build-install
Skill1 starsChanged 11 days agoAGPL-3.0View on GitHub
Build and install Agentmaster ON THIS MACHINE — every build flavor (lib-only compile check, ClCompile-only for locked binaries, full Debug package, full Release package, the engine test harness) and both local installs: the DEV instance (AgentmasterDev, Debug loose layout, close → build → relaunch) and the PRODUCTION instance (Agentmaster, Release loose layout: build -ReleaseIdentity → stamp version → register → launch → profile picker), including the HOT deploy of either instance — build into the layout slot it is NOT registered from (Build-Agentmaster.ps1 -LayoutDir; production slots Q:\agentmaster-layouts\Release / Release-B, dev slots Q:\agentmaster-layouts\Debug / Debug-B — EVERY build writes to Q:, never K:, the build trees are junctions to Q:) while it keeps running, then a few-second swap (tools\Swap-AgentmasterLayout.ps1 [-PackageName AgentmasterDev]: GUI-only stop, drain, re-register, launch, rollback). Encodes the machine map (two registered identities side by side, one repo tree, the Store WT to never touch) and the battle-tested troubleshooting: the self-kill check (is MY shell hosted in the instance I'm about to close?), PRI210 mapped resources.pri, 0x80070020 same-full-name re-register collisions (orphaned claudes pin a removed package — bump the layout version, never kill them), stale build-mutex reclaim, Git-Bash msbuild invocation quirks, the ~156s `.appxsym` symbol-package skip (the wrapper's default `/p:AppxSymbolPackageEnabled=false`, a measured 4–10x speedup), the transient `D8040` / `C1083 Permission denied` obj-lock build failure (clear leftover MSBuild/mspdbsrv nodes, retry), and the STALE-INCREMENTAL-BUILD class after a `SessionModels.h`/ `SessionRegistry.*`/other widely-included header or a `.idl` changes struct layout or WinRT properties — a plain `LNK2019` on a symbol that IS defined in source, an `/RTC1` stack-corruption fail-fast, or a genuine `STATUS_HEAP_CORRUPTION` (`0xC0000374`) crash on launch, all fixed the SAME way (purge `Generated Files` + both engine projects' `obj`, full rebuild with `-ClMpCount 6` to dodge a PCH virtual-memory-exhaustion failure of its own under unbounded `/m`), confirmed 3x in one session. Use when asked to build, rebuild, compile-check, deploy/reinstall/relaunch the dev or production instance, make the build faster, register the loose layout, or diagnose a build/registration/crash-on-launch failure.
- Deletes or force-pushes
In this repository5 other files it gives its agents.
- CLAUDE.mdCLAUDE.md
- claude-wrap-ConPTYSkill
- debug-dumpsSkill
- release-notesSkill
- release-versionSkill
The file
We split this skill into the rules it gives an agent
5 rules. About 0 are common, 1 is distinctive, and 4 are very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈1
Distinctive · estimate
This author's own choices. Worth a look.
4
Very specific
Tied to their project's names, files or tools. Probably skip.
Licensed with conditions — read it at the source. We count its rules but don't quote them. Read them on GitHub.
≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
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