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PanPanFR/oh-my-openkilo/skills/codebase-design/SKILL.md

Use when designing or improving a module's interface, finding deepening opportunities, deciding seam placement, or making code more testable - deep-module vocabulary

Skill8 starsChanged 37 days ago

What's in it

  1. Codebase Design
  2. Glossary
  3. Deep vs shallow
  4. Principles
  5. Designing for testability
  6. Relationships
  7. Rejected framings
  8. Going deeper
---
name: codebase-design
description: Use when designing or improving a module's interface, finding deepening opportunities, deciding seam placement, or making code more testable - deep-module vocabulary
---

# Codebase Design

Design **deep modules**: a lot of behaviour behind a small interface, placed at a clean seam, testable through that interface. Use this language and these principles wherever code is being designed or restructured. The aim is leverage for callers, locality for maintainers, and testability for everyone.

## Glossary

Use these terms exactly — don't substitute "component," "service," "API," or "boundary." Consistent language is the whole point.

**Module** — anything with an interface and an implementation. Scale-agnostic: function, class, package, or tier-spanning slice. _Avoid_: unit, component, service.

**Interface** — everything a caller must know to use the module correctly: type signature plus invariants, ordering constraints, error modes, required configuration, performance characteristics. _Avoid_: API, signature (too narrow).

**Implementation** — what's inside a module. Distinct from **Adapter**: a small adapter can have a large implementation (Postgres repo) and vice versa (in-memory fake). "Adapter" when the seam is the topic; "implementation" otherwise.

**Depth** — leverage at the interface: behaviour exercisable per unit of interface learned. **Deep** = lots of behaviour behind a small interface; **shallow** = interface nearly as complex as implementation.

**Seam** _(Michael Feathers)_ — place where behaviour can be altered without editing in that place; the *location* of a module's interface. Seam placement is its own design decision. _Avoid_: boundary (DDD overload).

**Adapter** — concrete thing satisfying an interface at a seam. Describes *role*, not substance.

**Leverage** — callers' gain from depth: capability per unit of interface learned; one implementation pays back across N call sites and M tests.

**Locality** — maintainers' gain: change, bugs, knowledge, verification concentrate in one place. Fix once, fixed everywhere.

## Deep vs shallow

**Deep module** = small interface + lots of implementation:

```
┌─────────────────────┐
│   Small Interface   │  ← Few methods, simple params
├─────────────────────┤
│                     │
│  Deep Implementation│  ← Complex logic hidden
│                     │
└─────────────────────┘
```

**Shallow module** = large interface + little implementation (avoid):

```
┌─────────────────────────────────┐
│       Large Interface           │  ← Many methods, complex params
├─────────────────────────────────┤
│  Thin Implementation            │  ← Just passes through
└─────────────────────────────────┘
```

When designing an interface, ask:

- Can I reduce the number of methods?
- Can I simplify the parameters?
- Can I hide more complexity inside?

## Principles

- **Depth is a property of the interface, not the implementation.** A deep module can be internally composed of small, mockable, swappable parts — they just aren't part of the interface. A module can have **internal seams** (private to its implementation, used by its own tests) as well as the **external seam** at its interface.
- **The deletion test.** Imagine deleting the module. If complexity vanishes, it was a pass-through. If complexity reappears across N callers, it was earning its keep.
- **The interface is the test surface.** Callers and tests cross the same seam. If you want to test *past* the interface, the module is probably the wrong shape.
- **One adapter means a hypothetical seam. Two adapters means a real one.** Don't introduce a seam unless something actually varies across it.

## Designing for testability

Good interfaces make testing natural:

1. **Accept dependencies, don't create them.**

   ```typescript
   // Testable
   function processOrder(order, paymentGateway) {}

   // Hard to test
   function processOrder(order) {
     const gateway = new StripeGateway();
   }
   ```

2. **Return results, don't produce side effects.**

   ```typescript
   // Testable
   function calculateDiscount(cart): Discount {}

   // Hard to test
   function applyDiscount(cart): void {
     cart.total -= discount;
   }
   ```

3. **Small surface area.** Fewer methods = fewer tests needed. Fewer params = simpler test setup.

## Relationships

- A **Module** has exactly one **Interface** (the surface it presents to callers and tests).
- **Depth** is a property of a **Module**, measured against its **Interface**.
- A **Seam** is where a **Module**'s **Interface** lives.
- An **Adapter** sits at a **Seam** and satisfies the **Interface**.
- **Depth** produces **Leverage** for callers and **Locality** for maintainers.

## Rejected framings

- **Depth as ratio of implementation-lines to interface-lines** (Ousterhout): rewards padding the implementation. We use depth-as-leverage instead.
- **"Interface" as the TypeScript `interface` keyword or a class's public methods**: too narrow — interface here includes every fact a caller must know.
- **"Boundary"**: overloaded with DDD's bounded context. Say **seam** or **interface**.

## Going deeper

- **Deepening a cluster given its dependencies** — see [DEEPENING.md](DEEPENING.md): dependency categories, seam discipline, and replace-don't-layer testing.
- **Exploring alternative interfaces** — see [DESIGN-IT-TWICE.md](DESIGN-IT-TWICE.md): spin up parallel sub-agents to design the interface several radically different ways, then compare on depth, locality, and seam placement.

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