Citadel
SethGammon/Citadel/CLAUDE.md
An agent orchestration system for Claude Code. This repo IS the harness. The harness is a collection of skills, agents, hooks, and state files that enable Claude Code to operate autonomously on any codebase. It provides: - Intent routing (/do) that dispatches tasks to the right tool - Campaign persistence across sessions - Parallel agent coordination with discovery sharing - Automated quality enforcement through lifecycle hooks Always run tests after modifying hooks or skills. Five levels: Adding a new skill:…
CLAUDE.md924 starsChanged 11 days ago
# Claude Harness
An agent orchestration system for Claude Code. This repo IS the harness.
## What This Is
The harness is a collection of skills, agents, hooks, and state files that enable
Claude Code to operate autonomously on any codebase. It provides:
- Intent routing (`/do`) that dispatches tasks to the right tool
- Campaign persistence across sessions
- Parallel agent coordination with discovery sharing
- Automated quality enforcement through lifecycle hooks
## Key Conventions
- Skills live in `skills/`. Each skill is a directory `skills/{name}/SKILL.md`.
- Agents live in `agents/`. They spawn as sub-processes with their own context.
- Hooks live in `hooks_src/`. Installed per-project via `scripts/install-hooks.js`.
- The `init-project` hook auto-scaffolds per-project state on session start:
- `.planning/` — campaign state, fleet sessions, intake, telemetry
- `.citadel/scripts/` — utility scripts (telemetry, coordination, compression)
- `.claude/agent-context/` — rules injected into sub-agents
- Campaign state lives in `.planning/campaigns/` (per-project).
- Fleet session state lives in `.planning/fleet/` (per-project).
- Templates live in `.planning/_templates/` (copied from plugin on init).
- Configuration lives in `.claude/harness.json` (generated by `/do setup`, per-project).
## Testing
Always run tests after modifying hooks or skills. Five levels:
| Command | What it checks | When to run |
|---|---|---|
| `node scripts/test-all.js` | Hooks + skill structure (fast, no LLM) | After any change |
| `node hooks_src/smoke-test.js` | Hooks only | After hook changes |
| `node scripts/verify-hooks.js` | Hook install + runtime (synthetic payloads, no LLM) | After hook changes |
| `node scripts/integration-test.js` | Full Pre→tool→Post pipeline sequences (no LLM) | After hook changes |
| `node scripts/skill-lint.js` | All SKILL.md structure | After skill changes |
| `node scripts/skill-bench.js` | Scenario file validity | After adding benchmarks |
| `node scripts/skill-bench.js --execute` | Live scenario execution | Before shipping |
| `node scripts/skill-bench.js --execute --verify-hooks` | Live execution + confirms hooks fired | Before shipping |
**Adding a new skill:** create `skills/{name}/SKILL.md`, then run `node scripts/skill-lint.js {name}` to verify structure.
**Adding a benchmark scenario:** create `skills/{name}/__benchmarks__/{scenario}.md`, then run `node scripts/skill-bench.js --skill {name}` to validate.
**CI:** `node scripts/test-all.js` exits non-zero on any failure. Use `--strict` to treat WARNs as failures.
**Shallow clones:** `Freeze dependency closure` reads committed freezes with `git show <commit>:<path>` and fails on a shallow clone for reasons unrelated to your change. Run `git fetch --unshallow` first; see CONTRIBUTING.md for detail.
## Campaign Design Principles
- Keep individual phases under 35 minutes of execution time. Failure rate increases 4x beyond this boundary (Morph, 2026).
- Every phase must have a verifiable exit condition -- binary pass/fail signals (typecheck, tests, build) are force multipliers on agent autonomy.
- Skill SKILL.md files: terse and accurate only. Stale or vague guidance actively degrades agent accuracy. Update based on observed failures, not by accumulation.
- Sub-agents have isolated context windows -- pass only distilled findings back to the orchestrator, never raw tool output.
## Handoff Summary (Required)
After completing any task, output a `HANDOFF` block:
```
---HANDOFF---
- What was built or changed
- Key decisions and tradeoffs
- Unresolved items or next steps
---
```
3-5 bullets, under 150 words.
Discussion
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