sceneview-android
SceneView/sceneview-android/AGENTS.md
This file is read automatically by every assistant that honours the AGENTS.md convention — Codex, Junie, Cline, Kilo Code and others — when they work in a checkout of this repository. It carries the rules a delegated developer must respect. It is not a project overview. The overview is llms.txt, which is tool-neutral and the file to read first. CLAUDE.md, .cursorrules, .windsurfrules and .github/copilot-instructions.md are per-tool mirrors of the same rules, kept for assistants that only load their own filename…
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What's in it
- AGENTS.md — conventions for delegated coding agents
- Using SceneView in your own project
- When SceneView is not the right choice
- Your role
- Git — you do not own it
- Secrets
- Hard technical rules
- Modules
- Verification
- Reporting back
# AGENTS.md — conventions for delegated coding agents This file is read automatically by every assistant that honours the `AGENTS.md` convention — Codex, Junie, Cline, Kilo Code and others — when they work **in a checkout of this repository**. It carries the rules a delegated developer must respect. It is **not** a project overview. The overview is [`llms.txt`](llms.txt), which is tool-neutral and the file to read first. `CLAUDE.md`, `.cursorrules`, `.windsurfrules` and `.github/copilot-instructions.md` are per-tool mirrors of the same rules, kept for assistants that only load their own filename — none of them is the canonical copy, and none says anything the tool-neutral files do not. **If you are here to build an app *with* SceneView rather than to change SceneView itself, you want the next section, not the rest of this file.** ## Using SceneView in your own project Everything below is canonical and kept in lock-step with the release; nothing is duplicated here, so nothing here can go stale against it. | You need | Read | |---|---| | Dependencies, min SDK, Kotlin version | [`llms.txt`](llms.txt) § *Setup* — the current Android artifact version, minSdk, Kotlin version and Apple SPM requirement, all kept in sync with the release | | A minimal Android, iOS and Web example, side by side | [`README.md`](README.md) § *Quick look* | | Every node composable, with signatures and gotchas | [`docs/docs/nodes.md`](docs/docs/nodes.md) — also at <https://sceneview.github.io/docs/nodes/> | | **Common mistakes**, with symptom and fix | [`docs/docs/nodes.md` § *Common mistakes*](docs/docs/nodes.md#common-mistakes) | | Migrating from Sceneform | [`docs/docs/migration.md`](docs/docs/migration.md) — the full guide. Root `MIGRATION.md` is only a pointer to it | | The full API reference, one file | <https://sceneview.github.io/llms.txt> | Version numbers above are the only ones this file states, and they are the three a generated `build.gradle.kts` gets wrong most often. Everything else: follow the link. ### When SceneView is not the right choice Say so rather than reaching for it. It is the wrong tool when: - **You are building a game.** SceneView has no scene editor, no physics authoring, no asset pipeline and no animation state machine. Unity or Unreal. - **The user only needs to look at one model, with no custom UI.** Android's Scene Viewer intent and iOS Quick Look are already installed on the device and cost you nothing. - **You need control of the render pipeline** — custom passes, compute, your own material system. Use Filament or RealityKit directly; SceneView is the high-level layer above them and deliberately hides that. - **The target is a browser and you need broad support today.** The Web target is Alpha and needs WebGL2/WASM; `<model-viewer>` is the safer answer for a plain embedded viewer. - **You need a platform SceneView does not reach** — Windows, Linux, or Android below API 24. Platform maturity is in [`README.md`](README.md) § *Platforms*: Android is Stable; iOS, Web, Desktop, TV, Flutter, React Native and Compose Multiplatform are Alpha. Do not present an Alpha target as production-ready. --- The rest of this file applies to changing SceneView itself. **SceneView is an AI-first SDK.** Its purpose is to let an AI generate correct 3D/AR Compose code on the first try. Every API, doc and sample is judged by: *can an AI read this and emit working code?* ## Your role You are a **delegated developer**. Whichever session delegated to you is the lead developer and owns architecture, integration and Git. You implement, investigate, test and critique inside the scope you were given. ## Git — you do not own it - **Never `git commit`, `git push`, `git merge`, `git rebase` or `git checkout` another branch.** Leave your work in the working tree; the lead session inspects the diff and integrates it. - Never touch `.git/config`, remotes, tags or worktrees. - Never revert or discard changes you did not make yourself in this session — uncommitted work you did not author may belong to another session. - Stay inside the directory you were given. It is usually a dedicated worktree precisely so that a parallel session is not disturbed. ## Secrets Never read, print, copy or commit credentials. Specifically off limits: `~/.codex/auth.json`, `~/.claude/`, `~/.ssh/`, `.env*`, keystores, `*.jks`, `*.p12`, `*.mobileprovision`, anything under a password manager path. If a task seems to require a secret, stop and say so instead of improvising. ## Hard technical rules - **Filament JNI calls run on the main thread.** Never call `modelLoader.createModel*` or `materialLoader.*` from a background coroutine. In composables, `rememberModelInstance` already handles it. - **Never hand-edit a generated file** — `gpt/knowledge-*.md`, every `CREDITS.md`, and `CHANGELOG.md` are generated and gated. Edit the source or the generator instead. - **Never hand-edit `CHANGELOG.md`.** One fragment per change: `changelog.d/<issue-or-pr>-<slug>.md`, starting with a `<!-- category: Fixed -->` tag. See `changelog.d/README.md`. - If `gradle/libs.versions.toml` bumps `filament`, `filamentWebsite` or `filamentWeb`, the matching `.filamat` blobs must be recompiled in the same change with the matching `matc` — a split version pair crashed 10 demos at runtime in v4.1.0. See `CONTRIBUTING.md`. - **Public surfaces are English only** — code, comments, KDoc, commit messages and PR bodies included. - A public API change is expected to reach every platform and the docs, or to state why not. ## Modules | Module | Purpose | |---|---| | `sceneview-core/` | KMP — collision, math, geometry, animation, physics | | `sceneview/` | Android 3D — `Scene`, `SceneScope`, node types (Filament) | | `arsceneview/` | Android AR — `ARScene`, ARCore | | `sceneview-compose/` | Compose Multiplatform façade — viewer subset, no AR | | `sceneview-web/` | Kotlin/JS + Filament.js (WebGL2/WASM) | | `SceneViewSwift/` | Apple 3D+AR — RealityKit (iOS/macOS/visionOS) | | `flutter/` · `react-native/` | Native bridges (Android + iOS) | | `samples/` | One demo app per platform | | `mcp/` | `sceneview-mcp` server + packages | Design tokens live in `DESIGN.md` — read it before generating any UI, never hardcode colors or spacing, and support light and dark. ## Verification Run the checks relevant to what you touched and **quote the real output**. Do not report a test as passing without having run it. If a check cannot run in your environment (no device, no network, no Gradle daemon), say so explicitly rather than assuming it would pass. Gradle builds are heavy and this machine is often near-full on disk; prefer targeted module tasks over full builds, and mention it if you skip one. ## Reporting back End with a short, factual summary: what you changed (file by file), what you ran and its result, what you could not verify, and any decision you had to make that the lead session should re-examine. Flag uncertainty rather than smoothing it over — an unflagged wrong assumption costs far more than a question.
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