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PaldomPaldom/storytelling-animation/skills/vector-scene-layout/SKILL.md

vector-scene-layout

Skill0 starsChanged 2 months agoMITView on GitHub

Builds the static vector scenes of an animation as Remotion components - project scaffold, design tokens per target (safe margins, font sizes, stroke, contrast), one scene per beat, stills. Use when the user asks to set up the Remotion project, design or lay out the scenes or frames of an animation, or fix text that is too small or cut off. Not for storyboarding, motion, or rendering video.

The file

We split this skill into the rules it gives an agent

5 rules. About 0 are common, 3 are distinctive, and 2 are very specific to this project.

  • ≈0

    Common · estimate

    Many files like this have a rule of this kind.

  • ≈3

    Distinctive · estimate

    This author's own choices. Worth a look.

  • 2

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Distinctive:

    Use when the storyboard exists and the project, tokens, scenes or frames need building or fixing, when text is too small or clipped, or …

    line 18
  2. Very specific:

    Do NOT use for: writing the beats (animation-storyboard), choosing or licensing assets (vector-asset-sourcing), timing and easing …

    line 22
  3. Distinctive:

    Every still checked by eye at phone scale.

    line 75
  4. Very specific:

    Never animate or vary font-size, width or left between frames later.

    line 90
  5. Distinctive:

    If the storyboard changes, regenerate nothing by hand: re-validate, re-render stills.

    line 93

≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

vector-scene-layout

Turns a validated storyboard.json into a Remotion project with one static scene per beat. It fixes the failures that show up when an agent goes straight to animating: pixel sizes typed by hand that are unreadable on a phone, text placed under the feed's controls, a composition whose duration disagrees with the storyboard, fonts that swap mid-video, and scenes that only look right at one aspect ratio. Motion is not added here; the deliverable is a set of stills the agent has looked at.

When to use / when NOT to use

Use when the storyboard exists and the project, tokens, scenes or frames need building or fixing, when text is too small or clipped, or when a colour pair needs a contrast check for video.

Do NOT use for: writing the beats (animation-storyboard), choosing or licensing assets (vector-asset-sourcing), timing and easing (smooth-motion-choreography), rendering video files (animation-export-presets), reviewing a finished render (animation-frame-qa), web page or slide-deck layout, or Remotion API questions the official remotion-dev/skills answer.

Workflow

  1. Scaffold once (steps and file layout in references/project-structure.md): npx create-video@4.0.522 --blank <name>, install @remotion/transitions, @remotion/google-fonts, @remotion/paths at the same version, add "resolveJsonModule": true to tsconfig.json, install remotion-dev/skills, copy storyboard.json and assets/manifest.json in, and write animation.config.json with remotion_license_basis (free tier only for individuals, companies of ≤3 people and non-profits; otherwise a Company License).
  2. Generate tokens, never type pixel values:
    python3 "${CLAUDE_SKILL_DIR}/scripts/frame_tokens.py" --target linkedin-4x5 --target pptx-16x9 --ts > src/tokens.ts
    Tokens give width, height, safe insets, type scale (caption 32 / body 48 / headline 84 / display 120 px at 1080 wide; feed targets scale with width, slides with height), minimum weights, stroke widths, icon sizes, grid columns and the phone preview scale. Why those numbers: references/legibility.md. fps and duration come from the storyboard through timeline.ts, never from tokens.
  3. Copy the templates from assets/templates/ into src/: timeline.ts (frame schedule from the storyboard), fonts.ts, Video.tsx (TransitionSeries over the beats), SceneOnly.tsx and Root.tsx (one composition per target plus one per beat, <target>--<beatId>, for isolated stills), scenes/. Check brand colours:
    python3 "${CLAUDE_SKILL_DIR}/scripts/frame_tokens.py" contrast "#F5F7FF" "#0B1020"
  4. Write one scene per beat in src/scenes/<beatId>.tsx and register it in scenes/index.ts. Each scene is a pure function of beat and tokens: text at or above the token size for its role, everything essential inside tokens.safe, one focal element, icons from public/ inline as SVG sized from tokens.icon, strokes ≥ tokens.stroke.min. No useCurrentFrame() yet.
  5. Render and look at every beat alone (no transitions blended in), full size and at phone width:
    python3 "${CLAUDE_SKILL_DIR}/scripts/render_stills.py" storyboard.json --target linkedin-4x5 --out out/stills
    python3 "${CLAUDE_SKILL_DIR}/scripts/render_stills.py" storyboard.json --target linkedin-4x5 --phone --out out/stills-phone
    Open the PNGs, the phone-width ones especially. Fix clipping, undersized text, weak contrast, crowding; repeat for every target in animation.config.json. npx tsc --noEmit and npx eslint src must be clean.
  6. Hand off: list the scenes, the tokens used per target, and anything the storyboard asked for that the layout could not honour. Next: smooth-motion-choreography.

Output spec

  • A Remotion project with animation.config.json, src/tokens.ts (generated), src/timeline.ts, src/Video.tsx, src/Root.tsx, src/scenes/<beatId>.tsx for every beat, and out/stills/*.png per target.
  • Every still checked by eye at phone scale; text inside safe areas at token sizes.
  • Composition duration equals the storyboard's total_frames (from timeline.ts).

Gotchas

  • A 1080-wide video is ~390 logical px wide on a phone: 48 px body text is 17 pt there, 32 px is the floor (Apple's 11 pt). A 1920-wide landscape post in the same feed column needs 1.78× larger text; the tokens scale feed targets by width. Hairlines under 3 px vanish after encoding.
  • Vertical (9:16) feeds cover the bottom third with UI and some feeds crop to 4:5: tokens reserve 35% at the bottom and 15% at the top; do not fight them.
  • Contrast belongs in luminance. Thin saturated red or blue text fringes after 4:2:0 chroma subsampling; light-on-dark with weight ≥ 600 is the safe default.
  • Load fonts with waitUntilDone() behind delayRender() (the template does) or the first frames render in a fallback font.
  • Never animate or vary font-size, width or left between frames later; lay out with transforms in mind so the motion step only touches transform and opacity.
  • The composition id is the target id; durationInFrames comes from timeline.ts. If the storyboard changes, regenerate nothing by hand: re-validate, re-render stills.
  • Frame 0 is the LinkedIn thumbnail: the hook scene must read as a poster on its own.
  • Scenes must be pure: no Math.random, Date.now, fetches or CSS transitions.

Pointers

  • scripts/frame_tokens.py — tokens (--ts, --target, custom --width --height), contrast; --self-test.
  • scripts/render_stills.py — one isolated still per beat at its midpoint; --phone renders at 390 px wide.
  • assets/templates/ — timeline.ts, fonts.ts, Video.tsx, SceneOnly.tsx, Root.tsx, scenes/ (typecheck-clean).
  • references/project-structure.md — scaffold commands, file layout, how the pieces connect, loops.
  • references/legibility.md — type scale derivation, contrast, safe areas with sources.

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