story-3d
Skill4 starsChanged 9 days agoMITView on GitHub
Story 3D — A tiny 3D film from your script: toy characters act, talk and emote while a virtual director cuts the shots. Renders a video with the rudywizz-motion engine. Use when the user asks for this look by name.
- Installs packages
In this repository43 other files it gives its agents.
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The file
We split this skill into the rules it gives an agent
2 rules. About 0 are common, 0 are distinctive, and 2 are very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈0
Distinctive · estimate
This author's own choices. Worth a look.
2
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Very specific: line 19
Read $RM/SKILL.md once for setup, the workflow (check stills → render → verify) and the full catalogue.
- Very specific: line 20
Put the user's text in single quotes (write '\'' for an apostrophe inside it) so the shell never interprets it.
≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Story 3D
A tiny 3D film from your script: toy characters act, talk and emote while a virtual director cuts the shots.
Find the engine (the sibling rudywizz-motion skill folder) and a temp folder both bash and Node agree on:
RM="${CLAUDE_SKILL_DIR}/../rudywizz-motion"
[ -f "$RM/engine/cli.mjs" ] || RM=$(ls -dt "${CLAUDE_PLUGIN_ROOT}/skills/rudywizz-motion" ~/.claude/plugins/cache/*/rudywizz-motion/*/skills/rudywizz-motion ~/.claude/skills/rudywizz-motion .claude/skills/rudywizz-motion 2>/dev/null | head -1)
TMP=$(node -p "require('os').tmpdir()")
(cd "$RM" && node -e "require.resolve('playwright')" 2>/dev/null) || (cd "$RM" && npm install --no-audit --no-fund) # first run onlyRead $RM/SKILL.md once for setup, the workflow (check stills → render → verify) and the full catalogue.
Put the user's text in single quotes (write '\'' for an apostrophe inside it) so the shell never interprets it.
Render (the user's text — $ARGUMENTS — goes in --text; default "Rudy [wave, happy]: Hey! I'm Rudy. / Ada [surprised]: Wait. You're 3D? / Rudy [present, excited]: Every frame of me is code. / Ada [think, thinking]: So I can write a whole film... / Ada [celebrate, excited]: ...just by typing it?! / Rudy [dance, happy, wide]: Yep!"):
node "$RM/engine/cli.mjs" still story-3d --text '<text>' --at 8 --size 540 --out "$TMP/story-3d-check.png" # look at it first
node "$RM/engine/cli.mjs" render story-3d --text '<text>' --out story-3d.mp4Options (--set key=value, JSON values allowed):
text— Script: one beat per line —Name [pose, emotion, shot]: words.* text= narration card,[wide]= camera-only beat, a number 0–1 in the tags walks thereset— studio | room | office | street | park | night | spacefinish— vinyl | clay | brick — vinyl toys, hand-made clay (stop motion on twos) or glossy toy bricks (studded set)cast— Characters: [{ name, skin, hair, hairStyle (short|long|bun|curly|spiky|bob|bald), shirt, pants, shoes, accessory (none|glasses|cap|headphones|beard), accent, x (0–1), height }]voices— Audio files, one per spoken line in script order (null skips a line). Each line lasts as long as its audio, the mouth follows its loudness, and the render mixes them indialogue— subtitles | bubbles | nonecuts— auto (director picks shots) | wide (one locked wide shot)bg— Background colour (studio set / sky)accent— Set accent colour (rug, picture, studio floor tint)
Combine freely with --camera, --grade, --bloom, --leak, --film, --format 1:1|4:5|16:9, --audio, --alpha --out x.mov.
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