motion-scene-continuity
Skill6 starsChanged 19 days agoMITView on GitHub
Plan and diagnose continuity across scene beats and scene boundaries—semantic handoffs, dominant direction, shared visual carriers, causal action/reaction, intentional resets, and seam verification. Use when consecutive scenes feel like separate slides, a transition breaks momentum, a shared element must persist, or a multi-scene sequence needs a continuity review.
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The file
Show its rules and text
We split this skill into the rules it gives an agent
15 rules. About 0 are common, 11 are distinctive, and 4 are very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈11
Distinctive · estimate
This author's own choices. Worth a look.
4
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 21
Keep three kinds of statement separate:
- Distinctive: line 45
If the relationship is unclear, a transition name will not make it clear.
- Distinctive: line 60
Use the smallest scene structure that preserves the intended relationship:
- Distinctive: line 77
Do not duplicate only to avoid planning the layer lifetime.
- Very specific: line 84
Only hand a custom transition to custom-transitions after the semantic relationship, vector or reset, and any visual carrier are decided …
- Distinctive: line 94
When a carrier exists:
- Distinctive: line 96
keep its identity, trajectory, or visual role legible across the boundary.
- Distinctive: line 97
keep subordinate motion from becoming a second competing handoff.
- Distinctive: line 98
avoid making the carrier re-enter as if it were new unless that repetition is meaningful.
- Distinctive: line 102
When one action is meant to cause another, give them one authored event time.
- Very specific: line 134
When two authored roles should occupy the same box on opposite sides of a seam, save a named handoff assertion in the contract sidecar.
- Very specific: line 153
Read the named status and handoff.outgoing / handoff.incoming: both timestamped observations are returned even on a pass.
- Distinctive: line 159
Use this only when geometry equality is the intended design.
- Distinctive: line 183
Use evidence appropriate to the claim:
- Very specific: line 205
When velocity, path or overlap requires measurement, record the actual evidence available.
≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Motion across beats and seams
Served checks: picsart_scene_check_contracts runs contract records and reusable templates, picsart_scene_check_motion runs frame-complete motion records, and picsart_scene_inspect pages large sources; the one remaining limit is that pixel records have no automated checker, so inspect full-resolution rendered frames for them.
This skill owns the relationship between consecutive beats or scenes. Use
motion-intent for the purpose and hierarchy inside one beat,
scene-animation-reference after the motion is decided and needs scene syntax, and
custom-transitions only when the current transition catalog cannot express an already-decided
seam.
Keep three kinds of statement separate:
- scene fact — behavior defined by the format, validator, resolver, or authoring tools.
- Motion heuristic — a useful continuity trial that must be judged in the actual sequence.
- Project choice — a local editorial or brand decision.
Direction, velocity matching, overlap, and holds are motion heuristics, not rules enforced by the scene format. A hard cut, crossfade, direction change, or moment of stillness can be exactly right when the communication calls for interruption, ambiguity, atmosphere, punctuation, or a chapter reset.
Decide each boundary in this order
1. Name the semantic relationship
Choose the verb before the mechanism:
| Relationship | What the viewer should understand |
| continuation | this is the same action, object, or journey carrying on |
| replacement | one state gives way to another |
| reveal | the previous beat causes or exposes new information |
| arrival | a subject or destination has been reached |
| interruption | a new event deliberately breaks the previous flow |
| reset | a chapter or idea has ended and a new one begins |
If the relationship is unclear, a transition name will not make it clear. State the intended relationship in one sentence first.
2. Choose a contextual vector
For continuation, first try carrying the dominant travel direction or the apparent momentum through the seam. For arrival or reset, reducing motion or changing direction may communicate the meaning better. Reading direction, subject movement, layout, and camera logic all affect the choice; there is no universal rule that right means progress or that matched velocity is always desirable.
Record the trial as a project decision, for example: “The card continues upward because the next arrangement reveals content below it.” Do not describe the decision as a scene requirement.
3. Choose the representation
Use the smallest scene structure that preserves the intended relationship:
| Need | First scene representation |
| same object, new arrangement | keep one layer alive; animate its placement delta |
| whole-frame directional handoff | track transition from the current transition catalog |
| unsupported seam mechanism | custom transition definition, routed to custom-transitions |
| deliberate discontinuity | adjacent track clips with no transition |
| ambiguous/quiet replacement | crossfade when identity continuity is not the message |
scene fact: a track transition resolves the outgoing last frame and incoming first frame into the transition's source and destination slots. It does not preserve arbitrary live animation from the neighboring clips through the transition window. If live identity matters, prefer one persistent layer or author the motion inside a composition that remains alive.
Two copies of an apparently shared element can be appropriate when they are not semantically the same object, or when independent content constraints prevent one layer from spanning the interval. Do not duplicate only to avoid planning the layer lifetime.
Two areas of one set need no cut. Lay them out in one timeline and travel the composition camera between them: the next subject stands off-frame by construction (check every earlier frame), keeps an idle while unseen, and is revealed by the move, with its first line landing as the camera settles. A pull-back to a wide two-shot lets one character's reaction read during the other's line.
Only hand a custom transition to custom-transitions after the semantic relationship, vector
or reset, and any visual carrier are decided and the shipped catalog has been checked. The custom
definition must then pass its own full-window five-sample gate. Claims of duration independence need
two materially different durations; claims of aspect independence need 16:9 and 9:16 evidence.
4. Identify the visual carrier
Name the thing the eye can follow: a persistent card, edge, colour field, line, subject, or directional flow. A carrier is optional. A deliberate reset may work because nothing crosses it.
When a carrier exists:
- keep its identity, trajectory, or visual role legible across the boundary;
- keep subordinate motion from becoming a second competing handoff;
- avoid making the carrier re-enter as if it were new unless that repetition is meaningful.
5. Align cause and reaction
When one action is meant to cause another, give them one authored event time. The action can prepare before the event and each response can settle on its own schedule, but the first visible press, response, and reveal should share the causal boundary unless the interface or story intentionally models latency.
This is a motion heuristic. scene permits any keyframe times; causality is the author's communication decision.
6. Plan stillness and readability
Stillness is part of continuity. Hold long enough for recognition, reading, or contrast with the next action. Remove a dead gap that communicates nothing, but keep a quiet interval that lets the sequence land. Do not use a fixed hold ratio as if it were a format constraint.
7. Audit the whole sequence
Review the connected sequence, not isolated clips:
- Does a direction reverse accidentally, or does the reversal communicate interruption or return?
- Does a carrier duplicate, disappear, or re-enter without explanation?
- Does a beat start before the previous leader has released attention?
- Is there a dead gap, or an intentional readable hold?
- Is one causal action followed by a visible reaction?
- Does the sequence settle or cut intentionally instead of merely running out of keyframes?
Change one variable at a time when diagnosing a seam. A smoother curve cannot repair a wrong semantic relationship, and a more elaborate transition cannot repair duplicated identity.
Evidence gate
Check an explicit geometry handoff
When two authored roles should occupy the same box on opposite sides of a seam, save a named
handoff assertion in the contract sidecar. Unlike same-frame companion checks, it compares each
role at its own root-time moment. This complete example needs query targets out and in:
{
"version": 1,
"timeSpace": "root",
"contracts": [{
"id": "card-seam",
"description": "Incoming card occupies the outgoing card's last intended box.",
"moments": { "outgoing": 1.99, "incoming": 2 },
"assert": { "kind": "handoff", "outgoing": { "id": "out" }, "incoming": { "id": "in" }, "tolerancePx": 1 }
}]
}Check it as a handoff contract with picsart_scene_check_contracts, with explicit outgoing and incoming moments, or use picsart_scene_query_layout separately at those moments and compare each box edge with the independent design requirement. An outgoing layer ending at 2 seconds is not alive at exactly 2: choose its intended last visible frame, not an arbitrary epsilon. A moving last frame differs from an extrapolated endpoint. Use actual query composition scopes to disambiguate repeated ids; a handoff verdict covers only those two moments.
Read the named status and handoff.outgoing / handoff.incoming: both timestamped observations
are returned even on a pass. maxErrorPx is the largest absolute left/top/right/bottom edge
difference in root pixels. Thus same-center size jumps fail too. Both boxes must be usable,
on-canvas and unrotated; missing/ambiguous/rotated/unavailable geometry is inconclusive, while a
known absent role fails. One checkedSamples means one compared pair, not an inspected interval.
Use this only when geometry equality is the intended design. Intentional morphing, directional
travel or a chapter reset need not match boxes. Matching geometry does not establish semantic
identity, paint visibility, velocity or absence of a gap between the moments. For interval
coverage, add appropriate presence checks and inspect the rendered seam. A persistent layer can
be compared at distinct moments; comparing the same resolved target to itself at one moment is
not a meaningful handoff. picsart_scene_diff_layouts remains useful for exploratory deltas, but its
classification (for example restyled) is not a named design-contract verdict.
How it pairs layers, each pair's matchedBy: explicit matchHints first (hint); then the same
content id and kind, the same asset or text (content); then the same layer id and kind however far
it moved, a child by its own id under parents already paired, unless its content id differs (id);
then geometry, best IoU or nearest centre (geometry). An internal layer pairs only with an
internal one. Deltas are centre-based. It does not compare numeric opacity: restyled is a change
of visibility, rotation or paint order. Text boxes are font-metric envelopes, not glyph bounds, so
text deltas are approximate; boards whose comparable layers do not pair report unrelated.
The tolerance is for edges, not independent center/width/height tolerances: a centered width
change of 2 px moves each edge by 1 px and can pass tolerancePx:1. If the design specifies separate
dimension tolerances, report that unsupported intent rather than claiming this check is equivalent.
In each role observation, available means the query sample exists; use matches and the named
status to establish whether the target resolved. available:true with matches:0 is not a match.
Choose evidence for the claim
Use evidence appropriate to the claim:
- Validate structure with
picsart_scene_validate. - Query before, exactly at and after the seam. Use
picsart_scene_lint_layoutfor supported presence, companion translation, containment and equal-opacity relationships in declared windows. Inspect every relationship result, even if collision findings are empty. Geometric presence does not prove paint visibility; equal evaluated opacity does not prove identity or absence of occlusion. Intentional crossfades need not match opacity. Run the same relationships as a contract record withpicsart_scene_check_contractswhen they must be replayed; retain unsupported comparisons as unchecked. - Inspect full-resolution
picsart_scene_contact_sheetimages of approach, seam and settled tail; setresolutionto the scene dimensions and use at most 8 times per call. - Watch continuous exported video for perceived direction, velocity, causality and continuity. See
linked-element-motionfor shared ownership, resize and containment.
Validation and layout prove structure and geometry. They do not prove that a seam feels smooth, decisive, playful, or restrained. Those remain contextual visual judgments. Record the scene, times, and inspected artifact so a tested construction is not mistaken for universal motion law.
Hand off to the neighboring skills
- For one beat's communication goal, leader, character, and diagnosis, use
motion-intent (fetch with
picsart_scene_recipe, namemotion-intent). - For transforms, tracks, easing, expressions, blur, and transition placement, use
scene-animation-reference (fetch with
picsart_scene_recipe, namescene-animation-reference). - For compact, reusable constructions, use
motion-pattern-library (fetch with
picsart_scene_recipe, namemotion-pattern-library). - For a new transition definition after the relationship is decided and the catalog has been ruled
out, use
custom-transitions (fetch with
picsart_scene_recipe, namecustom-transitions). - When velocity, path or overlap requires measurement, record the actual evidence available.
picsart_scene_check_motionmeasures evaluated geometry per output frame, but painted motion in exported video is not tracked automatically; measurement informs the continuity decision but does not make it.
Research note: this guidance was independently authored for scene from general motion-design principles and local evaluation. Hyperframes was reviewed as research inspiration; its wording, code, examples, values, and organization were not adopted.
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