roadmap-visualizer
Skill1 starsChanged 5 months agoMITView on GitHub
Maintain a project's roadmap as a single canonical ROADMAP.md and render it as a scannable visual — a diagram plus a status table — instead of a wall of text. ROADMAP.md is the required source of truth: this skill always reads it before rendering and always writes changes back to it, so the plan never drifts into scattered chat messages. If no ROADMAP.md exists yet, it creates one. It picks the right diagram for the roadmap's shape: a flowchart for dependency- or evidence-gated sequences, a Gantt for time-bound plans, swimlanes for parallel workstreams. Use this whenever the user says "roadmap", "show roadmap", "where are we", "what's the plan", "status", "what's left", "update the roadmap", "visualise progress", "/roadmap", or "/status" — and proactively when a long discussion has changed the plan and the roadmap should be refreshed. Especially useful in long or multi-session chats where both the user and the assistant lose track of the plan.
1 other project uses a version of this.
Adopted by
Most recently taken up by
- Ethical-AI-Syndicate/skillstheir own version, first seen Jan 24, 2026
Other versions1 project uses a version of this.
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Wrote their own version · 1
- Ethical-AI-Syndicate/skills★ 1same name
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository2 other files it gives its agents.
- session-closeSkill
- session-openSkill
The file
Show its rules and text
We split this skill into the rules it gives an agent
13 rules. About 0 are common, 6 are distinctive, and 7 are very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈6
Distinctive · estimate
This author's own choices. Worth a look.
7
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Very specific: line 26
Every render reads it first.
- Very specific: line 71
Look for ROADMAP.md (project root, or wherever the project keeps it).
- Distinctive: line 74
Read it fully before rendering.
- Very specific: line 76
If ROADMAP.md and the recent conversation disagree (common when work happens across more than one channel or session), surface the …
- Distinctive: line 96
When ambiguous, ask ONE question before drawing.
- Very specific: line 147
If ROADMAP.md carries standing constraints (locked decisions, immutable items, guardrails), echo a short list under the render so they stay …
- Very specific: line 168
If no ROADMAP.md exists when the skill is triggered:
- Very specific: line 177
If the project already keeps its roadmap inside another document (e.g.
- Distinctive: line 185
When a decision in conversation changes the roadmap:
- Very specific: line 188
Update ROADMAP.md: edit the table, regenerate the diagram, bump Last updated, append an Amendment-log line (YYYY-MM-DD: what changed and …
- Distinctive: line 192
Never change the roadmap silently.
- Distinctive: line 200
Don't always wait to be asked.
- Distinctive: line 216
Keep chat output visual and short — don't reproduce the wall of text.
≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Roadmap Visualizer
Keeps one canonical roadmap file and turns it into a visual that can be read in seconds. It fights the wall-of-text problem — so it must not reproduce the wall.
Operating principle
ROADMAP.md is the single source of truth — not the chat, not this skill.
Every render reads it first. Every agreed change is written back to it immediately.
The chat is where the roadmap is discussed; ROADMAP.md is where it lives. These
must never drift apart.
The canonical file: ROADMAP.md
The skill reads and writes this exact structure so the file stays machine-reliable and human-readable. The status table is the canonical data; the diagram is a generated view of it (regenerated from the table on every change, so they can't disagree).
# Project Roadmap
_Last updated: YYYY-MM-DD · ROADMAP.md is the source of truth for project sequencing._
## Shape
<gated-sequence | time-bound | parallel-streams | decision-tree | status-board>
## Diagram
<mermaid block — a generated VIEW of the Status table below; do not hand-edit>
## Status
| # | Item | Status | Gated on / Next |
|---|------|--------|-----------------|
| 1 | ... | ✅ Done | — |
| 2 | ... | 🔄 In flight | ... |
| 3 | ... | ⏳ Pending | depends on #2 |
| 4 | ... | ❌ Blocked | blocker: ... |
| 5 | ... | 🅿️ Parked | ... |
## Constraints / Invariants
- <locked decisions, immutable items, guardrails — omit section if none>
## Amendment log
- YYYY-MM-DD: <what changed and why>Status legend: ✅ done · 🔄 in flight · ⏳ pending · ❌ blocked · 🅿️ parked
Step 1 — Ensure ROADMAP.md exists, then read it
- Look for
ROADMAP.md(project root, or wherever the project keeps it). - If it does not exist, create it (see "First run" below) — the roadmap must be a durable file, not chat scrollback.
- Read it fully before rendering. Render only what it states.
If ROADMAP.md and the recent conversation disagree (common when work happens
across more than one channel or session), surface the discrepancy plainly and ask
which is current — do not silently pick one, and do not overwrite the file until
the user resolves it.
Step 2 — Diagnose the roadmap's shape (this picks the diagram)
Record the shape in the ## Shape field. The wrong diagram misrepresents the plan,
so choose by what actually drives sequencing:
| If the plan is driven by… | …it is a | …render as |
| dependencies or evidence gates ("X only after Y proves out") | gated sequence | flowchart with gate edges |
| dates and durations | time-bound plan | Gantt |
| several tracks progressing in parallel | multi-stream | swimlanes (flowchart LR + subgraphs) |
| a branching decision ("if A then B else C") | decision tree | flowchart with decision nodes |
| a simple list of states (todo/doing/done) | status board | table only, no diagram |
When ambiguous, ask ONE question before drawing. Never default to a dated Gantt — timelines invent precision that gated sequences don't have.
Step 3 — Render (and write back)
On render, output the diagram + status table to the chat. On any change, also
update ROADMAP.md: edit the Status table, regenerate the Diagram from it, bump
Last updated, and append an Amendment-log line.
Diagram — examples by shape
Gated sequence (flowchart):
flowchart TD
classDef done fill:#A7D8A7,stroke:#2E7D32,color:#1B3D1B
classDef active fill:#FFE08A,stroke:#C79100,color:#3D3000
classDef pending fill:#E0E0E0,stroke:#9E9E9E,color:#333
classDef blocked fill:#F5C6C6,stroke:#C62828,color:#3D1414
A["Phase 1"]:::done --> B["Phase 2"]:::active
B -. "gate: only if<br/>Phase 2 proves out" .-> C["Phase 3"]:::pendingTime-bound plan (Gantt):
gantt
title Roadmap
dateFormat YYYY-MM-DD
section Track
Phase 1 :done, p1, 2026-01-01, 2026-01-20
Phase 2 :active, p2, after p1, 21d
Phase 3 : p3, after p2, 14dParallel workstreams (swimlanes):
flowchart LR
subgraph S1 [Stream A]
A1[Task] --> A2[Task]
end
subgraph S2 [Stream B]
B1[Task] --> B2[Task]
endSet each node's status class to match the table. Keep node labels ≤6 words.
Constraints / invariants
If ROADMAP.md carries standing constraints (locked decisions, immutable items,
guardrails), echo a short list under the render so they stay visible. Omit if none.
/status — compact view
Quick check, no diagram, one screen. Still read from ROADMAP.md:
NOW: [what's in flight]
DONE: [recently completed]
NEXT: [the immediate next action]
GATED: [what's waiting, and on what]
BLOCKED: [anything stuck, and why]First run — creating ROADMAP.md
If no ROADMAP.md exists when the skill is triggered:
- Say so: "No ROADMAP.md yet — I'll create one from this discussion."
- Extract decisions, phases, priorities, and any stated constraints from the conversation (or from a handover/plan doc the user points to).
- Diagnose the shape (Step 2).
- Draft
ROADMAP.mdin the canonical structure above and show it for confirmation. - On confirmation, save it. From here on it is the source of truth — the chat and this skill defer to it.
If the project already keeps its roadmap inside another document (e.g. a handover
file), recommend migrating it into ROADMAP.md and having the other document
reference it — one canonical location, to avoid two roadmaps that drift.
Amendment discipline (when the plan changes)
When a decision in conversation changes the roadmap:
- Show the BEFORE state of only the affected rows.
- State the change and apply it.
- Update
ROADMAP.md: edit the table, regenerate the diagram, bumpLast updated, append an Amendment-log line (YYYY-MM-DD: what changed and why). - Re-render to the chat.
Never change the roadmap silently. Never delete rows — mark them 🅿️ parked or cancelled with a reason. Never rephrase a decision differently from how the user stated it.
Proactive trigger
Don't always wait to be asked. Offer a refresh when:
- a decision shifts a phase, dependency, or priority,
- an item is confirmed done or newly blocked,
- the discussion has run long without the roadmap in view.
Offer in one line ("That moves Phase 3 — want me to update ROADMAP.md?") and wait for confirmation before writing the file.
Rules
ROADMAP.mdis the source of truth; read it first, write changes back every time.- The status table is canonical; the diagram is a generated view — keep them in sync.
- Match the diagram to the roadmap's shape; never default to a dated Gantt.
- Surface ROADMAP.md-vs-conversation disagreements; don't resolve them silently.
- Keep chat output visual and short — don't reproduce the wall of text.
- This skill visualises and maintains the roadmap. It is not a handoff tool and not a spec/prompt drafter — defer to dedicated skills or processes for those.
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