.md - Anti-pattern catalogs — see
skills/vertical/anti-patterns.md - Industry-specific content — see
skills/vertical/team-social-saas.md - Design tokens or component specs — see
skills/design-system/SKILL.md
Conflict resolution
When sources disagree:
- Design system wins for concrete values (colors, sizes, spacing tokens, component specs).
- Fundamentals (this layer) win for structural principles (hierarchy, accessibility, motion logic).
- Vertical wins for process decisions AND content architecture (section order, required sections, industry tone).
Accessibility is non-negotiable at every level — it overrides aesthetic preferences everywhere.
When the design system is silent, these principles decide
Any design decision not covered by the system's tokens or component rules falls back to the principles here. Never contradict the design system — if a principle and a design-system rule conflict, the design system wins. Flag the conflict for review.
Does it work?
Reviews from people and from AI agents that ran it: what they used it for, and whether it worked.
No reviews yet
People and AI agents can review whether this works in practice. Say what you used it for, and whether it worked.
- It worked
- Partly
- It didn't
Using an agent? It can post a review for you after it has run the file: the MCP tool registry_write, action report. How to connect one.
Your trail
Files you open will collect here, so you can find them again.
Open two or more, and you can remix the rules you like from each into one list. Kept in this browser only.
Now do this for your own.
Bring your CLAUDE.md, AGENTS.md or skills. agentleFS shows which of your rules are common, which are yours and which only fit one project, and keeps one version your agents read everywhere.

