media-use
Skill49 starsChanged 3 months agoMITView on GitHub
Agent Media OS, the single skill for every media need in a HyperFrames project. Resolve BGM, SFX, image, icon, brand logo, voice, color grade, or LUT into a frozen local file or paste-ready block + ledger record (one verb, `resolve`); generate via TTS / music / image models when the catalog misses; produce voiceover, transcription, captions, and background removal through one shared audio engine; operate on media (cut / reframe / transform); and reuse assets across projects. Also use for vague feedback that real footage looks dark, flat, boring, should feel retro/camcorder/print/ASCII, needs privacy, or needs a media reveal.
We split this skill into the rules it gives an agent
6 rules. 0 are common, 1 is distinctive, and 5 are very specific to this project.
0
Common
Most of the 20 edited versions we read keep these.
1
Distinctive
This author's own choices. Worth a look.
5
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Very specific: line 31
Before resolving fresh, list reusable candidates with --candidates and judge fit yourself — reuse rules, all flags, ingest (--from), and …
- Very specific: line 35
When a user explicitly asks to fix, polish, stylize, obscure, emphasize, or reveal photographic media, read references/media-treatments.md …
- Very specific: line 39
Use a matching recipe as an optional tested seed, or inspect hyperframes media-treatment --capabilities --json, then request one relevant …
- Very specific: line 49
Use one progressively escalating workflow.
- Very specific: line 58
Do not generate a .cube LUT merely to encode exposure, shadows, contrast, or warmth.
- Distinctive: line 62
Do not recreate supported vignette, grain, blur, pixelate, color, or treatment effects with CSS/SVG overlays.
“Common” is measured: kept by at least 6 in 10 of the 20 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
media-use
The media OS for HyperFrames: resolve · generate · operate · remember — every media type, one skill, zero context noise.
First run: install and sign in to the heygen CLI (the free-usage path), then verify with node <SKILL_DIR>/scripts/resolve.mjs --doctor. Setup and providers: references/setup-providers.md.
Resolve — the one verb
node <SKILL_DIR>/scripts/resolve.mjs --type <type> --intent "<description>" --project <dir>Returns one line: resolved <id> → <path> (<type>, <metadata>). All search noise stays on disk.
| Type | One-line intent |
bgm | background music (HeyGen catalog, 10k+ tracks) |
sfx | sound effects (bundled 19-file library + catalog) |
image | photos, backgrounds (HeyGen asset search, 75k+ vectors) |
icon | icons, symbols (transparent) |
logo | official brand marks (svgl → simple-icons → GitHub avatar → favicon; never redrawn) |
voice | TTS voiceover (HeyGen free-usage path; optional local Kokoro) |
grade | measured correction candidate; broad polish/stylization follows Media Treatments |
lut | user-provided or explicitly chosen reusable validated .cube file |
Before resolving fresh, list reusable candidates with --candidates and judge fit yourself — reuse rules, all flags, ingest (--from), and adopt are in references/resolve.md.
Treat broad visual feedback as media intent
When a user explicitly asks to fix, polish, stylize, obscure, emphasize, or
reveal photographic media, read references/media-treatments.md even if they
do not name color grading or an effect. Inspect the real <img>/<video>,
choose one primary intent, then use deterministic persistence and verification.
Use a matching recipe as an optional tested seed, or inspect
hyperframes media-treatment --capabilities --json, then request one relevant
family/effect with --capability <id> and assemble a custom treatment from
canonical controls. Never load --all for ordinary authoring. A treatment may
compose correction, a preset, finishing, compatible shader effects, supported
keyframes, and optional Registry overlays. Add only source-justified bounded
tuning and compatible parts, never effects merely to make the result look more
sophisticated. Persist the final combined payload with
hyperframes media-treatment.
Use one progressively escalating workflow. For video, inspect one labeled early/middle/late contact sheet rather than reading frames separately. Apply one candidate and inspect one after-sheet for ordinary correction or polish. Escalate to individual frames or moving draft evidence only when the result is ambiguous, temporal, stylized, LUT-based, HDR/LOG-sensitive, private, or brand-critical.
For ordinary correction or polish, persist the final treatment's
preset/adjustment JSON.
Do not generate a .cube LUT merely to encode exposure, shadows, contrast, or
warmth. Use a LUT only when the user supplies one or the selected treatment
explicitly owns one. resolve --type grade --for ... --analyze is measurement
evidence, not permission to replace the chosen treatment with a generated LUT.
Do not recreate supported vignette, grain, blur, pixelate, color, or treatment
effects with CSS/SVG overlays; that bypasses Studio controls and the canonical
preview/render shader path.
Be proactive — run a media opportunity pass
The human usually can't tell which media would lift the piece. You can. When you build or review a composition, do one grounded scan and then ask once — don't silently add, and don't nag per asset.
Surface an opportunity only when a concrete signal is present:
| Signal detected | Offer |
| On-screen text / a script with no voiceover | TTS voiceover (audio engine) |
Emoji or a <div> styled as an icon | resolve real icons |
| Image that is a placeholder, tiny, or upscaled-looking | a better image (and/or upscale — see references/operations.md) |
| Hard scene cuts / transitions with no sound | transition sfx |
| A piece over ~10s with no music bed | bgm |
| Footage that reads under/over-exposed or color-cast | a corrective grade (inspect it with hyperframes media-treatment --selector '#hero' --analyze --json) |
| Photographic media that feels visually flat or off-topic | one specific source-appropriate preset or custom treatment, with the intended target named |
| A meaningful media entrance/reveal that feels static | one supported seek-safe treatment animation; preserve color unless the request also justifies a preset |
Rules that keep this a help, not nagware: grounded, not generic (no signal → no suggestion); opinionated + concrete (propose the specific fix with defaults chosen — the human approves all / some / none); once per project (one consolidated ask; respect "leave it"); surface, never silently mutate (color grades especially: propose and preview — a gray-world "correction" ruins an intentional sunset or neon look).
Where to look — read only the file your task needs
| Task | Read |
| resolve / reuse / adopt / ingest, flags, cascade, inventory | references/resolve.md |
color grading, LUTs, smart grade (--for), grade-compare | references/grading.md |
| voiceover / TTS, music, SFX, captions, transcription (audio engine) | references/audio.md |
| cut / reframe / transform existing media, exact error diffusion, HEVC | references/operations.md |
| source-aware creative treatments, realtime effects, overlays, reveals | references/media-treatments.md |
install + auth, provider table, RAM ladders, --local-only, --provider | references/setup-providers.md |
| remembered preferences + frozen recipes (user memory) | references/memory.md |
| ownership matrix, usage stats, telemetry, privacy (maintainer-facing) | references/meta.md |
Other versions28 projects use a version of this.
Word for word · 6
- Jakeschincariol/video-production-skills★ 15100% same
- EthanYoQ/Skill-hub★ 11100% same
- Samin12/skills★ 8100% same
- ElyzeSolutions/skills★ 1100% same
- dalerodr/play-maker★ 0100% same
- jaron-goh-centr/claude-skills★ 0100% same
Edited · 13
- edenfunf/reelmimic★ 17298% same
- tuan3w/herdr-mobile★ 1768% same
- imMamdouhaboammar/motion-graphics-skills★ 1594% same
- STARDUSTLC666/dsh-hyperframes★ 1194% same
- taljeon/plzdo★ 968% same
- langchain-ai/design-agent★ 270% same
- pengGgxp/skills★ 112% same
- Rajveerx11/skills★ 186% same
- kschiavo-beep/claude-skills★ 070% same
- shreeve1/Claude-Cowork★ 070% same
3 more not listed
Wrote their own version · 9
- calesthio/OpenMontage★ 72ksame name
- heygen-com/hyperframes★ 72ksame name
- EvovexAI/EvoFlow★ 436same name
- duyet/clickhouse-monitoring★ 303same name
- zrong/skills★ 13same name
- LinHao-city/StoryMind★ 10same name
- aipphilie/claude-skills★ 0same name
- Gopyr/gopyr-skills-hub★ 0same name
- Nankov-ai/anthropics-skills★ 0same name
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
Used alongsideProjects with it also use talking-head-recut, hyperframes-studio and 7 more.
Other files people use alongside this one.
Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
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- +3 more from ElyzeSolutions
In this repository10 other files it gives its agents.
- .agents/AGENTS.mdAGENTS.md
- .github/copilot-instructions.mdCopilot instructions
- hyperframes-animationSkill
- hyperframes-cliSkill
- hyperframes-coreSkill
- hyperframes-creativeSkill
- hyperframes-keyframesSkill
- hyperframesSkill
- product-launch-videoSkill
- remotion-best-practicesSkill
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