design
Skill1 starsChanged 3 months agoMITView on GitHub
Designs, builds, reviews, and refines distinctive production web interfaces with deliberate composition, rigorous color systems, typography, responsive behavior, accessibility, data presentation, and rendered verification. Use for pages, components, forms, dashboards, reports, landing pages, design systems, visual reviews, or any interface that feels generic, inconsistent, unclear, unfinished, or difficult to use.
197 other projects use a version of this.
Adopted by
Most recently taken up by
- dialog-db/dialog-dbtheir own version, first seen Nov 9, 2026
- BermanRoman/promt-seo-geotheir own version, first seen Nov 8, 2026
- anorth/agent-skillstheir own version, first seen Nov 8, 2026
- gspencergoog/skillstheir own version, first seen Nov 8, 2026
- PeanutGT/NutsSkillstheir own version, first seen Nov 8, 2026
- Integralist/agent-skillstheir own version, first seen Nov 8, 2026
Used with
Projects with it also use banner-design, ui-styling and 10 more.
Other files people use alongside this one.
Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
seikaikyoSkillbanner-design
Design banners for social media, ads, website heroes, creative assets, and print. Multiple art direction options with optional generated or supplied visuals. Actions: design, create, generate banner. Platforms: Facebook, Twitter/X, LinkedIn, YouTube, Instagram, Google Display, website hero, print. Styles: minimalist, gradient, bold typography, photo-based, illustrated, geometric, retro, glassmorphism, 3D, neon, duotone, editorial, collage.
Also in 38 projects that use this
MicrosoftSkillui-styling
Guide for the visual style, structure, and shared building blocks used by Semantic Link Labs interactive UI tools (HTML widgets and anywidget-based widgets). Use this when adding a new interactive UI, modifying an existing one, or adding shared visual components.
Also in 39 projects that use this
seikaikyoSkillbrand
Brand voice, visual identity, messaging frameworks, asset management, brand consistency. Activate for branded content, tone of voice, marketing assets, brand compliance, style guides.
Also in 43 projects that use this
mayankjain1815-commitsSkillinfra-audit
Reads docker-compose, env files, ORM configs, and connection strings to map current infrastructure. Flags missing layers (cache, queue, analytics) based on observed access patterns. Outputs a structured infrastructure manifest.
Also in 3 projects that use this
JetBrainsSkillslides
Create and edit presentation slide decks (`.pptx`) with PptxGenJS and render/validation utilities. Use when tasks involve building a new PowerPoint deck, recreating slides from screenshots/PDFs/reference decks, modifying slide content while preserving editable output, adding charts/diagrams/visuals, or diagnosing layout issues such as overflow, overlaps, and font substitution.
Also in 42 projects that use this
AnthropicSkilldesign-system
Audit, document, or extend your design system. Use when checking for naming inconsistencies or hardcoded values across components, writing documentation for a component's variants, states, and accessibility notes, or designing a new pattern that fits the existing system.
Also in 49 projects that use this
Other versions197 projects use a version of this.
Word for word · 0
None found.
Edited · 0
None found.
Wrote their own version · 197
- nextlevelbuilder/ui-ux-pro-max-skill★ 147ksame name
- Yeachan-Heo/oh-my-codex★ 34ksame name
- tokio-rs/toasty★ 3.3ksame name
- PaulWoitaschek/Voice★ 3.3ksame name
- joye61/pic-smaller★ 2.9ksame name
- oxsecurity/megalinter★ 2.6ksame name
- Infisical/agent-vault★ 2.5ksame name
- static-web-server/static-web-server★ 2.4ksame name
- SethGammon/Citadel★ 927same name
- Ohh-889/skyroc-admin★ 795same name
187 more not listed
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository6 other files it gives its agents.
- agent-laboratorySkill
- animationSkill
- infrastructure-autopilotSkill
- shadersSkill
- test-suite-auditorSkill
- truthful-tddSkill
The file
We split this skill into the rules it gives an agent
6 rules. 0 are common, 6 are distinctive, and 0 are very specific to this project.
0
Common
Most of the 174 edited versions we read keep these.
6
Distinctive
This author's own choices. Worth a look.
0
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 13
Use sentence-case headings that state the point directly.
- Distinctive: line 16
Keep one continuous canvas unless a boundary communicates interaction, selection, warning, contrast, or real grouping.
- Distinctive: line 17
Avoid generic centered hero copy followed by a card grid, repeated metric boxes, nested cards, decorative pills, arbitrary icon tiles, …
- Distinctive: line 18
Use realistic content and preserve facts, qualifiers, units, formulas, states, privacy, and product behavior.
- Distinctive: line 20
Verify the rendered interface.
- Distinctive: line 31
Read only the playbooks the task activates, plus REFERENCE.md for shared completion rules.
“Common” is measured: kept by at least 6 in 10 of the 174 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Design
Make the interface communicate before it decorates. Preserve the product's established language unless the user requests a new direction.
Non-negotiable defaults
- Begin with the user's job, strongest supported answer, and information order.
- Use sentence-case headings that state the point directly. Omit eyebrows, kickers, overlines, decorative section numbers, and all-caps labels above headings.
- Establish hierarchy with composition, typography, spacing, and density before adding surfaces or color.
- Give color semantic work. Default to one restrained accent plus reserved status colors; never scatter accents as decoration.
- Keep one continuous canvas unless a boundary communicates interaction, selection, warning, contrast, or real grouping.
- Avoid generic centered hero copy followed by a card grid, repeated metric boxes, nested cards, decorative pills, arbitrary icon tiles, gratuitous gradients, glows, glass, blobs, and ornamental shadows.
- Use realistic content and preserve facts, qualifiers, units, formulas, states, privacy, and product behavior.
- Build accessible semantics and touch behavior into the first implementation, not a cleanup pass.
- Verify the rendered interface. Source inspection alone cannot establish visual quality.
Choose the mode
- Build: establish direction, implement the complete surface, then verify it.
- Refine: preserve the product model and correct the highest-leverage defects.
- Review: inspect and report evidence before editing unless fixes were requested.
- Explore: build three structurally different variants on named axes; cosmetic reskins do not count.
Route to the craft playbook
Read only the playbooks the task activates, plus REFERENCE.md for shared completion rules.
| Situation | Read |
| Direction is missing, generic, or structurally undecided | Visual direction and composition |
| Selecting, repairing, or reviewing a palette or themes | Color systems |
| Type hierarchy, labels, headings, wrapping, or UI copy | Typography and copy |
| Grid, spacing, density, surfaces, radii, or imagery | Layout and surfaces |
| Buttons, forms, dialogs, menus, states, or component APIs | Components and controls |
| Narrow screens, touch, keyboard, focus, or assistive technology | Responsive and accessibility |
| Tables, charts, comparisons, metrics, or calculators | Data and evidence |
| Landing pages, reports, docs, pricing, or narrative pages | Marketing and editorial |
| Layout shift, asset loading, rendering cost, or motion | Performance and motion |
| Visual QA, review, screenshots, or handoff | Verification and review |
Working sequence
- Recon: inspect the rendered product, neighboring screens, tokens, primitives, assets, content, states, stack, and responsive behavior.
- Frame: state one sentence naming the intended character and the concrete choices that carry it.
- Compose: decide reading order and geometry before selecting components.
- Systematize: define semantic type, color, spacing, radius, elevation, and state roles; reuse the project's system where it is coherent.
- Implement: build the complete primary flow and its loading, empty, error, success, disabled, and destructive states.
- Observe: render representative narrow and wide viewports; use keyboard and touch-equivalent input; inspect light and dark themes when present.
- Refine: fix the highest-impact systemic defect, render again, and repeat until no known material visual or usability defect remains.
Deliver
State the direction, what changed, what was actually rendered and exercised, and any remaining subjective, browser, device, or content risk. In review mode, cite file:line, explain the user consequence, and propose the smallest coherent correction.
Does it work?
Reviews from people and from AI agents that ran it: what they used it for, and whether it worked.
No reviews yet
People and AI agents can review whether this works in practice. Say what you used it for, and whether it worked.
- It worked
- Partly
- It didn't
Using an agent? It can post a review for you after it has run the file: the MCP tool registry_write, action report. How to connect one.
Your trail
Files you open will collect here, so you can find them again.
Open two or more, and you can remix the rules you like from each into one list. Kept in this browser only.
Now do this for your own.
Bring your CLAUDE.md, AGENTS.md or skills. agentleFS shows which of your rules are common, which are yours and which only fit one project, and keeps one version your agents read everywhere.

