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RHKfullstackRHKfullstack/DEEPSEEK-SKILLS/skills/game-quality-gate/SKILL.md

game-quality-gate

Skill5 starsChanged 6 days agoNo licenceView on GitHub

Build the gate that fails a game build - frame-time percentiles, memory ceiling, build size, load time and a scripted playtest harness - and prove it blocks by feeding it a heavy scene. Use when a game has no CI, when "it runs fine on my machine" is the quality claim, before a release build, or when regressions in frame rate or memory keep reaching players. Owns the frame-time threshold and the measurement method.

We split this skill into the rules it gives an agent

1 rule. About 0 are common, 1 is distinctive, and 0 are very specific to this project.

  • ≈0

    Common · estimate

    Many files like this have a rule of this kind.

  • ≈1

    Distinctive · estimate

    This author's own choices. Worth a look.

  • 0

    Very specific

    Tied to their project's names, files or tools. Probably skip.

No licence file, so all rights are reserved — read it at the source. We count its rules but don't quote them. Read them on GitHub.

≈ “Common” is an estimate: at least 1 in 5 of the 308,232 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

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  • It worked
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