agentleFS
PinkR1verPinkR1ver/vibe-roast/.agents/skills/media-use/SKILL.md

media-use

Skill49 starsChanged 3 months agoMITView on GitHub

Agent Media OS, the single skill for every media need in a HyperFrames project. Resolve BGM, SFX, image, icon, brand logo, voice, color grade, or LUT into a frozen local file or paste-ready block + ledger record (one verb, `resolve`); generate via TTS / music / image models when the catalog misses; produce voiceover, transcription, captions, and background removal through one shared audio engine; operate on media (cut / reframe / transform); and reuse assets across projects. Also use for vague feedback that real footage looks dark, flat, boring, should feel retro/camcorder/print/ASCII, needs privacy, or needs a media reveal.

We split this skill into the rules it gives an agent

6 rules. 0 are common, 1 is distinctive, and 5 are very specific to this project.

  • 0

    Common

    Most of the 20 edited versions we read keep these.

  • 1

    Distinctive

    This author's own choices. Worth a look.

  • 5

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Very specific:

    Before resolving fresh, list reusable candidates with --candidates and judge fit yourself — reuse rules, all flags, ingest (--from), and …

    line 31
  2. Very specific:

    When a user explicitly asks to fix, polish, stylize, obscure, emphasize, or reveal photographic media, read references/media-treatments.md …

    line 35
  3. Very specific:

    Use a matching recipe as an optional tested seed, or inspect hyperframes media-treatment --capabilities --json, then request one relevant …

    line 39
  4. Very specific:

    Use one progressively escalating workflow.

    line 49
  5. Very specific:

    Do not generate a .cube LUT merely to encode exposure, shadows, contrast, or warmth.

    line 58
  6. Distinctive:

    Do not recreate supported vignette, grain, blur, pixelate, color, or treatment effects with CSS/SVG overlays.

    line 62

“Common” is measured: kept by at least 6 in 10 of the 20 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

media-use

The media OS for HyperFrames: resolve · generate · operate · remember — every media type, one skill, zero context noise.

First run: install and sign in to the heygen CLI (the free-usage path), then verify with node <SKILL_DIR>/scripts/resolve.mjs --doctor. Setup and providers: references/setup-providers.md.

Resolve — the one verb

node <SKILL_DIR>/scripts/resolve.mjs --type <type> --intent "<description>" --project <dir>

Returns one line: resolved <id> → <path> (<type>, <metadata>). All search noise stays on disk.

TypeOne-line intent
bgmbackground music (HeyGen catalog, 10k+ tracks)
sfxsound effects (bundled 19-file library + catalog)
imagephotos, backgrounds (HeyGen asset search, 75k+ vectors)
iconicons, symbols (transparent)
logoofficial brand marks (svgl → simple-icons → GitHub avatar → favicon; never redrawn)
voiceTTS voiceover (HeyGen free-usage path; optional local Kokoro)
grademeasured correction candidate; broad polish/stylization follows Media Treatments
lutuser-provided or explicitly chosen reusable validated .cube file

Before resolving fresh, list reusable candidates with --candidates and judge fit yourself — reuse rules, all flags, ingest (--from), and adopt are in references/resolve.md.

Treat broad visual feedback as media intent

When a user explicitly asks to fix, polish, stylize, obscure, emphasize, or reveal photographic media, read references/media-treatments.md even if they do not name color grading or an effect. Inspect the real <img>/<video>, choose one primary intent, then use deterministic persistence and verification. Use a matching recipe as an optional tested seed, or inspect hyperframes media-treatment --capabilities --json, then request one relevant family/effect with --capability <id> and assemble a custom treatment from canonical controls. Never load --all for ordinary authoring. A treatment may compose correction, a preset, finishing, compatible shader effects, supported keyframes, and optional Registry overlays. Add only source-justified bounded tuning and compatible parts, never effects merely to make the result look more sophisticated. Persist the final combined payload with hyperframes media-treatment.

Use one progressively escalating workflow. For video, inspect one labeled early/middle/late contact sheet rather than reading frames separately. Apply one candidate and inspect one after-sheet for ordinary correction or polish. Escalate to individual frames or moving draft evidence only when the result is ambiguous, temporal, stylized, LUT-based, HDR/LOG-sensitive, private, or brand-critical.

For ordinary correction or polish, persist the final treatment's preset/adjustment JSON. Do not generate a .cube LUT merely to encode exposure, shadows, contrast, or warmth. Use a LUT only when the user supplies one or the selected treatment explicitly owns one. resolve --type grade --for ... --analyze is measurement evidence, not permission to replace the chosen treatment with a generated LUT. Do not recreate supported vignette, grain, blur, pixelate, color, or treatment effects with CSS/SVG overlays; that bypasses Studio controls and the canonical preview/render shader path.

Be proactive — run a media opportunity pass

The human usually can't tell which media would lift the piece. You can. When you build or review a composition, do one grounded scan and then ask once — don't silently add, and don't nag per asset.

Surface an opportunity only when a concrete signal is present:

Signal detectedOffer
On-screen text / a script with no voiceoverTTS voiceover (audio engine)
Emoji or a <div> styled as an iconresolve real icons
Image that is a placeholder, tiny, or upscaled-lookinga better image (and/or upscale — see references/operations.md)
Hard scene cuts / transitions with no soundtransition sfx
A piece over ~10s with no music bedbgm
Footage that reads under/over-exposed or color-casta corrective grade (inspect it with hyperframes media-treatment --selector '#hero' --analyze --json)
Photographic media that feels visually flat or off-topicone specific source-appropriate preset or custom treatment, with the intended target named
A meaningful media entrance/reveal that feels staticone supported seek-safe treatment animation; preserve color unless the request also justifies a preset

Rules that keep this a help, not nagware: grounded, not generic (no signal → no suggestion); opinionated + concrete (propose the specific fix with defaults chosen — the human approves all / some / none); once per project (one consolidated ask; respect "leave it"); surface, never silently mutate (color grades especially: propose and preview — a gray-world "correction" ruins an intentional sunset or neon look).

Where to look — read only the file your task needs

TaskRead
resolve / reuse / adopt / ingest, flags, cascade, inventoryreferences/resolve.md
color grading, LUTs, smart grade (--for), grade-comparereferences/grading.md
voiceover / TTS, music, SFX, captions, transcription (audio engine)references/audio.md
cut / reframe / transform existing media, exact error diffusion, HEVCreferences/operations.md
source-aware creative treatments, realtime effects, overlays, revealsreferences/media-treatments.md
install + auth, provider table, RAM ladders, --local-only, --providerreferences/setup-providers.md
remembered preferences + frozen recipes (user memory)references/memory.md
ownership matrix, usage stats, telemetry, privacy (maintainer-facing)references/meta.md

Download now (ZIP)

  • Other versions28 projects use a version of this.

    Word for word · 6

    1. Jakeschincariol/video-production-skills★ 15100% same
    2. EthanYoQ/Skill-hub★ 11100% same
    3. Samin12/skills★ 8100% same
    4. ElyzeSolutions/skills★ 1100% same
    5. dalerodr/play-maker★ 0100% same
    6. jaron-goh-centr/claude-skills★ 0100% same

    Edited · 13

    1. edenfunf/reelmimic★ 17298% same
    2. tuan3w/herdr-mobile★ 1768% same
    3. imMamdouhaboammar/motion-graphics-skills★ 1594% same
    4. STARDUSTLC666/dsh-hyperframes★ 1194% same
    5. taljeon/plzdo★ 968% same
    6. langchain-ai/design-agent★ 270% same
    7. pengGgxp/skills★ 112% same
    8. Rajveerx11/skills★ 186% same
    9. kschiavo-beep/claude-skills★ 070% same
    10. shreeve1/Claude-Cowork★ 070% same

    3 more not listed

    Wrote their own version · 9

    1. calesthio/OpenMontage★ 72ksame name
    2. heygen-com/hyperframes★ 72ksame name
    3. EvovexAI/EvoFlow★ 436same name
    4. duyet/clickhouse-monitoring★ 303same name
    5. zrong/skills★ 13same name
    6. LinHao-city/StoryMind★ 10same name
    7. aipphilie/claude-skills★ 0same name
    8. Gopyr/gopyr-skills-hub★ 0same name
    9. Nankov-ai/anthropics-skills★ 0same name

    How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.

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