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NVIDIAKnown publisherNVIDIA/IsaacCapture/src/core/replay_trackers/AGENTS.md

IsaacCapture / replay_trackers

AGENTS.md438 starsChanged 31 days agoApache-2.0View on GitHub

CRITICAL (non-optional): Before editing this package, complete the mandatory AGENTS.md preflight in ../../../AGENTS.md (read every applicable AGENTS.md on your paths, not just this file). Replay impls for trackers declared in ../deviceio_trackers/trackers.toml are emitted into ${CMAKE_BINARY_DIR}/generated/trackers/replay_trackers/. Only the hand-written trackers (head, hand, controller, full_body, message_channel, haptic_command_reader, TensorPushTracker, keyboard) have .cpp files in this directory. - replay_deviceio_factory.{hpp,cpp} stays hand-written but #includes generated .inc fragments for the manifest trackers' forward decls, try-create thunks, dispatch rows, and factory methods. Do not add rows for…

1 other project uses a version of this.

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The file

We split this AGENTS.md into the rules it gives an agent

2 rules. About 0 are common, 1 is distinctive, and 1 is very specific to this project.

  • ≈0

    Common · estimate

    Many files like this have a rule of this kind.

  • ≈1

    Distinctive · estimate

    This author's own choices. Worth a look.

  • 1

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Very specific:

    CRITICAL (non-optional): Before editing this package, complete the mandatory AGENTS.md preflight in ../../../AGENTS.md (read every …

    line 8
  2. Distinctive:

    Do not: add rows for a manifest tracker by hand.

    line 20

≈ “Common” is an estimate: at least 1 in 5 of the 40,246 AGENTS.md files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
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AGENTS.md
<!-- SPDX-FileCopyrightText: Copyright (c) 2026 NVIDIA CORPORATION & AFFILIATES. All rights reserved. SPDX-License-Identifier: Apache-2.0 -->

Agent notes — replay_trackers

CRITICAL (non-optional): Before editing this package, complete the mandatory AGENTS.md preflight in ../../../AGENTS.md (read every applicable AGENTS.md on your paths, not just this file).

Half this package is generated

Replay impls for trackers declared in ../deviceio_trackers/trackers.toml are emitted into ${CMAKE_BINARY_DIR}/generated/trackers/replay_trackers/. Only the hand-written trackers (head, hand, controller, full_body, message_channel, haptic_command_reader, TensorPushTracker, keyboard) have .cpp files in this directory.

  • replay_deviceio_factory.{hpp,cpp} stays hand-written but #includes generated .inc fragments for the manifest trackers' forward decls, try-create thunks, dispatch rows, and factory methods. Do not add rows for a manifest tracker by hand.
  • The forward-decl fragment is shared with the live factory header — it is generated_tracker_forward_decls.inc, not a replay-specific one. Keep it direction-agnostic.

Missing-data logging is warn-once, by design

A replay impl reaching EOF or a gap is called every frame. Log the "no data" message once per gap behind a warned_no_data_ flag and reset the flag when a record arrives — never write to std::cerr unconditionally in update(). The generated impls do this; hand-written ones must too. This unification is why the generated replay stack is not a byte-for-byte port of the older per-tracker files.

Related docs

  • Manifest and generator rules: ../codegen/AGENTS.md
  • Replay session lifecycle: ../deviceio_session/AGENTS.md
  • Live counterpart: ../live_trackers/AGENTS.md

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