dart-flutter-patterns
Skill1 starsChanged 7 months agoMITView on GitHub
Production-ready Dart and Flutter patterns covering null safety, immutable state, async composition, widget architecture, popular state management frameworks (BLoC, Riverpod, Provider), GoRouter navigation, Dio networking, Freezed code generation, and clean architecture.
7 other projects use a version of this, 4 of them edited.
Adopted by
Most recently taken up by
- Lukk17/agent-standardstheir own version, first seen Nov 7, 2026
- renepf/claude-skillsedited, first seen Oct 25, 2026
- davidanthonyn/claude-skillsword for word, first seen Oct 20, 2026
- gongyijie85/dsh-eccedited, first seen Oct 13, 2026
- Fmarzochi/EGCedited, first seen Sep 16, 2026
- SamuelNDCE/claude-super-skill-libraryword for word, first seen Aug 1, 2026
Used with
Projects with it also use quarkus-security, motion-advanced and 10 more.
Other files people use alongside this one.
Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
ronmkrSkillquarkus-security
Quarkus Security best practices for authentication, authorization, JWT/OIDC, RBAC, input validation, CSRF, secrets management, and dependency security.
Also in 5 projects that use this
renepfSkillmotion-advanced
Advanced motion patterns for React / Next.js — drag & drop, gestures, text animations, SVG path drawing, custom hooks, imperative sequences (useAnimate), loaders, and the full API decision tree. Requires motion-foundations.
Also in 4 projects that use this
ronmkrSkillvite-patterns
Vite build tool patterns including config, plugins, HMR, env variables, proxy setup, SSR, library mode, dependency pre-bundling, and build optimization. Activate when working with vite.config.ts, Vite plugins, or Vite-based projects.
Also in 5 projects that use this
renepfSkillprediction-market-oracle-research
Research prediction markets as data sources or oracle signals for products, agents, dashboards, and corporate decision intelligence. Use for source-grounded analysis of market-implied probabilities, caveats, and integration patterns without investment advice.
Also in 3 projects that use this
arsalllsSkillnetwork-config-validation
Pre-deployment validation of Cisco IOS/IOS-XE configuration — catching missing saves, mismatched ACLs, overlapping subnets, duplicate IPs, missing route-maps, and dangerous commands before they cause outages.
Also in 4 projects that use this
marcusgollSkillparallel-execution-optimizer
Identify and execute independent operations in parallel for 3-5x speedup. Auto-analyzes task dependencies, groups into batches, launches parallel Task() calls. Applies to /optimize (5 checks), /ship pre-flight (5 checks), /implement (task batching), /prototype (N screens). Auto-triggers when detecting multiple independent operations in a phase.
Also in 3 projects that use this
- +3 more from renepf
- +1 more from ronmkr
Other versions7 projects use a version of this.
Word for word · 2
- SamuelNDCE/claude-super-skill-library★ 1100% same
- davidanthonyn/claude-skills★ 0100% same
Edited · 4
- Fmarzochi/EGC★ 61100% same
- gongyijie85/dsh-ecc★ 899% same
- ronmkr/PromptBook★ 2100% same
- renepf/claude-skills★ 0100% same
Wrote their own version · 1
- Lukk17/agent-standards★ 1same name
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository269 other files it gives its agents.
- AGENTS.mdAGENTS.md
- .codex/AGENTS.mdAGENTS.md
- CLAUDE.mdCLAUDE.md
- examples/CLAUDE.mdCLAUDE.md
- .cursor/rules/common-agents.mdCursor rule
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- agent-introspection-debuggingSkill
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The file
We split this skill into the rules it gives an agent
1 rule. 1 is common, 0 are distinctive, and 0 are very specific to this project.
1
Common
Most of the 5 edited versions we read keep these.
0
Distinctive
This author's own choices. Worth a look.
0
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Common: line 11
Use this skill when:
“Common” is measured: kept by at least 6 in 10 of the 5 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Dart/Flutter Patterns
When to Use
Use this skill when:
- Starting a new Flutter feature and need idiomatic patterns for state management, navigation, or data access
- Reviewing or writing Dart code and need guidance on null safety, sealed types, or async composition
- Setting up a new Flutter project and choosing between BLoC, Riverpod, or Provider
- Implementing secure HTTP clients, WebView integration, or local storage
- Writing tests for Flutter widgets, Cubits, or Riverpod providers
- Wiring up GoRouter with authentication guards
How It Works
This skill provides copy-paste-ready Dart/Flutter code patterns organized by concern:
- Null safety — avoid
!, prefer?./??/pattern matching - Immutable state — sealed classes,
freezed,copyWith - Async composition — concurrent
Future.wait, safeBuildContextafterawait - Widget architecture — extract to classes (not methods),
constpropagation, scoped rebuilds - State management — BLoC/Cubit events, Riverpod notifiers and derived providers
- Navigation — GoRouter with reactive auth guards via
refreshListenable - Networking — Dio with interceptors, token refresh with one-time retry guard
- Error handling — global capture,
ErrorWidget.builder, crashlytics wiring - Testing — unit (BLoC test), widget (ProviderScope overrides), fakes over mocks
Examples
// Sealed state — prevents impossible states
sealed class AsyncState<T> {}
final class Loading<T> extends AsyncState<T> {}
final class Success<T> extends AsyncState<T> { final T data; const Success(this.data); }
final class Failure<T> extends AsyncState<T> { final Object error; const Failure(this.error); }
// GoRouter with reactive auth redirect
final router = GoRouter(
refreshListenable: GoRouterRefreshStream(authCubit.stream),
redirect: (context, state) {
final authed = context.read<AuthCubit>().state is AuthAuthenticated;
if (!authed && !state.matchedLocation.startsWith('/login')) return '/login';
return null;
},
routes: [...],
);
// Riverpod derived provider with safe firstWhereOrNull
@riverpod
double cartTotal(Ref ref) {
final cart = ref.watch(cartNotifierProvider);
final products = ref.watch(productsProvider).valueOrNull ?? [];
return cart.fold(0.0, (total, item) {
final product = products.firstWhereOrNull((p) => p.id == item.productId);
return total + (product?.price ?? 0) * item.quantity;
});
}Practical, production-ready patterns for Dart and Flutter applications. Library-agnostic where possible, with explicit coverage of the most common ecosystem packages.
1. Null Safety Fundamentals
Prefer Patterns Over Bang Operator
// BAD — crashes at runtime if null
final name = user!.name;
// GOOD — provide fallback
final name = user?.name ?? 'Unknown';
// GOOD — Dart 3 pattern matching (preferred for complex cases)
final display = switch (user) {
User(:final name, :final email) => '$name <$email>',
null => 'Guest',
};
// GOOD — guard early return
String getUserName(User? user) {
if (user == null) return 'Unknown';
return user.name; // promoted to non-null after check
}Avoid late Overuse
// BAD — defers null error to runtime
late String userId;
// GOOD — nullable with explicit initialization
String? userId;
// OK — use late only when initialization is guaranteed before first access
// (e.g., in initState() before any widget interaction)
late final AnimationController _controller;
@override
void initState() {
super.initState();
_controller = AnimationController(vsync: this, duration: const Duration(milliseconds: 300));
}2. Immutable State
Sealed Classes for State Hierarchies
sealed class UserState {}
final class UserInitial extends UserState {}
final class UserLoading extends UserState {}
final class UserLoaded extends UserState {
const UserLoaded(this.user);
final User user;
}
final class UserError extends UserState {
const UserError(this.message);
final String message;
}
// Exhaustive switch — compiler enforces all branches
Widget buildFrom(UserState state) => switch (state) {
UserInitial() => const SizedBox.shrink(),
UserLoading() => const CircularProgressIndicator(),
UserLoaded(:final user) => UserCard(user: user),
UserError(:final message) => ErrorText(message),
};Freezed for Boilerplate-Free Immutability
import 'package:freezed_annotation/freezed_annotation.dart';
part 'user.freezed.dart';
part 'user.g.dart';
@freezed
class User with _$User {
const factory User({
required String id,
required String name,
required String email,
@Default(false) bool isAdmin,
}) = _User;
factory User.fromJson(Map<String, dynamic> json) => _$UserFromJson(json);
}
// Usage
final user = User(id: '1', name: 'Alice', email: 'alice@example.com');
final updated = user.copyWith(name: 'Alice Smith'); // immutable update
final json = user.toJson();
final fromJson = User.fromJson(json);3. Async Composition
Structured Concurrency with Future.wait
Future<DashboardData> loadDashboard(UserRepository users, OrderRepository orders) async {
// Run concurrently — don't await sequentially
final (userList, orderList) = await (
users.getAll(),
orders.getRecent(),
).wait; // Dart 3 record destructuring + Future.wait extension
return DashboardData(users: userList, orders: orderList);
}Stream Patterns
// Repository exposes reactive streams for live data
Stream<List<Item>> watchCartItems() => _db
.watchTable('cart_items')
.map((rows) => rows.map(Item.fromRow).toList());
// In widget layer — declarative, no manual subscription
StreamBuilder<List<Item>>(
stream: cartRepository.watchCartItems(),
builder: (context, snapshot) => switch (snapshot) {
AsyncSnapshot(connectionState: ConnectionState.waiting) =>
const CircularProgressIndicator(),
AsyncSnapshot(:final error?) => ErrorWidget(error.toString()),
AsyncSnapshot(:final data?) => CartList(items: data),
_ => const SizedBox.shrink(),
},
)BuildContext After Await
// CRITICAL — always check mounted after any await in StatefulWidget
Future<void> _handleSubmit() async {
setState(() => _isLoading = true);
try {
await authService.login(_email, _password);
if (!mounted) return; // ← guard before using context
context.go('/home');
} on AuthException catch (e) {
if (!mounted) return;
ScaffoldMessenger.of(context).showSnackBar(SnackBar(content: Text(e.message)));
} finally {
if (mounted) setState(() => _isLoading = false);
}
}4. Widget Architecture
Extract to Classes, Not Methods
// BAD — private method returning widget, prevents optimization
Widget _buildHeader() {
return Container(
padding: const EdgeInsets.all(16),
child: Text(title, style: Theme.of(context).textTheme.headlineMedium),
);
}
// GOOD — separate widget class, enables const, element reuse
class _PageHeader extends StatelessWidget {
const _PageHeader(this.title);
final String title;
@override
Widget build(BuildContext context) {
return Container(
padding: const EdgeInsets.all(16),
child: Text(title, style: Theme.of(context).textTheme.headlineMedium),
);
}
}const Propagation
// BAD — new instances every rebuild
child: Padding(
padding: EdgeInsets.all(16.0), // not const
child: Icon(Icons.home, size: 24.0), // not const
)
// GOOD — const stops rebuild propagation
child: const Padding(
padding: EdgeInsets.all(16.0),
child: Icon(Icons.home, size: 24.0),
)Scoped Rebuilds
// BAD — entire page rebuilds on every counter change
class CounterPage extends ConsumerWidget {
@override
Widget build(BuildContext context, WidgetRef ref) {
final count = ref.watch(counterProvider); // rebuilds everything
return Scaffold(
body: Column(children: [
const ExpensiveHeader(), // unnecessarily rebuilt
Text('$count'),
const ExpensiveFooter(), // unnecessarily rebuilt
]),
);
}
}
// GOOD — isolate the rebuilding part
class CounterPage extends StatelessWidget {
const CounterPage({super.key});
@override
Widget build(BuildContext context) {
return const Scaffold(
body: Column(children: [
ExpensiveHeader(), // never rebuilt (const)
_CounterDisplay(), // only this rebuilds
ExpensiveFooter(), // never rebuilt (const)
]),
);
}
}
class _CounterDisplay extends ConsumerWidget {
const _CounterDisplay();
@override
Widget build(BuildContext context, WidgetRef ref) {
final count = ref.watch(counterProvider);
return Text('$count');
}
}5. State Management: BLoC/Cubit
// Cubit — synchronous or simple async state
class AuthCubit extends Cubit<AuthState> {
AuthCubit(this._authService) : super(const AuthState.initial());
final AuthService _authService;
Future<void> login(String email, String password) async {
emit(const AuthState.loading());
try {
final user = await _authService.login(email, password);
emit(AuthState.authenticated(user));
} on AuthException catch (e) {
emit(AuthState.error(e.message));
}
}
void logout() {
_authService.logout();
emit(const AuthState.initial());
}
}
// In widget
BlocBuilder<AuthCubit, AuthState>(
builder: (context, state) => switch (state) {
AuthInitial() => const LoginForm(),
AuthLoading() => const CircularProgressIndicator(),
AuthAuthenticated(:final user) => HomePage(user: user),
AuthError(:final message) => ErrorView(message: message),
},
)6. State Management: Riverpod
// Auto-dispose async provider
@riverpod
Future<List<Product>> products(Ref ref) async {
final repo = ref.watch(productRepositoryProvider);
return repo.getAll();
}
// Notifier with complex mutations
@riverpod
class CartNotifier extends _$CartNotifier {
@override
List<CartItem> build() => [];
void add(Product product) {
final existing = state.where((i) => i.productId == product.id).firstOrNull;
if (existing != null) {
state = [
for (final item in state)
if (item.productId == product.id) item.copyWith(quantity: item.quantity + 1)
else item,
];
} else {
state = [...state, CartItem(productId: product.id, quantity: 1)];
}
}
void remove(String productId) =>
state = state.where((i) => i.productId != productId).toList();
void clear() => state = [];
}
// Derived provider (selector pattern)
@riverpod
int cartCount(Ref ref) => ref.watch(cartNotifierProvider).length;
@riverpod
double cartTotal(Ref ref) {
final cart = ref.watch(cartNotifierProvider);
final products = ref.watch(productsProvider).valueOrNull ?? [];
return cart.fold(0.0, (total, item) {
// firstWhereOrNull (from collection package) avoids StateError when product is missing
final product = products.firstWhereOrNull((p) => p.id == item.productId);
return total + (product?.price ?? 0) * item.quantity;
});
}7. Navigation with GoRouter
final router = GoRouter(
initialLocation: '/',
// refreshListenable re-evaluates redirect whenever auth state changes
refreshListenable: GoRouterRefreshStream(authCubit.stream),
redirect: (context, state) {
final isLoggedIn = context.read<AuthCubit>().state is AuthAuthenticated;
final isGoingToLogin = state.matchedLocation == '/login';
if (!isLoggedIn && !isGoingToLogin) return '/login';
if (isLoggedIn && isGoingToLogin) return '/';
return null;
},
routes: [
GoRoute(path: '/login', builder: (_, __) => const LoginPage()),
ShellRoute(
builder: (context, state, child) => AppShell(child: child),
routes: [
GoRoute(path: '/', builder: (_, __) => const HomePage()),
GoRoute(
path: '/products/:id',
builder: (context, state) =>
ProductDetailPage(id: state.pathParameters['id']!),
),
],
),
],
);8. HTTP with Dio
final dio = Dio(BaseOptions(
baseUrl: const String.fromEnvironment('API_URL'),
connectTimeout: const Duration(seconds: 10),
receiveTimeout: const Duration(seconds: 30),
headers: {'Content-Type': 'application/json'},
));
// Add auth interceptor
dio.interceptors.add(InterceptorsWrapper(
onRequest: (options, handler) async {
final token = await secureStorage.read(key: 'auth_token');
if (token != null) options.headers['Authorization'] = 'Bearer $token';
handler.next(options);
},
onError: (error, handler) async {
// Guard against infinite retry loops: only attempt refresh once per request
final isRetry = error.requestOptions.extra['_isRetry'] == true;
if (!isRetry && error.response?.statusCode == 401) {
final refreshed = await attemptTokenRefresh();
if (refreshed) {
error.requestOptions.extra['_isRetry'] = true;
return handler.resolve(await dio.fetch(error.requestOptions));
}
}
handler.next(error);
},
));
// Repository using Dio
class UserApiDataSource {
const UserApiDataSource(this._dio);
final Dio _dio;
Future<User> getById(String id) async {
final response = await _dio.get<Map<String, dynamic>>('/users/$id');
return User.fromJson(response.data!);
}
}9. Error Handling Architecture
// Global error capture — set up in main()
void main() {
FlutterError.onError = (details) {
FlutterError.presentError(details);
crashlytics.recordFlutterFatalError(details);
};
PlatformDispatcher.instance.onError = (error, stack) {
crashlytics.recordError(error, stack, fatal: true);
return true;
};
runApp(const App());
}
// Custom ErrorWidget for production
class App extends StatelessWidget {
@override
Widget build(BuildContext context) {
ErrorWidget.builder = (details) => ProductionErrorWidget(details);
return MaterialApp.router(routerConfig: router);
}
}10. Testing Quick Reference
// Unit test — use case
test('GetUserUseCase returns null for missing user', () async {
final repo = FakeUserRepository();
final useCase = GetUserUseCase(repo);
expect(await useCase('missing-id'), isNull);
});
// BLoC test
blocTest<AuthCubit, AuthState>(
'emits loading then error on failed login',
build: () => AuthCubit(FakeAuthService(throwsOn: 'login')),
act: (cubit) => cubit.login('user@test.com', 'wrong'),
expect: () => [const AuthState.loading(), isA<AuthError>()],
);
// Widget test
testWidgets('CartBadge shows item count', (tester) async {
await tester.pumpWidget(
ProviderScope(
overrides: [cartNotifierProvider.overrideWith(() => FakeCartNotifier(count: 3))],
child: const MaterialApp(home: CartBadge()),
),
);
expect(find.text('3'), findsOneWidget);
});References
- Effective Dart: Design
- Flutter Performance Best Practices
- Riverpod Documentation
- BLoC Library
- GoRouter
- Freezed
- Skill:
flutter-dart-code-review— comprehensive review checklist - Rules:
rules/dart/— coding style, patterns, security, testing, hooks
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