hig
Skill336 starsChanged 7 months agoMITView on GitHub
Fact lookup: Apple Human Interface Guidelines corpus (greppable markdown). Query on demand for accessibility and ergonomic minimums (hit-target sizes, Dynamic Type), platform terminology, system component capabilities, and App-Review-relevant conventions. Not design direction.
1 other project uses a version of this.
Adopted by
Most recently taken up by
- roedyrustam/vibes-plugtheir own version, first seen Oct 5, 2026
Other versions1 project uses a version of this.
Word for word · 0
None found.
Edited · 0
None found.
Wrote their own version · 1
- roedyrustam/vibes-plug★ 75same name
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository29 other files it gives its agents.
- AGENTS.mdAGENTS.md
- apple-asoSkill
- apple-docs-indexSkill
- backgroundtasksSkill
- combineSkill
- core-animationSkill
- corehapticsSkill
- eventkitSkill
- guide-macos-spm-packagingSkill
- guide-swift-concurrencySkill
- guide-swiftdataSkill
- guide-swift-testingSkill
- guide-swiftui-chartsSkill
- guide-swiftui-performance-auditSkill
- healthkitSkill
- ios-devSkill
- ios-liquid-glassSkill
- mapkitSkill
- photosuiSkill
- storekitSkill
- swift-concurrencySkill
- swiftdataSkill
- swift-testingSkill
- swiftuiSkill
- tipkitSkill
- uikitSkill
- usernotificationsSkill
- widgetkitSkill
- xcuitestSkill
The file
We split this skill into the rules it gives an agent
5 rules. About 0 are common, 2 are distinctive, and 3 are very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈2
Distinctive · estimate
This author's own choices. Worth a look.
3
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 14
Use it to answer factual questions: what a system component can do, what Apple calls something, accessibility and ergonomic minimums (44pt …
- Distinctive: line 24
All key HIG documentation is available locally (grep-friendly):
- Very specific: line 106
Search this skill's local .md files first.
- Very specific: line 107
If the topic is not here, check the other installed Apple skills you have available by their names, descriptions, or SKILL.md frontmatter, …
- Very specific: line 108
If no installed skill has the page, use the relevant Human Interface Guidelines path with the sosumi.ai Markdown mirror.
≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Human Interface Guidelines Reference
Local greppable copy of Apple's Human Interface Guidelines — an on-demand fact lookup, not design direction.
Use it to answer factual questions: what a system component can do, what Apple calls something, accessibility and ergonomic minimums (44pt hit targets, Dynamic Type behavior, contrast), and conventions App Review actually checks.
Visual design in our repos is the designing model's own taste. Consult the HIG for facts, never for aesthetics — it describes what the system provides and requires, not what your screen should look like.
Downloaded Reference Files
All key HIG documentation is available locally (grep-friendly):
Getting Started
| File | Content | Size |
| hig-index.md | Full HIG table of contents | 11KB |
| designing-for-ios.md | iOS design principles | 5KB |
Foundations
| File | Content | Size |
| app-icons.md | App icon design guidelines | 14KB |
| color.md | Color usage and system colors | 17KB |
| typography.md | Fonts, text styles, Dynamic Type | 17KB |
| layout.md | Layout principles, safe areas | 21KB |
| materials.md | Materials, blur effects, vibrancy | 14KB |
| motion.md | Animation principles | 9KB |
| accessibility.md | Accessibility best practices | 19KB |
| sf-symbols.md | SF Symbols usage | 21KB |
Patterns
| File | Content | Size |
| onboarding.md | Onboarding flows | 6KB |
| modality.md | Modal presentations | 7KB |
| launching.md | App launch experience | 6KB |
| feedback.md | User feedback patterns | 5KB |
| playing-haptics.md | Haptic feedback | 10KB |
| searching.md | Search patterns | 7KB |
| settings.md | Settings patterns | 7KB |
Components - Navigation
| File | Content | Size |
| tab-bars.md | Tab bar design | 11KB |
| navigation-bars.md | Navigation bar patterns | 17KB |
| toolbars.md | Toolbar design | 17KB |
| sidebars.md | Sidebar patterns | 8KB |
Components - Presentation
| File | Content | Size |
| sheets.md | Sheet presentations | 11KB |
| alerts.md | Alert dialogs | 10KB |
| action-sheets.md | Action sheets | 4KB |
| menus.md | Menu design | 14KB |
Components - Controls
| File | Content | Size |
| buttons.md | Button styles and usage | 17KB |
| lists-and-tables.md | List and table patterns | 9KB |
| toggles.md | Toggle/switch design | 9KB |
| pickers.md | Picker controls | 6KB |
| sliders.md | Slider controls | 6KB |
| steppers.md | Stepper controls | 2KB |
| text-fields.md | Text input fields | 6KB |
Searching the Docs
# Find color guidance
grep -i "semantic" color.md
# Find button styles
grep -i "bordered" buttons.md
# Find haptic patterns
grep -i "notification" playing-haptics.md
# Browse the full HIG index
grep -i "navigation" hig-index.mdFetching More Docs
- Search this skill's local
.mdfiles first. - If the topic is not here, check the other installed Apple skills you have available by their names, descriptions, or
SKILL.mdfrontmatter, then grep their local files. This is faster and uses less context than fetching new docs from the internet. - If no installed skill has the page, use the relevant Human Interface Guidelines path with the
sosumi.aiMarkdown mirror. For example,/design/human-interface-guidelines/buttonsmaps tohttps://sosumi.ai/design/human-interface-guidelines/buttons.
Common HIG Doc Paths
| Topic | URL Path |
| Full Index | human-interface-guidelines |
| iOS Design | human-interface-guidelines/designing-for-ios |
| iPadOS Design | human-interface-guidelines/designing-for-ipados |
| macOS Design | human-interface-guidelines/designing-for-macos |
| App Icons | human-interface-guidelines/app-icons |
| Color | human-interface-guidelines/color |
| Typography | human-interface-guidelines/typography |
| Layout | human-interface-guidelines/layout |
| Accessibility | human-interface-guidelines/accessibility |
| SF Symbols | human-interface-guidelines/sf-symbols |
| Buttons | human-interface-guidelines/buttons |
| Tab Bars | human-interface-guidelines/tab-bars |
| Navigation Bars | human-interface-guidelines/navigation-bars |
| Sheets | human-interface-guidelines/sheets |
| Alerts | human-interface-guidelines/alerts |
Quick Facts
System Button Styles (iOS)
What the system provides out of the box:
- Plain - Text only, minimal visual weight
- Gray - Gray background
- Tinted - Tinted background with accent color
- Filled - Solid background
- Bordered - Outlined with border
- Bordered Prominent - Filled background, high prominence
Haptic Feedback Types
- Selection - Light tap for selection changes
- Impact - Light/medium/heavy/rigid/soft for collisions
- Notification - Success/warning/error for outcomes
Safe Areas (ergonomic facts)
- Content outside safe areas can be clipped by the notch/Dynamic Island, home indicator, or rounded corners
- Interactive elements outside safe areas may be unreachable or intercepted by system gestures
- Backgrounds can extend edge-to-edge without those risks
Sources
Apple Documentation
WWDC Sessions
Does it work?
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Your trail
Files you open will collect here, so you can find them again.
Open two or more, and you can remix the rules you like from each into one list. Kept in this browser only.
Now do this for your own.
Bring your CLAUDE.md, AGENTS.md or skills. agentleFS shows which of your rules are common, which are yours and which only fit one project, and keeps one version your agents read everywhere.

