llvm
Skill305 starsChanged 9 days agoLicence not identifiedView on GitHub
Tune and analyse a FlyDSL kernel at the LLVM level: pick a compile hint, function attribute, or AMDGPU backend flag, then PROVE it reached codegen. Covers the `compile_hints` keys, the `llvm_options` cl::opt escape hatch, `rocdl.*` / raw LLVM function attributes, per-arch options for gfx950 and gfx1250, dumping and reading `NN_llvm_ir.ll`, replaying the LLVM half with `llc`, and the knobs in this repo that silently do nothing. Use when asked to reduce spills, raise occupancy, change the instruction schedule, set waves_per_eu or flat_work_group_size, pass an `-mllvm` or `-amdgpu-*` flag, sweep scheduler strategies, read LLVM IR or ISA the compiler produced, or explain why a tuning knob had no measurable effect. For before/after register and spill deltas use `/isa-resource-diff`; for why-is-it-slow with a profiler use `/kernel-trace-analysis`; for building LLVM use `/build-flydsl`. Usage: /llvm <question, kernel, or knob>
In this repository20 other files it gives its agents.
- CLAUDE.mdCLAUDE.md
- add-target-atom-opSkill
- api-stabilitySkill
- bisect-perf-regressionSkill
- build-flydslSkill
- build-rocm-imageSkill
- capture-kernel-traceSkill
- debug-flydsl-kernelSkill
- flydsl-kernel-authoringSkill
- flydsl-tile-programmingSkill
- format-codeSkill
- gemm-optimizationSkill
- isa-resource-diffSkill
- kernel-code-cleanupSkill
- kernel-trace-analysisSkill
- lds-optimizationSkill
- oob-detectionSkill
- prefetch-data-loadSkill
- release-api-checkSkill
- review-prSkill
The file
We split this skill into the rules it gives an agent
6 rules. About 0 are common, 4 are distinctive, and 2 are very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈4
Distinctive · estimate
This author's own choices. Worth a look.
2
Very specific
Tied to their project's names, files or tools. Probably skip.
The licence could not be identified — read it at the source. We count its rules but don't quote them. Read them on GitHub.
≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
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