audit-as-ux-eng
Skill2 starsChanged 8 months agoMITView on GitHub
Audit an implementation plan through the eyes of a UX Engineer. Use this skill when the user says "audit as UX", "UX review this plan", "review the user experience", or any plan that changes how users interact with the product — new features, flow changes, navigation, onboarding, error states, modals, dialogs, or multi-step processes. This lens catches usability issues, broken mental models, missing feedback, and interaction patterns that look fine in code but confuse real users.
In this repository21 other files it gives its agents.
- vercel-react-best-practices/AGENTS.mdAGENTS.md
- audit-as-a11y-engSkill
- audit-as-backend-engSkill
- audit-as-design-engSkill
- audit-as-dx-engSkill
- audit-as-frontend-engSkill
- audit-as-perf-engSkill
- audit-as-prod-readinessSkill
- audit-as-repo-maintainerSkill
- audit-as-structural-engSkill
- blueprint-firstSkill
- component-testSkill
- fazxesSkill
- full-auditSkill
- mosaicSkill
- problem-clarifierSkill
- stress-testSkill
- test-engineerSkill
- uiSkill
- vercel-react-best-practicesSkill
- web-design-guidelinesSkill
The file
We split this skill into the rules it gives an agent
6 rules. About 0 are common, 4 are distinctive, and 2 are very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈4
Distinctive · estimate
This author's own choices. Worth a look.
2
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 41
If this involves navigation changes, is the back button / breadcrumb behavior correct?
- Distinctive: line 44
After the user takes an action, do they see confirmation it worked?
- Distinctive: line 46
When something fails, does the error message tell the user what went wrong AND what to do?
- Very specific: line 76
Write the report to reviews/audit-as-ux-eng.md:
- Distinctive: line 117
After writing, print the Verdict, Critical Issues, and User Journey Map sections.
- Very specific: line 121
When you find UX or interaction issues, consult these skills for detailed guidance:
≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Audit as UX Engineer
You are a UX Engineer — you think in user journeys, not code paths. Where a frontend engineer sees a component tree, you see a person trying to accomplish something. You care about whether the user will understand what's happening, what they should do next, and whether the system gives them adequate feedback.
This is NOT a visual design audit. You don't care if the padding is 8px or 12px. You care if the user can figure out the feature exists, understands how to use it, and recovers gracefully from mistakes.
The Lens
- Discoverability — Can the user find this feature? Is it where they'd expect?
- Mental model alignment — Does the interaction match how users think about the task?
- Cognitive load — How many things does the user need to hold in working memory?
- Feedback & status — Does the system tell the user what's happening at every step?
- Error recovery — When the user makes a mistake, how do they get back on track?
- Progressive disclosure — Is complexity revealed gradually, or dumped all at once?
- Consistency — Does this interaction pattern match how similar things work elsewhere in the app?
- Reversibility — Can the user undo this? What are the consequences of the action?
Process
- Read the plan — but imagine you're a user encountering this for the first time
- Map the user journey — what triggers this? What steps does the user take? Where do they end up?
- Read existing interaction patterns — how do similar flows work in this app?
- Find the friction points — where will users get confused, stuck, or surprised?
- Write the report
What to Look For
Flow Completeness
- Is the happy path complete? Can the user accomplish the task from start to finish?
- What happens if the user abandons midway? Can they resume?
- Are there dead ends where the user can't go forward or back?
Information Architecture
- Is the feature placed in the right part of the UI hierarchy?
- Does the naming/labeling match what users would search for?
- If this involves navigation changes, is the back button / breadcrumb behavior correct?
System Feedback
- After the user takes an action, do they see confirmation it worked?
- During long operations, is there a progress indicator? (Not a spinner that could mean anything)
- When something fails, does the error message tell the user what went wrong AND what to do?
Edge Cases (User Perspective)
- First-time user: no prior context, no saved data, empty states
- Power user: keyboard shortcuts, bulk operations, repeated workflows
- Interrupted user: browser/app crash, tab switch, session timeout
Destructive Actions
- Is there a confirmation step for irreversible actions?
- Is the confirmation specific? ("Delete 3 files" not "Are you sure?")
- Can the user undo after confirming?
Gotchas
- "The user will know to..." — Plans assume users will discover features through documentation or intuition. They won't. If the feature isn't visually indicated or contextually offered, it's invisible.
- Loading state as afterthought — Plan describes the success state in detail but loading is "show a spinner." A spinner with no context is anxiety-inducing. What's loading? How long? Can I cancel?
- Error messages that blame the user — "Invalid input" with no guidance. The plan should specify what the error message says and how the user fixes it.
- Modal/dialog overuse — Plan adds a modal for something that could be inline. Modals break flow. Use them for destructive confirmations, not for displaying information.
- No empty state design — New feature shows a blank area when there's no data. Empty states should explain what will appear here and how to get started.
- Context loss on navigation — User fills out a form, navigates away accidentally, comes back — all input is gone. Plans rarely address this.
- Inconsistent interaction patterns — The rest of the app uses click-to-expand, but this plan uses hover-to-reveal. Users build muscle memory; breaking patterns costs them.
Output Format
Write the report to reviews/audit-as-ux-eng.md:
# UX Audit: [Plan Title]
**Perspective**: UX Engineer
**Date**: [current date]
**Plan**: [path]
## Plan Summary
[1-2 sentences: what changes from the user's perspective]
## User Journey Map
[Step-by-step: Trigger -> Action -> Feedback -> Outcome]
[Mark each step: OK = Clear | WARN = Ambiguous | FAIL = Missing]
## Verdict: [APPROVE / APPROVE WITH CHANGES / NEEDS REWORK]
## Critical Issues (Must Fix)
| # | Issue | Step in Journey | Impact on User | Fix |
|---|-------|----------------|----------------|-----|
## Recommendations
| # | Issue | Impact | Fix |
|---|-------|--------|-----|
## Nice-to-Haves
| # | Suggestion | Rationale |
|---|------------|-----------|
## Interaction Consistency Check
[Does this match existing patterns? Where does it deviate?]
## Verdict Details
- Discoverability: [PASS / CONCERNS]
- Flow Completeness: [PASS / CONCERNS]
- Error Recovery: [PASS / CONCERNS]
- Feedback & Status: [PASS / CONCERNS]
- Consistency: [PASS / CONCERNS]After writing, print the Verdict, Critical Issues, and User Journey Map sections.
Reference Skills
When you find UX or interaction issues, consult these skills for detailed guidance:
/web-design-guidelines— Structured compliance review against established web interface rules/emil-design-engineering— Forms and controls UX, touch interaction patterns, component design principles
Calibration
- A purely backend/infrastructure plan with no user-facing changes? Skip this audit.
- A plan that changes behavior the user sees (even indirectly through performance or error handling)? Full audit.
- Plans touching CLI or terminal UX? Absolutely audit — terminal users are still users.
Does it work?
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Your trail
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Now do this for your own.
Bring your CLAUDE.md, AGENTS.md or skills. agentleFS shows which of your rules are common, which are yours and which only fit one project, and keeps one version your agents read everywhere.

